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434 files

  1. The Secret Energy

    Boom compatible (cl9) single level for Doom 2. A large tech-base settled in big canyon areas. There are some secret areas to discover. This map is designed to be rather difficult on UV (like my previous map Blackroom.wad). For this reason I suggest to start on HMP.

    0 downloads

       (1 review)

    Submitted

  2. Demonastery

    A medium sized, architecturally detailed single-player map which twists back in on itself several times, set in a crumbling monastery made of marble and corpses.

    7 downloads

       (0 reviews)

    Submitted

  3. Demonic Deviation

    A single set of 11 maps with a general tech-base theme which are mostly small to medium in size with a gradual increase in difficulty. Challenging but nothing most couldn't handle by todays standards.

    10 downloads

       (0 reviews)

    Submitted

  4. Energy Flux

    My map made for the contest on czech website https://www.high-voltage.cz/. We wanted to make a megawad based on the maps sent for this competition, but eventually there were only four. So we decided to let it be. But my map can be published anyway.

    1 download

       (2 reviews)

    Submitted

  5. Vicarious Reality

    Some 90's themed maps with new textures supplied by MagicMaha

    17 downloads

       (0 reviews)

    Submitted

  6. Depths of Insanity

    A short seven-map set - my first I've uploaded to the world.

    The story, as little as it matters, is: some time has passed since the events of the IWADs. Doomguy, now a little bit sick of all the demon killing, has to shut down yet another Hell portal the UAC created in some freakshow underground experiment.

    Have fun! -Nova

    2 downloads

       (0 reviews)

    Submitted

  7. DECASTLE

    The Illuminati did it again! A small adventure in a haunted castle. Tested with Zandronum. Please don't jump or crouch.

    7 downloads

       (0 reviews)

    Submitted

  8. A Tale of Two Houses and a Small Fortress (Tweak Edition)

    This edition combined the three wads together with added new sky and music.

    GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and two simple house wads.

    MAP01: Known as "The Dark Fortress (Version 2)" MAP02: Known as "The House That Sits in the Center" MAP03: Known as "Main3" (bonus revised edition of Main2.wad, first house map from 1996)

    13 downloads

       (0 reviews)

    Submitted

  9. Dark Labs

    IT's a level made with textures converted from Doom 3 by "hidfan". They can be found here:

    https://www.doomworld.com/forum/topic/92309-doom-3-textures-for-doom/

    I wanted to learn using custom textures with Doom for the first time.

    35 downloads

       (2 reviews)

    Submitted

  10. Engineer Nukem

    Engineer Nukem is a level that involves fighting in the Duke Nukem 3D environment. Prepare for the challenging battles ahead. Otherwise, prepare to fail. It's time to kick ass and chew bubble gum, and I'm all out of gum. My demo: https://www.youtube.com/watch?v=Ik0_JTiEySw French Doomer's demo: https://www.youtube.com/watch?v=QRSYFPul148

    32 downloads

       (3 reviews)

    Submitted

  11. Crumbling Mausoleum

    The Story: You - a daring freelance dungeon delver - have been commissioned by the United Archaeological Commission to investigate unusual seismic activity in a newly discovered mausoleum. Your mission is simple - dive in and destroy whatever's causing this!

    The map: This is a medium/large single map focused on exploration and large fights.

    5 downloads

       (0 reviews)

    Submitted

  12. Fungus

    A UAC mining and research base on a distant planet has gone silent. Secret experiments are rumored to be happening there, some suggesting a psychoactive fungus was discovered on the planet. You've been sent to investigate and evacuate any survivors.

    19 downloads

       (0 reviews)

    Submitted

  13. Coffin Curse

    More monthly doom maps from ya boyz at Doomer Boards for your neverending doom adventure.

    25 downloads

       (1 review)

    Submitted

  14. DyingCamel's Demons #1

    A community project created by the regulars of Dying Camels twitch stream: https://www.twitch.tv/dyingcamel

    21 downloads

       (1 review)

    Submitted

  15. Freaky Panties

    Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings.

    Much of the difficulty adjustment deals with how much damage you take, also known as your damage factor. The default damage factor is 1.0, but if you start to die too often, it will drop quite a bit, depending on your health.

    Occasionally the level will try to gently increase the difficulty back up.

    You might find yourself dying quite a bit at first. This is normal - the level is adjusting itself to you. Use of regular quicksaves/quickloads is encourages and will NOT break the level. Use of the resurrect console command will also not break it.

    0 downloads

       (2 reviews)

    Updated

  16. Doomed in SPACE: 13 Maps for ZDoom-based ports (fixed version)

    Welcome to Doomed in SPACE!

    The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in.

    You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft.

    That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand - It's time to escape.

    Important notes: You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly.

    Levels designed by: Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper

    Graphic resources: Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky), Xaser



    ~ Special Info ~ Since you actually bothered to read the text file, I'll let you in on a couple secrets. In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard. Just a little bonus for those of you who dig a tiny bit deeper than the others.

    If you enjoy Doomed in SPACE, please be sure to let us know on the Doom forum of your choice. Everyone who worked to make this project possible would love to hear your thoughts.

    102 downloads

       (1 review)

    Updated

  17. Xenomorph Base (testing version)

    Doomer Boards krew4lyfe

    118 downloads

       (1 review)

    Submitted

  18. Forest Swords

    Some forest themed levels banged out by the best worst doomers you'll ever meet at Doomer Boards (doomer.boards.net)

    41 downloads

       (1 review)

    Submitted

  19. Deplorably Vile

    I made most of this map a year and a half ago, before finishing it off with a bit more detailing over the past few days. This map is a large improvement upon the 3 maps in my first wad, with significantly more detailing, well thought out cover, weapon and ammunition balance, and no missing textures/non solid linedefs. The map takes place inside of a small, partially underground facility in the side of a closed off canyon, and the difficulty could be best described as akin to a typical doom 2 level. You start off beside the locked off exit, and you need to find the red keycard in order to escape. Getting the BFG before opening the exit is highly recommended.

    9 downloads

       (0 reviews)

    Submitted

  20. Circle of Caina SP

    Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net)

    179 downloads

       (1 review)

    Submitted

  21. Ezekiel (Abridged version)

    Ezekiel is a 3 episode mission pack for DOOM 2. Each episode contains 4 maps, plus a final map for a total of 13 maps. The abridged version contains only the first two episodes and the final map, as the third episode was never finished.

    The levels are designed for Single player and Cooperative play.

    69 downloads

       (4 reviews)

    Submitted

  22. Monuments of Mars

    A custom single player mapset by members of Doomer Boards (doomer.boards.net)

    249 downloads

       (5 reviews)

    Submitted

  23. DARK UNIVERSE-part 1

    6 map pack for GZdoom/Doom2.

    Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

    MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.

    407 downloads

       (1 review)

    Submitted

  24. Doom NW

    A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.

    This is the first level of a mini multi-level episode.

    54 downloads

       (0 reviews)

    Submitted

  25. Monuments of Mars

    A custom single player mapset by members of Doomer Boards (doomer.boards.net)

    66 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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