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429 files

  1. "Fallen HQ" & "The Terminal"

    MAP01: "Fallen HQ". Escape tfrom your former HQ to the streets. MAP02: "The Terminal". Visit a Doom II style installation.

    18 downloads

       (7 reviews)

    Submitted

  2. #zdoom Adventures!

    28 downloads

       (14 reviews)

    Submitted

  3. A Furry Tale *and* A Furry Tale: Retold

    You are a furry in a world of furries. A string of bad luck leaves you abandoned on an island. All is not right here, explore and discover the darkness hovering over the island. Features: Functional Shops and random battles.

    The newer version, furry1b.wad, connects the level areas in a hub based world.

    Explore and have fun.

    [Please make sure, to read \10_25_2001_furry1\furry1.txt and \10_19_2004_furry1b\equipment.txt to get more playing information.]

    486 downloads

       (25 reviews)

    Submitted

  4. A Tale of Two Houses and a Small Fortress (Tweak Edition)

    This edition combined the three wads together with added new sky and music.

    GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and two simple house wads.

    MAP01: Known as "The Dark Fortress (Version 2)" MAP02: Known as "The House That Sits in the Center" MAP03: Known as "Main3" (bonus revised edition of Main2.wad, first house map from 1996)

    21 downloads

       (0 reviews)

    Submitted

  5. After the eclipse

    A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megawad. I don't know where did the name come from, It's just a name.

    35 downloads

       (10 reviews)

    Submitted

  6. Alone on Deerspeed Base

    This map was originally built for Doomworlds speedmapping contest, base theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.

    My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.

    Map hints at bottom of page :)

    16 downloads

       (10 reviews)

    Submitted

  7. April Fools STARTAN Maps of Any Quality

    April Fools 2015 STARTAN Challenge Project: Make a map using PRIMARILY Doom Builder's default Doom 2 textures (STARTAN2, FLOOR0_1, CEIL1_1). You can use other textures too, even custom textures if you want, but use primarily the default ones. Format, compatibility, map size, gameplay style and your effort doesn't matter. All maps are accepted unless they're malicious. Custom music is allowed, but D_RUNNIN is preferred.

    39 downloads

       (11 reviews)

    Submitted

  8. Ave Exitium

    One map for Boom-compatible source ports. Was originally a map for this year's MAYhem until the entry criteria changed.

    15 downloads

       (6 reviews)

    Submitted

  9. Cacodemon Squad: 3 Level Public Demo Update 2

    This is a Total Conversion that sponsors the Fre Hissy Campaign. Play it only if you support the Free Hissy Campaign..... Just Kidding!! Anyone can play it, but if Ling plays this wad, then he will get into Trouble!!! Play on easiest if you want to get Linguica at an easier difficulty! Made the Nightmare Mode (Linguica's Revenge) playable!!! They don't respawn at all because only Hellspawn do it and not zombie Hellspawn!!!

    Fixes: Added the New Skill Graphics.

    Renamed WATER to WATERMAP.

    Modified Script so that if you die in the KidCool-Busters level you are taken to level 3.

    Added a shortcut to the dark bull squid cave in level 1 where the red key is on watch me die!

    Removed respawn frames of all the enemies.

    Decreased Hit Points for the Bull Squid and Shadow Warrior.

    New: Fog Effect like in Rise of the Triad!

    13 downloads

       (7 reviews)

    Submitted

  10. Circle of Caina SP

    Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net)

    869 downloads

       (3 reviews)

    Submitted

  11. Citadel of mental abstraction: a Chris Wright Tribute?

    Ok, this is another tribute map for a mapper which marked this year, as like as gama-dm (gamarra) and ruba's daffieduk.wad remake, this time our champion is the unstoppable speedmapper Chris Wright. I made this following his own mapping canons (abstract theme, lots of curve linedefs, usage of almost every texture in doom 2 stock) and adding few stuff of my mapping style.

    By the way, this is a city style map sets in the half of the mountains.... enjoy it.

    15 downloads

       (10 reviews)

    Submitted

  12. Coffin Curse

    More monthly doom maps from ya boyz at Doomer Boards for your neverending doom adventure.

    48 downloads

       (2 reviews)

    Submitted

  13. Crumbling Mausoleum

    The Story: You - a daring freelance dungeon delver - have been commissioned by the United Archaeological Commission to investigate unusual seismic activity in a newly discovered mausoleum. Your mission is simple - dive in and destroy whatever's causing this!

    The map: This is a medium/large single map focused on exploration and large fights.

    15 downloads

       (0 reviews)

    Submitted

  14. Crushing fear

    This is a Doom 64 map for Doom 2. It uses Doom 64 weapons, sprites and enemy's, this was suppose to be for snipers Doom 64 II: The Rising project but things changed a little so i am releasing this map as a standalone map.

    There are 2 files, the wad that has the level it self, and a wad that has the Doom 64 sprites and enemy's and textures. Just drag and drop "both" files on your .exe file (in Zdoom's case, its Zdoom.exe, for example) and run Doom 2, then start playing and enjoy!

    ALso, there are no Difficulty Settings.

    16 downloads

       (10 reviews)

    Submitted

  15. D-Day invasion

    Fight the initial D-Day invasions as the Germans on map 1 and fight on an American battleship on the second mission.

    31 downloads

       (25 reviews)

    Submitted

  16. Da Will

    A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.

    85 downloads

       (62 reviews)

    Submitted

  17. Daemonic Martello 1024

    I wanted to contribute this map to second round of Congestion 1024, but after it was stopped, I stopped with making this map too. After some time I decided to finish it. At the end I broke the 1024x1024 concept a little, but still it is small map. It is quite hard (from first seconds) and quite cramped. I hope that u will like it though.

    19 downloads

       (11 reviews)

    Submitted

  18. DAMMIT.WAD

    A 3 level set. These levels were made years ago, and never released. They've been cleaned up somewhat, added to, and made BOOM 'aware'. There are some texture mis-alignments. But fixing them would mean reworking the levels in some spots and I decided to leave them. Continuity from level to level is non-existant. Level 1 - 'Dammit' - You are forced to go one way until you climb the stairs at the foot of the dam. Then you have choices. Each choice will eventually get you to the exit. But whats the fun in that? Kill all the bad guys first (if you can stay alive). No keys, just kill. Level 2 - Could be 'Hard 4 You' - The so called flat earth syndrome abounds. But what the heck... your on an island in the sky, far along on your journey to hell. All in all its a strange place. Cyber is in this level. Easy kill. A couple keys. Level 3 - 'The House of Wanagi' - Visit Wanagi's house. You start in the bathroom. Highly detailed. No keys.

    12 downloads

       (5 reviews)

    Submitted

  19. Dances with Hellspawn

    Network of halls with a sort of Dungeons and Dragons feel.

    21 downloads

       (12 reviews)

    Submitted

  20. Dark Caliber - Alter's maps

    Well, remember dark caliber project that was hyped by Ellmo (Hello there leader faggot), you know, we worked on this decently and there was map02 done by ellmo, BUT NO, he said he will start programming and that i should remove his map under request, why!? so yeah, project was pretty much crumbled. I decided to tune up and finish all of the maps i created for this wad, about 3 maps which differ in difficulty (Map01 - easy, Map02 - Normal, Map03 - Hard). I'm sure you will enjoy it but be aware that playing map03 on UV may piss you off and cause a trauma or depression, play at your own risk on UV ;) happy holidays doom masters

    31 downloads

       (22 reviews)

    Submitted

  21. Dark Castle

    A 3-level miniwad for Doom2 with all new music and graphics. Play it to find out more. It is highly unlikely that this addon should disappoint you. Oh, and don't be a chicken. Play it on Ultra Violence.

    25 downloads

       (14 reviews)

    Submitted

  22. Dark Fate 2

    A very short, linear hellish map. It was made about a year ago as a very short speedmap, and I hadn't bothered to finish it. Over a couple of weekends I completed it and made it look nice. Couldn't think of a better title, so I simply called it "Dark Fate 2".

    17 downloads

       (7 reviews)

    Submitted

  23. Dark Harvest

    4 level map set.

    71 downloads

       (2 reviews)

    Submitted

  24. Dark Installation

    Contact was lost with the installation a few days ago. Investigate and figure out what's going on.

    21 downloads

       (14 reviews)

    Submitted

  25. Dark Invaders (w/original music)

    The invaders are beside themselves after I foiled their plans. Now they have opened a gate to Hell on my front lawn and they want revenge! ***See if you can find a way to kill the Cyberdemon who watches over the battle from afar (hint: find the switch that appears at a later time in the level)

    763 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
    • By Havoc Crow · Posted
      (MAP03 review only)   Finished, ~20 minutes Yet another map which drops the ball in terms of difficulty. Health is provided in extreme abundance, and even when heftier enemies show up, their attacks are easy to dodge in the huge arenas (even the cyberdemon/spiderdemon fight at the end provides such ample cover that you need almost to be _trying_ to die -- as, uh, has happened to me). I've once read that, with the advent of modern source ports which streamlined mouse aiming, older Doom levels suddenly became very easy; this would explain why so many of these mid-90's maps feel so strangely unchallenging...
      The area beyond the yellow key door offers a more interesting fight, what with the corridor filled with lost souls. However, the map quickly loses momentum after that, wasting the player's time with the pointless room of six teleporters, which all turn out to lead to identical closets with medikits. Turns out, that room is just a red herring; the real way to progress is to open a door indistinguishable from a wall. Annoyingly, having to hump the walls to find the hidden door happens several times throughout the map.
      Powerups are scattered haphazardly, including a pointless invulnerability sphere, numerous invisibility spheres despite the total lack of hitscanner enemies (this is another 90's thing, it seems; did the people back then _really_ think invisibility spheres helped against projectile-throwing demons?), and a light-amplification visor despite a lack of dark areas where it'd be useful.
      The map topology is as basic as it gets: a small starting room with four doors, one initially open and three locked with keys, each door leading to a totally separate area housing the key to the next door over. Each area is distinct visually, although there's a lot of simplistic-looking, overly large rooms. There's fairly little interconnection between individual rooms within each area; mostly you just progress from room to room, and things like windows are rare. The map suffers from "symmetry syndrome", where the mapper goes out of his way to make every room symmetrical, without thinking if it improves the room or not (example: in the red door area, there's a side room housing an irritating slow-moving lift, not worth visiting except to get 100% kills... and this side room of course gets dutifully duplicated on the other side of the area).
      There is custom music in the form of a rock midi, not particularly well-made, but not overly grating either.
    • By Havoc Crow · Posted
      Played for 13 minutes before dying. Did not enjoy this one; the caves ("catacombs" according to the text file?) section being unmapped AND full of samey corridors AND full of "mystery meat" switches was obnoxious. Likewise did not enjoy the "nested squares" section at the start, with ugly gray walls. Only visual highlight I've seen during my playthrough were rooms with water pools. Could not find a way to access yellow key, or do much of anything in the nukage area except dying, although it was satisfying to risk the run across nukage in hopes of finding a radsuit--and subsequently find one. 
      Slightly interesting is how enemies roam the interconnected caves and can surprise you from unexpected directions, but this only happened to me once or twice. 
      The revenant was placed uselessly and could be taken out too easily with hit-and-run tactics. 
      Too generous with health (soulsphere) and weaponry (room in caves). 
      The entrance to caves, with a long corridor which has to be entered from a demon-infested pool, was a briefly tense moment, but not sure if the demons chasing after me from the pool could enter the cave area; would have made for an even tenser experience.
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