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433 files

  1. The Secret Energy

    Boom compatible (cl9) single level for Doom 2. A large tech-base settled in big canyon areas. There are some secret areas to discover. This map is designed to be rather difficult on UV (like my previous map Blackroom.wad). For this reason I suggest to start on HMP.

    0 downloads

       (6 reviews)

    Submitted

  2. Demonastery

    A medium sized, architecturally detailed single-player map which twists back in on itself several times, set in a crumbling monastery made of marble and corpses.

    56 downloads

       (4 reviews)

    Submitted

  3. Demonic Deviation

    A single set of 11 maps with a general tech-base theme which are mostly small to medium in size with a gradual increase in difficulty. Challenging but nothing most couldn't handle by todays standards.

    40 downloads

       (0 reviews)

    Submitted

  4. Energy Flux

    My map made for the contest on czech website https://www.high-voltage.cz/. We wanted to make a megawad based on the maps sent for this competition, but eventually there were only four. So we decided to let it be. But my map can be published anyway.

    6 downloads

       (2 reviews)

    Submitted

  5. Vicarious Reality

    Some 90's themed maps with new textures supplied by MagicMaha

    36 downloads

       (1 review)

    Submitted

  6. Depths of Insanity

    A short seven-map set - my first I've uploaded to the world.

    The story, as little as it matters, is: some time has passed since the events of the IWADs. Doomguy, now a little bit sick of all the demon killing, has to shut down yet another Hell portal the UAC created in some freakshow underground experiment.

    Have fun! -Nova

    8 downloads

       (0 reviews)

    Submitted

  7. DECASTLE

    The Illuminati did it again! A small adventure in a haunted castle. Tested with Zandronum. Please don't jump or crouch.

    15 downloads

       (0 reviews)

    Submitted

  8. A Tale of Two Houses and a Small Fortress (Tweak Edition)

    This edition combined the three wads together with added new sky and music.

    GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and two simple house wads.

    MAP01: Known as "The Dark Fortress (Version 2)" MAP02: Known as "The House That Sits in the Center" MAP03: Known as "Main3" (bonus revised edition of Main2.wad, first house map from 1996)

    20 downloads

       (0 reviews)

    Submitted

  9. Dark Labs

    IT's a level made with textures converted from Doom 3 by "hidfan". They can be found here:

    https://www.doomworld.com/forum/topic/92309-doom-3-textures-for-doom/

    I wanted to learn using custom textures with Doom for the first time.

    51 downloads

       (2 reviews)

    Submitted

  10. Engineer Nukem

    Engineer Nukem is a level that involves fighting in the Duke Nukem 3D environment. Prepare for the challenging battles ahead. Otherwise, prepare to fail. It's time to kick ass and chew bubble gum, and I'm all out of gum. My demo: https://www.youtube.com/watch?v=Ik0_JTiEySw French Doomer's demo: https://www.youtube.com/watch?v=QRSYFPul148

    42 downloads

       (3 reviews)

    Submitted

  11. Crumbling Mausoleum

    The Story: You - a daring freelance dungeon delver - have been commissioned by the United Archaeological Commission to investigate unusual seismic activity in a newly discovered mausoleum. Your mission is simple - dive in and destroy whatever's causing this!

    The map: This is a medium/large single map focused on exploration and large fights.

    14 downloads

       (0 reviews)

    Submitted

  12. Fungus

    A UAC mining and research base on a distant planet has gone silent. Secret experiments are rumored to be happening there, some suggesting a psychoactive fungus was discovered on the planet. You've been sent to investigate and evacuate any survivors.

    27 downloads

       (0 reviews)

    Submitted

  13. Coffin Curse

    More monthly doom maps from ya boyz at Doomer Boards for your neverending doom adventure.

    43 downloads

       (2 reviews)

    Submitted

  14. DyingCamel's Demons #1

    A community project created by the regulars of Dying Camels twitch stream: https://www.twitch.tv/dyingcamel

    27 downloads

       (1 review)

    Submitted

  15. Freaky Panties

    Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings.

    Much of the difficulty adjustment deals with how much damage you take, also known as your damage factor. The default damage factor is 1.0, but if you start to die too often, it will drop quite a bit, depending on your health.

    Occasionally the level will try to gently increase the difficulty back up.

    You might find yourself dying quite a bit at first. This is normal - the level is adjusting itself to you. Use of regular quicksaves/quickloads is encourages and will NOT break the level. Use of the resurrect console command will also not break it.

    0 downloads

       (2 reviews)

    Updated

  16. Doomed in SPACE: 13 Maps for ZDoom-based ports (fixed version)

    Welcome to Doomed in SPACE!

    The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in.

    You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft.

    That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand - It's time to escape.

    Important notes: You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly.

    Levels designed by: Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper

    Graphic resources: Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky), Xaser



    ~ Special Info ~ Since you actually bothered to read the text file, I'll let you in on a couple secrets. In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard. Just a little bonus for those of you who dig a tiny bit deeper than the others.

    If you enjoy Doomed in SPACE, please be sure to let us know on the Doom forum of your choice. Everyone who worked to make this project possible would love to hear your thoughts.

    217 downloads

       (4 reviews)

    Updated

  17. Xenomorph Base (testing version)

    Doomer Boards krew4lyfe

    288 downloads

       (2 reviews)

    Submitted

  18. Forest Swords

    Some forest themed levels banged out by the best worst doomers you'll ever meet at Doomer Boards (doomer.boards.net)

    63 downloads

       (1 review)

    Submitted

  19. Deplorably Vile

    I made most of this map a year and a half ago, before finishing it off with a bit more detailing over the past few days. This map is a large improvement upon the 3 maps in my first wad, with significantly more detailing, well thought out cover, weapon and ammunition balance, and no missing textures/non solid linedefs. The map takes place inside of a small, partially underground facility in the side of a closed off canyon, and the difficulty could be best described as akin to a typical doom 2 level. You start off beside the locked off exit, and you need to find the red keycard in order to escape. Getting the BFG before opening the exit is highly recommended.

    17 downloads

       (1 review)

    Submitted

  20. Circle of Caina SP

    Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net)

    334 downloads

       (2 reviews)

    Submitted

  21. Ezekiel (Abridged version)

    Ezekiel is a 3 episode mission pack for DOOM 2. Each episode contains 4 maps, plus a final map for a total of 13 maps. The abridged version contains only the first two episodes and the final map, as the third episode was never finished.

    The levels are designed for Single player and Cooperative play.

    89 downloads

       (4 reviews)

    Submitted

  22. Monuments of Mars

    A custom single player mapset by members of Doomer Boards (doomer.boards.net)

    559 downloads

       (9 reviews)

    Submitted

  23. DARK UNIVERSE-part 1

    6 map pack for GZdoom/Doom2.

    Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

    MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.

    1727 downloads

       (4 reviews)

    Submitted

  24. Doom NW

    A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.

    This is the first level of a mini multi-level episode.

    84 downloads

       (0 reviews)

    Submitted

  25. Doom 3: Primary Exavation Site

    This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.

    2203 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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