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433 files

  1. The Secret Energy

    Boom compatible (cl9) single level for Doom 2. A large tech-base settled in big canyon areas. There are some secret areas to discover. This map is designed to be rather difficult on UV (like my previous map Blackroom.wad). For this reason I suggest to start on HMP.

    0 downloads

       (6 reviews)

    Submitted

  2. Demonastery

    A medium sized, architecturally detailed single-player map which twists back in on itself several times, set in a crumbling monastery made of marble and corpses.

    46 downloads

       (4 reviews)

    Submitted

  3. Demonic Deviation

    A single set of 11 maps with a general tech-base theme which are mostly small to medium in size with a gradual increase in difficulty. Challenging but nothing most couldn't handle by todays standards.

    25 downloads

       (0 reviews)

    Submitted

  4. Energy Flux

    My map made for the contest on czech website https://www.high-voltage.cz/. We wanted to make a megawad based on the maps sent for this competition, but eventually there were only four. So we decided to let it be. But my map can be published anyway.

    2 downloads

       (2 reviews)

    Submitted

  5. Vicarious Reality

    Some 90's themed maps with new textures supplied by MagicMaha

    19 downloads

       (0 reviews)

    Submitted

  6. Depths of Insanity

    A short seven-map set - my first I've uploaded to the world.

    The story, as little as it matters, is: some time has passed since the events of the IWADs. Doomguy, now a little bit sick of all the demon killing, has to shut down yet another Hell portal the UAC created in some freakshow underground experiment.

    Have fun! -Nova

    4 downloads

       (0 reviews)

    Submitted

  7. DECASTLE

    The Illuminati did it again! A small adventure in a haunted castle. Tested with Zandronum. Please don't jump or crouch.

    10 downloads

       (0 reviews)

    Submitted

  8. A Tale of Two Houses and a Small Fortress (Tweak Edition)

    This edition combined the three wads together with added new sky and music.

    GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and two simple house wads.

    MAP01: Known as "The Dark Fortress (Version 2)" MAP02: Known as "The House That Sits in the Center" MAP03: Known as "Main3" (bonus revised edition of Main2.wad, first house map from 1996)

    16 downloads

       (0 reviews)

    Submitted

  9. Dark Labs

    IT's a level made with textures converted from Doom 3 by "hidfan". They can be found here:

    https://www.doomworld.com/forum/topic/92309-doom-3-textures-for-doom/

    I wanted to learn using custom textures with Doom for the first time.

    44 downloads

       (2 reviews)

    Submitted

  10. Engineer Nukem

    Engineer Nukem is a level that involves fighting in the Duke Nukem 3D environment. Prepare for the challenging battles ahead. Otherwise, prepare to fail. It's time to kick ass and chew bubble gum, and I'm all out of gum. My demo: https://www.youtube.com/watch?v=Ik0_JTiEySw French Doomer's demo: https://www.youtube.com/watch?v=QRSYFPul148

    36 downloads

       (3 reviews)

    Submitted

  11. Crumbling Mausoleum

    The Story: You - a daring freelance dungeon delver - have been commissioned by the United Archaeological Commission to investigate unusual seismic activity in a newly discovered mausoleum. Your mission is simple - dive in and destroy whatever's causing this!

    The map: This is a medium/large single map focused on exploration and large fights.

    9 downloads

       (0 reviews)

    Submitted

  12. Fungus

    A UAC mining and research base on a distant planet has gone silent. Secret experiments are rumored to be happening there, some suggesting a psychoactive fungus was discovered on the planet. You've been sent to investigate and evacuate any survivors.

    24 downloads

       (0 reviews)

    Submitted

  13. Coffin Curse

    More monthly doom maps from ya boyz at Doomer Boards for your neverending doom adventure.

    28 downloads

       (1 review)

    Submitted

  14. DyingCamel's Demons #1

    A community project created by the regulars of Dying Camels twitch stream: https://www.twitch.tv/dyingcamel

    23 downloads

       (1 review)

    Submitted

  15. Freaky Panties

    Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings.

    Much of the difficulty adjustment deals with how much damage you take, also known as your damage factor. The default damage factor is 1.0, but if you start to die too often, it will drop quite a bit, depending on your health.

    Occasionally the level will try to gently increase the difficulty back up.

    You might find yourself dying quite a bit at first. This is normal - the level is adjusting itself to you. Use of regular quicksaves/quickloads is encourages and will NOT break the level. Use of the resurrect console command will also not break it.

    0 downloads

       (2 reviews)

    Updated

  16. Doomed in SPACE: 13 Maps for ZDoom-based ports (fixed version)

    Welcome to Doomed in SPACE!

    The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in.

    You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft.

    That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand - It's time to escape.

    Important notes: You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly.

    Levels designed by: Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper

    Graphic resources: Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky), Xaser



    ~ Special Info ~ Since you actually bothered to read the text file, I'll let you in on a couple secrets. In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard. Just a little bonus for those of you who dig a tiny bit deeper than the others.

    If you enjoy Doomed in SPACE, please be sure to let us know on the Doom forum of your choice. Everyone who worked to make this project possible would love to hear your thoughts.

    208 downloads

       (4 reviews)

    Updated

  17. Xenomorph Base (testing version)

    Doomer Boards krew4lyfe

    230 downloads

       (2 reviews)

    Submitted

  18. Forest Swords

    Some forest themed levels banged out by the best worst doomers you'll ever meet at Doomer Boards (doomer.boards.net)

    52 downloads

       (1 review)

    Submitted

  19. Deplorably Vile

    I made most of this map a year and a half ago, before finishing it off with a bit more detailing over the past few days. This map is a large improvement upon the 3 maps in my first wad, with significantly more detailing, well thought out cover, weapon and ammunition balance, and no missing textures/non solid linedefs. The map takes place inside of a small, partially underground facility in the side of a closed off canyon, and the difficulty could be best described as akin to a typical doom 2 level. You start off beside the locked off exit, and you need to find the red keycard in order to escape. Getting the BFG before opening the exit is highly recommended.

    10 downloads

       (0 reviews)

    Submitted

  20. Circle of Caina SP

    Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net)

    253 downloads

       (1 review)

    Submitted

  21. Ezekiel (Abridged version)

    Ezekiel is a 3 episode mission pack for DOOM 2. Each episode contains 4 maps, plus a final map for a total of 13 maps. The abridged version contains only the first two episodes and the final map, as the third episode was never finished.

    The levels are designed for Single player and Cooperative play.

    75 downloads

       (4 reviews)

    Submitted

  22. Monuments of Mars

    A custom single player mapset by members of Doomer Boards (doomer.boards.net)

    371 downloads

       (5 reviews)

    Submitted

  23. DARK UNIVERSE-part 1

    6 map pack for GZdoom/Doom2.

    Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

    MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.

    1331 downloads

       (2 reviews)

    Submitted

  24. Doom NW

    A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.

    This is the first level of a mini multi-level episode.

    67 downloads

       (0 reviews)

    Submitted

  25. Doom 3: Primary Exavation Site

    This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.

    947 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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