Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

a-c

Sign in to follow this  

458 files

  1. Buried Friary

    I started making this map before... maybe 5 years, when I get back to this great game... I wanted to try if I still can make some maps. Then it lied down on my HDD for years... It is small map with some temple theme. And it is true "DAMN... I CAN DO SLOPES!!" map ;) And another thing u will hate are some stealth monsters ;)

    18 downloads

       (11 reviews)

    Submitted

  2. Adios

    A tough tech-themed map.

    29 downloads

       (21 reviews)

    Submitted

  3. The Great Bicycle Mystery

    The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that replaces the Nazi. All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends. You can expect to die to multiple times in the levels, which is intended. All levels were tested by 2 players over a LAN connection. To play these levels properly, you will NEED the following things enabled:

    34 downloads

       (22 reviews)

    Submitted

  4. Corruption

    Doom 64 Marine has finally returned from hell.But he landed in our radioactive garbage base.We want you to go there and bring him back alive.We need to ask him something...

    11 downloads

       (5 reviews)

    Submitted

  5. Caronte (v1.1)

    A hellish ship. Caronte is taking you to hell. But that wont happend without a fight.

    26 downloads

       (15 reviews)

    Submitted

  6. Final Onslaught Map 01

    This is a small map, first one, of my unfinished Final Onslaught project. I couldn't have been bothered to finish the rest of the maps. Short, small, very detailed. Enjoy.

    41 downloads

       (29 reviews)

    Submitted

  7. Doom advent map

    A Little map made for the doom advent calander but the project has been cancceled.

    11 downloads

       (6 reviews)

    Submitted

  8. Chip 512

    Play and see... aniway this is one of that kind of fashioned maps full of limits of nowadays... and mostly based upon that chiptune song (486.xm) you heard during the game...

    18 downloads

       (11 reviews)

    Submitted

  9. Catharsis II

    A high-tech sequel to Catharsis. Sorta like how Quake II was to Quake. Pretty much better in every way. More detail, bunch of new stuff, etc.

    46 downloads

       (33 reviews)

    Submitted

  10. All i want is hate TNT

    A HR-style map, designed for TNT: evilution, and sets in the most classical of uac bases... Have fun, i hope you like it... this map is based upon one my old coop project...

    12 downloads

       (6 reviews)

    Submitted

  11. Beluga

    Tech-Base

    43 downloads

       (27 reviews)

    Submitted

  12. Doomguy's pimp ventures.

    You find yourself in a cheap motel room in the middle of nowhere. Suddenly, you realize you're not alone...

    217 downloads

       (134 reviews)

    Submitted

  13. A lost soul

    Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

    This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

    Jumping is NOT supposed to be used in this map.

    16 downloads

       (11 reviews)

    Submitted

  14. CerberusComplex

    Tech base map

    15 downloads

       (10 reviews)

    Submitted

  15. The Day the Community Died

    This is my final Crappy Jokewad. Once you clear out the base 8 selected members of the Doom Community including me (Pc) are to face the firing squad at the press of a switch and the ones who can't fight back will be sorry. But if I die, something bad and vile is gonna happen!

    32 downloads

       (27 reviews)

    Submitted

  16. Blowup

    tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;

    34 downloads

       (25 reviews)

    Submitted

  17. Purged

    Takes place after the events of Doom 64, assuming Doom 3's story takes place instead of original Doom's, as well as RoE, Doom 2, Final Doom, and Doom 64. Please note that many objects in the map can be examined. I'll make it easy for you and tell you to check out the red terminals, any notepads you come across, and some other computers in the personal quarters...the ones you can flash so that they stand out a bit. It's an attempt at fleshing out the story, but is also optional. Also, I plan to make many more maps to continue this series.

    As you watch the demonic craft lift off in the distance, you decide that staying in Hell wasn't such a good idea after all. It vanishes from sight, leaving you to find another way to tail them. After backtracking, you find a teleport leading back to a Mars base, where you acquire a working ship and match course and heading with the demon ship. The ship lands near a small base in a canyon on Earth, where you hop out and try to find out what the horde is planning.

    25 downloads

       (19 reviews)

    Submitted

  18. Burning Fane

    Small map firstly made as 1024 map, but after ending of contests I have broken the 1024 concept with some promotories and tried some (for me) new features ;)

    21 downloads

       (15 reviews)

    Submitted

  19. Balls

    My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdoom. There are no port specific features used beyond Boom. The Story - The other watchtowers are silent, your mounted gun is out of ammo, and another horde of demons is approaching. Those UAC eggheads had to know that making artificial versions of demonic artifacts would attract their attention. You might live if you make it inside the research facility and are able to shut the gate behind you...

    44 downloads

       (28 reviews)

    Submitted

  20. Babel

    A single map wad based in a rocky dungeon. Fairly difficult.

    16 downloads

       (6 reviews)

    Submitted

  21. A New Hellspawn

    A UAC research facility has gone silent. See notes below for extra information.

    42 downloads

       (28 reviews)

    Submitted

  22. Better Late Than Never.

    Note: TO BE PLAYED ONLY ON HURT ME PLENTY!!!This wad is harder than it looks, but its a good challenge. Save often if your a novice. I made this short map for Doomers. Began initially as a holiday map for the NewDoom Community. It was re-titled when real life got in the way of the original release-I also added more content because of this. Most textures in the wad are new and original, the ones(some sprites too) borrowed will be obvious. I wanted to put in a "guest star" sort of feeling.

    16 downloads

       (8 reviews)

    Submitted

  23. Catharsis

    Earth has been invaded by the demons, and you go through the portal and take the fight to them. Basically, Doom 2 retold.

    36 downloads

       (24 reviews)

    Submitted

  24. Crapi

    An extremely non-linear adventure/puzzle-centric set of levels for ZDoom. Theme is mostly E1-inspired, though it's been warped quite a bit since we started. This wad is certainly not for everyone, but having put so much work into it, I'm hoping that it gets enjoyed by as many people as possible.

    Also I must apologize for the earlier releases of this wad. Apparently there was an uncaught bug in our compilation process that was overwriting MAP01 with a single-sector map. Should be fixed now...

    45 downloads

       (30 reviews)

    Submitted

  25. Caligari_87's random PWADs

    I know I'll probably be hated for this release, but this is more or less an archive of several old, unreleased levels and feature demos that I feel might have some meaning or use to somebody

    A4levels.wad - Part of an old project to re-create the Alpha Doom levels, headed by Hobbstiger1. I hope he doesn't mind Base.wad - Although modded heavily later on, this WAD contains my first ever ZDoom level, MAP01. I got into my career as a feature/ detail-whore here Ceiling.wad - simply makes the Imps walk on the ceiling. Done on a whim, inspired by something in the ZDF "Fake Screenshots" thread. Lights.wad - A small room and outdoor area, demoing the power of ZDoom's wall-lights. MAP1.wad - Another detail-heavy unfinished project. There's quite a few nifty things in here. (find the laser cage ;) ) Room.wad - IMPORTANT: Requires the Blood textures resource pack by Tormentor667. This was created to demo those textures, and a few things ended up in Torm's "City of the Damned". Evilmaze.wad - A maze. Get to Room #2. }:> Court.wad - Detail-heavy feature laden experiment, Inspired by a SLIGE construct and Silent Hill. Headshot.wad - how to make a headshot. (ZDoom 2.1.0 or better) Barrel.wad - Over-powered eye-candy barrels :D. (ZDoom 2.1.0 or better) Barrel_S.wad - Same, but weaker barrels. (ZDoom 2.1.0 or better) Decals.wad - Better bloodsmears for ZDoom Splash.wad - Water splashes for Doom2 (ZDoom 2.1.0 or better) ANTS.wad - Created mostly for zHalloween (ZDF project), this is more or less the player being swarmed by a horde of flesh-eating ants. Also contains a palette change, an "Old film" effect, and a flamethrower. Daisy.wad - Open console, "summon Daisy". 'Nuf said. Station1.wad - My unfinished "Aliens" project. Requires GZDoom and the AVP2 Texturepack.

    26 downloads

       (6 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
×