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417 files

  1. Forest Swords

    Some forest themed levels banged out by the best worst doomers you'll ever meet at Doomer Boards (doomer.boards.net)

    25 downloads

       (1 review)

    Submitted

  2. Deplorably Vile

    I made most of this map a year and a half ago, before finishing it off with a bit more detailing over the past few days. This map is a large improvement upon the 3 maps in my first wad, with significantly more detailing, well thought out cover, weapon and ammunition balance, and no missing textures/non solid linedefs. The map takes place inside of a small, partially underground facility in the side of a closed off canyon, and the difficulty could be best described as akin to a typical doom 2 level. You start off beside the locked off exit, and you need to find the red keycard in order to escape. Getting the BFG before opening the exit is highly recommended.

    9 downloads

       (0 reviews)

    Submitted

  3. Circle of Caina SP

    Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net)

    135 downloads

       (1 review)

    Submitted

  4. Ezekiel (Abridged version)

    Ezekiel is a 3 episode mission pack for DOOM 2. Each episode contains 4 maps, plus a final map for a total of 13 maps. The abridged version contains only the first two episodes and the final map, as the third episode was never finished.

    The levels are designed for Single player and Cooperative play.

    58 downloads

       (4 reviews)

    Submitted

  5. Monuments of Mars

    A custom single player mapset by members of Doomer Boards (doomer.boards.net)

    196 downloads

       (5 reviews)

    Submitted

  6. DARK UNIVERSE-part 1

    6 map pack for GZdoom/Doom2.

    Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

    MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.

    203 downloads

       (0 reviews)

    Submitted

  7. Doom NW

    A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.

    This is the first level of a mini multi-level episode.

    48 downloads

       (0 reviews)

    Submitted

  8. Monuments of Mars

    A custom single player mapset by members of Doomer Boards (doomer.boards.net)

    40 downloads

       (1 review)

    Submitted

  9. Doom 3: Primary Exavation Site

    This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.

    197 downloads

       (5 reviews)

    Submitted

  10. Doggy

    Off-beat hell levels with lots of heavy weapons usage and Spidey vs Cybie showdowns

    93 downloads

       (2 reviews)

    Submitted

  11. The Last Experiment

    Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

    My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g

    58 downloads

       (4 reviews)

    Submitted

  12. Doom II: Dark World [v1.0]

    Replay the original eleven maps from Doom II in a more hellish, harder state. Made from scratch while referring to the original maps.

    80 downloads

       (10 reviews)

    Submitted

  13. Eyeball

    Eyeball is a ridiculous level resembling an eyeball. You start off in the pupil and you go outwards into the snow. Have your resources ready. Otherwise, you are doomed to failure. My eyes are on you. You can try playing this single-level wad with a ZDoom-driven source port but you are likely to run into performance issues. Link to the demo can be found here: https://www.youtube.com/watch?v=HeluhZVMBNE

    9 downloads

       (0 reviews)

    Submitted

  14. DOOMER BOARDS SPEEDMAPPING SESSION YO

    So we decided to have a speedmapping session for some reason, which was held during the entire day of 03.12.2017. The participants had a choice of 4 various map themes, meant to be used one-at-a-time: 1. Shiny-ass silver metal space base 2. Hellish converted techbase 3. Marble gothic temple 4. Depiction of some religious plot

    5 maps were created during the session, plus one which went to another project due to its author being a traitor.

    45 downloads

       (1 review)

    Submitted

  15. Dark Tide

    A sprawling coastal castle swarming with Hellspawn

    43 downloads

       (2 reviews)

    Submitted

  16. MOE 1

    This wad file contains my very first GZdoom builder level for DOOM 2

    27 downloads

       (3 reviews)

    Submitted

  17. Eagle Speedmapping Session 7 - All Alone in the Flame of Doubt

    The seventh Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eight maps were fully completed, and the themes were: - Possessed mansion - No light levels brighter than 160 - Spectres and Lost Souls should be abundant Plus a bonus theme for the chaps who showed up for the final round: - No chainsaw, berserk or rockets.

    24 downloads

       (4 reviews)

    Submitted

  18. Fear Station: Charlie

    Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.

    24 downloads

       (2 reviews)

    Submitted

  19. DOOM=DOOM

    I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants to be your sledgehammer but perhaps you have other plans?

    13 downloads

       (2 reviews)

    Submitted

  20. Eagle Speedmapping Session 5 - Total Silence!

    The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end

    24 downloads

       (2 reviews)

    Submitted

  21. Eagle Speedmapping Session 4 - Four Square!

    The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk Plus a bonus theme for the chaps (everyone) who showed up for the final round: - Map must be centered around lava!

    13 downloads

       (2 reviews)

    Submitted

  22. Eagle Speedmapping Session 3 - Third on the 3rd

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons except plasma gun and energy cells And a bonus theme - health is only present via health bonuses.

    8 downloads

       (2 reviews)

    Submitted

  23. DOOM FIST!

    "Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film.

    13 downloads

       (2 reviews)

    Submitted

  24. Dark Harvest

    4 level map set.

    34 downloads

       (2 reviews)

    Submitted

  25. Dimensions

    5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.

    Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.

    Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter

    HMP: I like slaughter maps but it definitely isnt my primary focus.

    UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.

    Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.

    Because of my mapping preferences play in software mode for best visual results!

    170 downloads

       (5 reviews)

    Submitted

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