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429 files

  1. #zdoom Adventures!


       (14 reviews)


  2. Deus Vult

    My first map.

    A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

    Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

    The map can be played in two distinct configurations:

    Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (
    Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


       (381 reviews)


  3. We´re All Dead Here

    These maps are all playable from pistol start and have non linear gameplay. ZDoom compatible.


       (57 reviews)


  4. Funhouse

    Just Have Fun.


       (24 reviews)



    MAP01 for BooM or ZDooM ONLY (DooM II) Anything else and you're gonna be in deeper shit than a midget cleaning out a port-a-potty near the back of a bran muffin factory in Mexico.


       (10 reviews)


  6. Dawn of Reality

    This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were introduced because of the engine limitations. I tried to create an exact copy of every area with his oryginal scale and geometry (as far as this is possible in Doom). I used the surveying maps and aerial photography. Many times I must walk through those regions in order to implement the necessary images. Some of this images are now in game as textures.


       (101 reviews)


  7. Equinox

    'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.


       (165 reviews)


  8. Jägermörder 02 Terra Nova

    You have been transported to a Mars laboratory to eradicate the hellspawn threat. The fourth rock from the Sun had been terraformed decades earlier to provide an isolated environment for classified experiments. It is your task to destroy every lifeform on the premises and get off the planet.


       (61 reviews)


  9. DOOM - The Cyberdemon Army - Demo

    I have constructed a demo of the 4 current top stages in DTCA. I hope you enjoy it.

    Please take note that the MP3's in this wad are NOT music, but are my recorded voice sound effects. I converted them into the MP3 format to save space.

    These levels have been modified slightly from thier originals. They now can work fully in deathmatch games. Here is the gameplay chart:

    Map01 and Map19 - 2 or more players (recommended) Map20 and Map32 - 4 or more players (recommended)


       (65 reviews)


  10. Eclipse (2x2 series)

    Two levels for any limit removing port.

    The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.

    PrBoom-Plus is strongly recommended, because this level has COLORMAP replacement which is not supported by (G)Zdoom.

    WARNING: You should not use glboom at all and glboom-plus before with this PWAD to avoid HOMs.

    MIDIes: Title/Interpic: alien.mod from Terminal Velocity. (converted to MIDI by hand) Map01: Terminator 1-2. Map02: corner.mod from Terminal Velocity. (converted to MIDI by hand) Sounds: Power Slave, Doom3. Sprites: Power Slave, d2moda.wad.

    Dehacked patch, in-wad demos and PWAD composing: Andrey "entryway" Budko.


       (23 reviews)


  11. Doomed Dejá Vu

    As the name suggests it's something familiar. I guess you'll find out soon enough. Be careful, there are lots of monsters and it's huge map with 2007 things.. 666 monsters and some lost souls! And as it's a long level, you may want to use IDMUS** cheat/command when the current song starts to bore you... It may take some hour or more to complete...


       (14 reviews)


  12. Fuel Devourer

    Large fuel base full of monsters - go and kill them! Made for FDC#11.


       (29 reviews)


  13. Drip Feed

    A GSTONE fortress, a red glowing sky, silhouetted bodies writhe on spikes in the distance, fortelling your fate.


       (48 reviews)


  14. Freaky Panties

    Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings.

    Much of the difficulty adjustment deals with how much damage you take, also known as your damage factor. The default damage factor is 1.0, but if you start to die too often, it will drop quite a bit, depending on your health.

    Occasionally the level will try to gently increase the difficulty back up.

    You might find yourself dying quite a bit at first. This is normal - the level is adjusting itself to you. Use of regular quicksaves/quickloads is encourages and will NOT break the level. Use of the resurrect console command will also not break it.


       (3 reviews)


  15. Demons of Problematique 2

    An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.

    Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play.

    If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside.

    Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.


       (39 reviews)


  16. Firetop Mountain version 2

    The idea for the map is based off of those old Fighting Fantasy books where you used dice and a pencil. It gets its name from the first book, The Warlock of Firetop Mountain. Back in the mid to late 90s I sketched out the map as described in the book and decided to make a Doom level based on it. The floor plan I sketched is long lost, so apart from the beginning of inside the mountain, the rest has been newly created from scratch.


       (16 reviews)


  17. Europa 3 - The Dark Side of Vrack

    A fairly detailed map for Doom2. Inspired by Fredik Johansson's incredible Vrack series. This map may cause a lot of problems on slower computers. If your computer is slower than PII 200 Mhz, don't even try to play this level, sorry :\


       (16 reviews)


  18. Toxic Waste Processing Plant

    Large tech base done in a TNT type of vibe, nice and open map with plenty of challenging encounters. Its supposed to look like an old out of use abbandoned installation. And for some reason the forces of evil have shown some interest in it, time to flush them out.


       (23 reviews)


  19. Escape from phobos Demo

    A Pre-lude to The Ultimate Doom


       (19 reviews)


  20. Tuning Contest#3 (aka Freakmapping)

    This archive contains all maps, sent on competition which was on iddqd.ru in July, 2006. In brief, that contest`s essence was that a map, created by random level generator, should be upgraded to make something good-looking and something unusual, if that was possible. So rules were the same, as in released earlier 4th contest (freak4.wad), but one of essential differences is that in first three contests, it was allowed to make levels for any port. Because of that, these maps aren`t packed in one WAD, since there is no port which supported all maps simultaneously.

    Wads are published without changes, except for fluent correction of appreciable errors.


       (10 reviews)


  21. DoomHero85's Speedmap Session 001

    This was made by some members of the Doom community to see how


       (6 reviews)


  22. Europa 1

    This is the first map in my soon to be mini series of Boom-compatible maps with a very non-linear layout. You can visit the areas of this level in any order and there are 6 different starts to choose from (some easy, some near impossible). See the end of the document for the story =)


       (18 reviews)



    If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad


       (17 reviews)


  24. Frozen Time

    You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

    GLBoom-Plus with gamma 1 is recommended.

    Command line: glboom-plus FrozenT.wad -complevel 9

    WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

    Music: MM2.wad, tnt.wad.

    Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

    Statusbar: boomtown.wad + woodgfx.wad.

    Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.


       (53 reviews)


  25. Doom2 Meets Zdoom

    A doom2 remake wad a few friends and i made. Each map is made from scratch and is extended with beefed up detail. We ended up canceling the project because people didnt seem to support it all that much. We spent a long time on the maps and didnt want to finish all 30 maps if noone liked the first 11. But I hope some people will enjoy this wad.


       (54 reviews)


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  • File Reviews

    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
    • By DoomGuy999 · Posted
      Very glitchy levels and the music is a mixed bag. Some of the soundtrack is good, others are bad. When the levels aren't glitchy, they're just ok. Might have been cool in the 90s but has been beat by so many others. Some levels have inescapable pits. Also, too many levels are focused on CO-OP play, which would be fine if every level was like that and this was clearly labeled "MEANT FOR COOPERATIVE PLAYTHROUGHS"