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429 files

  1. Dark Keep

    My first released map, Dark Keep is a dark temple map with various new monsters (from the ZDoom Monster Resource Pack) and some use of ZDoom's features to make a fun, decent looking map.

    Be sure to include MONSTERS.WAD and HUMANS.WAD from the ZDoom monster resource pack in order for the map to be fully functional

    21 downloads

       (10 reviews)

    Submitted

  2. Dark Labs

    IT's a level made with textures converted from Doom 3 by "hidfan". They can be found here:

    https://www.doomworld.com/forum/topic/92309-doom-3-textures-for-doom/

    I wanted to learn using custom textures with Doom for the first time.

    59 downloads

       (2 reviews)

    Submitted

  3. Dark Labs

    This is my relatively fast-paced level that I hope will keep you entertained. Give criticism as I hope to improve!

    20 downloads

       (9 reviews)

    Submitted

  4. Dark Nexus Map01: THe Entry

    Dark and dreary, you enter an unknown territory. The air is tight and still, and the only thing that can be heard is you. Any light you find is dim, as if this place has been here for ages. You can only wonder what lies further in this mysterious place...

    12 downloads

       (6 reviews)

    Submitted

  5. Dark Resolution 2008 - UPDATED VERSION

    Since the Community Project continues to be popular, this is a mapset composed for the event of the 2008 New Year and Doom's 14 birthday. This community project includes 11 maps from 9 different authors from Doomworld's Community, all winnable from pistol start with 100% kills on UV. Announced near the end of 2007, the project is finally complete and ready for your enjoyment. Have fun, good luck, and a belated Happy New Years!

    95 downloads

       (44 reviews)

    Submitted

  6. Dark star

    1 level WAD.

    33 downloads

       (19 reviews)

    Submitted

  7. Dark Tide

    A sprawling coastal castle swarming with Hellspawn

    70 downloads

       (2 reviews)

    Submitted

  8. DARK UNIVERSE-part 1

    6 map pack for GZdoom/Doom2.

    Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

    MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.

    4935 downloads

       (4 reviews)

    Submitted

  9. Dark7

    7 dark, nightmare1 texture bases. This is a fixed version of the old dark7. Fix includes: Better texture alignment, fixed map01 glitch were you can't jump out of the water near the cargo loading area, removed the double mod07 lumps, and various other fixes.

    131 downloads

       (90 reviews)

    Submitted

  10. Dark7: Mission Pack (The Special Edition)

    7 dark base maps for zdoom.This is the sequal to dark7.

    47 downloads

       (20 reviews)

    Submitted

  11. Darknation's Wacky Adventures in Impse or Dnwaii (pronounced 'denwhy')

    Okay, in reality there's no story. I had a bunch of textures, and I had a bunch of imp sprites, so I smashed them all together and here's what came out. It's two maps, btw. You don't have to read any more if you don't want (though I doubt most people have even gotten this far).

    The Real Story: You are Darknation, secret agent guy for the government of some country nobody gives a shit about (France or Norway or something). Some big government guys who probably wear fancy suits and dark sunglasses (and those thingies in their ears, radios or cell phone dealies or whatever) have just gotten word that a bunch of experiments have gone horribly, horribly wrong in some undisclosed location (never saw that coming, did you?). Your mission, should you chose to accept it (you don't have a choice anyway), is to infiltrate the base and kill the leader imp dudes (you'll know when you beat them because the map will end).

    Sadly the only way you could get into the facility was via one of those crates the UAC is famous for. Once you bust out of it you should be good to go. It's time to kill some god damn dirty furries! Oh, I mean imps.

    80 downloads

       (24 reviews)

    Submitted

  12. Darkness Falls

    a long, 3 map mod for Gzdoom, with hard battles, new bosses and difficult chalanges.

    70 downloads

       (27 reviews)

    Submitted

  13. Dathzor

    16 deathmatch maps made during 2005-2006 for playing with friends just for fun. Quite a few of the maps are pretty gimmicky and shouldn't be taken seriously.

    9 downloads

       (3 reviews)

    Submitted

  14. Dawn of Reality

    This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom). I used the surveying maps and aerial photography. Many times I must walk through those regions in order to implement the necessary images. Some of this images are now in game as textures.

    383 downloads

       (101 reviews)

    Submitted

  15. Dawn: A Prelude

    5-level prequel to The Darkest Hour, which is set in the Star Wars universe. Wrok Onmo is in an Imperial Penal Colony on the Lodai Asteroid. His gang breaks him out so that he can travel to the fortified palace of Quatto the Hutt, who wants to commission him to steal the plans to an Imperial Cybernetics Facility.

    45 downloads

       (25 reviews)

    Submitted

  16. Daylight

    A map I made months ago. It's pretty easy on UV and totally doable without secrets or hidden berserk.

    15 downloads

       (7 reviews)

    Submitted

  17. Dead Simple: DooMBoy Edition

    My version of Dead Simple, REQUIRES ZDoom

    18 downloads

       (7 reviews)

    Submitted

  18. Dead Simple: Revisited

    A bit, deadly, simple and revisited :-) Initially, this would be map 07 for PAIN, but when Fredrik decided to make it doom2.exe compatible, it didnt fit in anymore

    10 downloads

       (3 reviews)

    Submitted

  19. Deadly Alliance - Version 1.2

    Same as original DA except for changes addressing some complaints.

    35 downloads

       (25 reviews)

    Submitted

  20. Deatch Incarnate

    An abandoned base hidden in a cave. Abandoned? What's that, hiding in the gloom...?

    33 downloads

       (25 reviews)

    Submitted

  21. Death Beckons.

    This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back.

    There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck.

    This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago.

    Please see 'bugs' below about sliding doors.

    35 downloads

       (20 reviews)

    Submitted

  22. Death in C sharp

    It is revamped version of my old never released map for Doom1. The main purpose: Playable in both SP and DM. I haven't got any testers so I tried it with bots. That means that, I haven't got a single idea if it is bad or worse. I used music from Fear Factory - Edge Crusher

    31 downloads

       (14 reviews)

    Submitted

  23. Death of An Emo

    A short little movie where you choose how the emo kills himself. Just play the goddamn wad already.

    34 downloads

       (29 reviews)

    Submitted

  24. Death Revealed

    It's a tribute to Hell Revealed, the amazing megawad by Yonatan Donner and Haggay Niv.

    18 downloads

       (10 reviews)

    Submitted

  25. Death Summoning (Legacy) - Map01: Complex Entryway

    This is the first map of my current project, Death Summoning. Since I seriously doubt I'll ever actually finish this project, I've decided to release the project map by map, as each map is finished. Map01 is a small tech map. If you notice any problems with this map, feel free to email me at: zimspork@comcast.net . NOTE: This map may be changed by the time the project is completely finished. ZDoom version to come soon...

    12 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
    • By DoomGuy999 · Posted
      Very glitchy levels and the music is a mixed bag. Some of the soundtrack is good, others are bad. When the levels aren't glitchy, they're just ok. Might have been cool in the 90s but has been beat by so many others. Some levels have inescapable pits. Also, too many levels are focused on CO-OP play, which would be fine if every level was like that and this was clearly labeled "MEANT FOR COOPERATIVE PLAYTHROUGHS" 
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