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429 files

  1. Death in C sharp

    It is revamped version of my old never released map for Doom1. The main purpose: Playable in both SP and DM. I haven't got any testers so I tried it with bots. That means that, I haven't got a single idea if it is bad or worse. I used music from Fear Factory - Edge Crusher

    31 downloads

       (14 reviews)

    Submitted

  2. Doomworld Speedmapping Compilation #21

    After a rather large break since dwspd020 in Jan 2002, this is a compilation of the WADs entered in Doomworld's twenty-first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level of their own design, the only rule being Boom-compatibility.

    21 downloads

       (9 reviews)

    Submitted

  3. Secretdoom: Disrepair

    Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an endless horde mode with some slight objectives.

    48 downloads

       (35 reviews)

    Submitted

  4. Redemption Denied

    The Redemption Denied expansion for the Doom64 TC, which also comes with the Outcast levels. This is the standalone zip file version.

    17 downloads

       (5 reviews)

    Submitted

  5. The Dime Birthday Level Collection

    Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:

    - Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup.

    All levels were played by Dime on his Twitch channel. He wrote on Doomworld afterward that "From Melbourne streets, to green scythe, to near impossible maps it was all a blast." Said "near impossible map" is included as MAP32 and cannot be reached in normal gameplay; you must warp to that level to play it.

    25 downloads

       (14 reviews)

    Submitted

  6. Xenomorph Base (testing version)

    Doomer Boards krew4lyfe

    782 downloads

       (2 reviews)

    Submitted

  7. Eulogy 8

    Bigger then the other 7, and harder too I think. Also, this one is for Boom only. In other words, use Boom you nutjob!

    10 downloads

       (5 reviews)

    Submitted

  8. Dark Invaders (w/original music)

    The invaders are beside themselves after I foiled their plans. Now they have opened a gate to Hell on my front lawn and they want revenge! ***See if you can find a way to kill the Cyberdemon who watches over the battle from afar (hint: find the switch that appears at a later time in the level)

    765 downloads

       (10 reviews)

    Submitted

  9. DOOM 2: EVOLVED (Version 1.2 Doomworld Release)

    A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

    Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

    Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.

    Version 1.2 Includes the following fixes:

    -Stealth monsters replaced -Texture alignment fixes -Deathmatch player position bug fixes -Linedef impassible flag bug fixes -Internal DOOMDEFS lump added (No need for external lights.wad)

    51 downloads

       (35 reviews)

    Submitted

  10. Eagle Speedmapping Session 5 - Total Silence!

    The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end

    32 downloads

       (2 reviews)

    Submitted

  11. "Fallen HQ" & "The Terminal"

    MAP01: "Fallen HQ". Escape tfrom your former HQ to the streets. MAP02: "The Terminal". Visit a Doom II style installation.

    18 downloads

       (7 reviews)

    Submitted

  12. DyingCamel's Demons #1

    A community project created by the regulars of Dying Camels twitch stream: https://www.twitch.tv/dyingcamel

    33 downloads

       (1 review)

    Submitted

  13. Demon Trench XL

    This is a heavily retooled version of the map I submitted to NOVA II all those months ago. It's far more detailed, more streamlined, has more involved combat, new music, and an entirely new section based off of that one scene from House where the dude goes into the mirror and explores the dark spooky void.

    The map itself is a rather melancholy trek through a dark, mountainous environment and the many nearby caverns, moving towards a humble water treatment plant. What dark secrets does it all hold oohsuspensesuspense. I also did a weird trick where I placed lamps and torches behind wall lights so it would look like they're glowing in advanced sourceports.

    The reason this version wasn't added to NOVA II is because Gobu says he prefers the original. Personally I like this version, so I'm more than happy to keep my preffered rendition all to myself :p

    16 downloads

       (8 reviews)

    Submitted

  14. DOOMER BOARDS SPEEDMAPPING SESSION YO

    So we decided to have a speedmapping session for some reason, which was held during the entire day of 03.12.2017. The participants had a choice of 4 various map themes, meant to be used one-at-a-time: 1. Shiny-ass silver metal space base 2. Hellish converted techbase 3. Marble gothic temple 4. Depiction of some religious plot

    5 maps were created during the session, plus one which went to another project due to its author being a traitor.

    58 downloads

       (1 review)

    Submitted

  15. Daylight

    A map I made months ago. It's pretty easy on UV and totally doable without secrets or hidden berserk.

    15 downloads

       (7 reviews)

    Submitted

  16. Tuning Contest#5 (aka Freakmapping)

    The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.

    Maps are published with some minor alterations (basically - removing found bugs and improvement of game balance).

    26 downloads

       (15 reviews)

    Submitted

  17. Disturbia

    This is a very wierd map I made to sate my creative urges... The internal dehacked work changes the chaingun into the Super Chaingun. The amount of bullets the player can hold is also doubled. This map has no shotgun, shotgunners, or SSG, so I made this new weapon, a chaingun with a 50% faster rate of fire.

    240 downloads

       (25 reviews)

    Submitted

  18. Epicus Furor

    An infernal/medieval map. You are a warrior, so prepare to fight a lot with swords. Its highly recomended to use keybord AND mouse.

    32 downloads

       (19 reviews)

    Submitted

  19. Doomworld Forum Adventures!

    It's a small, underdetailed map about the dream of a newbie. Work your way up the ladder to become ruler of Doomworld! It's a DOOM map centered around comedy, just in case you're a bit slow.

    289 downloads

       (33 reviews)

    Submitted

  20. e6y

    1 level for any doom ports without vanilla limitations and with ability to play MOD music. PrBoom-Plus or GZDoom is recommended. It also will run with Doom-Plus.

    26 downloads

       (19 reviews)

    Submitted

  21. February 14th Sucks

    A random map I created in the space of Febrary 14th, one of my least favourite days of the year. The map itself is short, although challenging on Ultra-Violence. I tried to put more detail into this than the maps in Random SP as well.

    24 downloads

       (15 reviews)

    Submitted

  22. DOOM 2: EVOLVED

    A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

    Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

    Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.

    33 downloads

       (23 reviews)

    Submitted

  23. DTCA - Map 02 - UAC Mining Inc.

    For those of you who have played MAP01 of DTCA this map is the continuation to it. It will introduce the first helper in the series.

    15 downloads

       (7 reviews)

    Submitted

  24. Relentless Decay

    This is a challenging 2 map that encourages you to use ammo wisely.

    Story: You awake in a room and as usual, you have no clue where you are. This is starting to get annoying, 19 years after defeating the boss of hell, you are still stuck in an endless cycle of waking up in places unbeknown to you, surrounded by more demons. "It seems like I've lived hundreds of lives, yet accomplished nothing in any of them", you think to yourself, "Well at least at least I still have my shotgun".

    32 downloads

       (17 reviews)

    Submitted

  25. Dark Castle

    A 3-level miniwad for Doom2 with all new music and graphics. Play it to find out more. It is highly unlikely that this addon should disappoint you. Oh, and don't be a chicken. Play it on Ultra Violence.

    25 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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