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429 files

  1. Extreme Fisting of the Pain Elemental

    Quick map for fisting some PEs.

    29 downloads

       (21 reviews)

    Submitted

  2. The Exterminator (Light version)

    It's a cartoony, MSPAINT weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are three new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod.

    17 downloads

       (13 reviews)

    Submitted

  3. Ever Shrine

    The only remaining crew member of the ship, captain, has met the eye of the storm all alone, in search of what J. Paddock wrote down in his journal, completely shipwrecked having lost all the supplies, using his puny pistol he has ventured onto the island, he may find what Paddock tried to find, the Evershrine

    56 downloads

       (19 reviews)

    Submitted

  4. Tuning Contest WAD

    This is a compilation of all the contest wads which were sent to the contest held in iddqd.ru and doomworld.com. Read the rules_e.html To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file freak4.wad -complevel 11 (or higher) or zdoom.exe -file freak4.wad

    30 downloads

       (19 reviews)

    Submitted

  5. The Secret Energy

    Boom compatible (cl9) single level for Doom 2. A large tech-base settled in big canyon areas. There are some secret areas to discover. This map is designed to be rather difficult on UV (like my previous map Blackroom.wad). For this reason I suggest to start on HMP.

    0 downloads

       (8 reviews)

    Submitted

  6. Dismemberment

    I'm pretty sure this is bigger then Eulogy 8. I could be wrong, but I doubt it. Anyway, this one can't be completed in five mins(100/100 anyway), unlike Eulogy 9, since that was the main complaint about it(too short). It's also harder then I usually make maps(I think so anyway, but what do I know, I suck at Doom heh).

    11 downloads

       (4 reviews)

    Submitted

  7. Ectopia

    A creeped out sewage plant where all hell has broken loose(cliche) note: This is also my first publicly released wad

    Play with gzdoom+"lights.wad" on 'doom'(intended) or 'standard' light settings

    13 downloads

       (8 reviews)

    Submitted

  8. DAMMIT.WAD

    A 3 level set. These levels were made years ago, and never released. They've been cleaned up somewhat, added to, and made BOOM 'aware'. There are some texture mis-alignments. But fixing them would mean reworking the levels in some spots and I decided to leave them. Continuity from level to level is non-existant. Level 1 - 'Dammit' - You are forced to go one way until you climb the stairs at the foot of the dam. Then you have choices. Each choice will eventually get you to the exit. But whats the fun in that? Kill all the bad guys first (if you can stay alive). No keys, just kill. Level 2 - Could be 'Hard 4 You' - The so called flat earth syndrome abounds. But what the heck... your on an island in the sky, far along on your journey to hell. All in all its a strange place. Cyber is in this level. Easy kill. A couple keys. Level 3 - 'The House of Wanagi' - Visit Wanagi's house. You start in the bathroom. Highly detailed. No keys.

    12 downloads

       (5 reviews)

    Submitted

  9. Deliverance

    A Brick'n'Metal (mostly) themed map.

    22 downloads

       (13 reviews)

    Submitted

  10. Exist

    Quake style map

    23 downloads

       (14 reviews)

    Submitted

  11. Daemonic Martello 1024

    I wanted to contribute this map to second round of Congestion 1024, but after it was stopped, I stopped with making this map too. After some time I decided to finish it. At the end I broke the 1024x1024 concept a little, but still it is small map. It is quite hard (from first seconds) and quite cramped. I hope that u will like it though.

    19 downloads

       (11 reviews)

    Submitted

  12. Journey to Erebus

    3 levels for Doom 2. Based on my old "bhouse" level, but heavily, heavily modified and split into 3 maps.

    Motivation: a facility hidden in a cavern has been conducting experiments in hell, and have found a legendary volcano called Erebus. Journey through hell and destroy all that dwell in it.

    26 downloads

       (19 reviews)

    Submitted

  13. Doom 3: Primary Exavation Site

    This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.

    7838 downloads

       (5 reviews)

    Submitted

  14. FBase 6: Remanasu

    I started this as a test map to learn to use Doom Builder. I think it turned out to be pretty cool :) NOTE: This is version 1.1 of the map. I fixed some bug where the player was able to get the blue key by running into the wall below it. Thanks to SargeBaldy for finding out! I also added Coop starts (no DM though). Happy now Carn? :)

    55 downloads

       (10 reviews)

    Submitted

  15. Darknation's Wacky Adventures in Impse or Dnwaii (pronounced 'denwhy')

    Okay, in reality there's no story. I had a bunch of textures, and I had a bunch of imp sprites, so I smashed them all together and here's what came out. It's two maps, btw. You don't have to read any more if you don't want (though I doubt most people have even gotten this far).

    The Real Story: You are Darknation, secret agent guy for the government of some country nobody gives a shit about (France or Norway or something). Some big government guys who probably wear fancy suits and dark sunglasses (and those thingies in their ears, radios or cell phone dealies or whatever) have just gotten word that a bunch of experiments have gone horribly, horribly wrong in some undisclosed location (never saw that coming, did you?). Your mission, should you chose to accept it (you don't have a choice anyway), is to infiltrate the base and kill the leader imp dudes (you'll know when you beat them because the map will end).

    Sadly the only way you could get into the facility was via one of those crates the UAC is famous for. Once you bust out of it you should be good to go. It's time to kill some god damn dirty furries! Oh, I mean imps.

    80 downloads

       (24 reviews)

    Submitted

  16. Dark Caliber - Alter's maps

    Well, remember dark caliber project that was hyped by Ellmo (Hello there leader faggot), you know, we worked on this decently and there was map02 done by ellmo, BUT NO, he said he will start programming and that i should remove his map under request, why!? so yeah, project was pretty much crumbled. I decided to tune up and finish all of the maps i created for this wad, about 3 maps which differ in difficulty (Map01 - easy, Map02 - Normal, Map03 - Hard). I'm sure you will enjoy it but be aware that playing map03 on UV may piss you off and cause a trauma or depression, play at your own risk on UV ;) happy holidays doom masters

    31 downloads

       (22 reviews)

    Submitted

  17. Derelict (version 1.1)

    Lost in a desert somewhere on a recently colonized planet, you're about to die from thurst. You stumble under the cruel sunlight. Suddenly, in a small depression, you find the entrance to a mining station. Most of the inhabitants seem to have left in a hurry. Some of them even seem to have gone mad with fear and shoot everything in sight. Visiting the derelict buildings you wonder what could possibly have frightened them. Actually after a few moments, you wish you never found out.

    18 downloads

       (8 reviews)

    Submitted

  18. Discovering the Hell: The Invasion

    Discovering the Hell: The Invasion (DTHTI) is a 8

    41 downloads

       (18 reviews)

    Submitted

  19. ea Speedmap 3

    A single player map for Doom2, made in less than 100 minutes. My conection died on me as I was going to submit this to Nick Baker's speedmapping excercise... so I'll just release it here. The theme was to make a tribute to your favourite Doom/Doom2 level. This is my tribute to Doom2's Map28 "The spirit world"

    10 downloads

       (5 reviews)

    Submitted

  20. Deadly Alliance - Version 1.2

    Same as original DA except for changes addressing some complaints.

    35 downloads

       (25 reviews)

    Submitted

  21. UAC Rebels , revision 1

    A single map with a lot of new stuff for the DooMsday Editing Contest

    14 downloads

       (4 reviews)

    Submitted

  22. Doomed in SPACE: 13 Maps for ZDoom-based ports (fixed version)

    Welcome to Doomed in SPACE!

    The year is 2088. The UAC's current goal is to remove the line that separates men from machines. Certain undesirables are sacrificed, analyzed and experimented on for the sake of progress. The promise to integrate more effective weaponry directly into the human body keeps the research funds flowing in.

    You are one of the UAC's victims - a genetically modified bounty hunter. You were stolen from your home colony as a child but proved harder to control than most of their young test subjects. Using your increased speed and strength, you managed to kill the men guarding your cell and escape in a stolen shuttlecraft.

    That was 18 years ago. Crime is the only means of survival you have ever known. Once again, you find yourself locked in a cell, at the mercy of the UAC. An armed medic comes through the door and into your cell. As he checks your vitals, you quickly grab his head and snap his neck. His body lies on the floor and the gun is now in your hand - It's time to escape.

    Important notes: You MUST play with freelook ON. Jumping and crouching must be turned OFF. You must also turn the 'infinitely tall actors' flag OFF, as there are several 3D bridges used throughout. Difficulty levels have been very thoroughly implemented, so if you're finding the maps too hard or too easy, simply adjust accordingly.

    Levels designed by: Doomkid, Crunchynut44, Pinchy, Nevander, Bootleg Guy, Angry Saint, Fred512, Empyre, UberGewei and Mosshopper

    Graphic resources: Obake (Wavegunner), Doom64, Duke Nukem 3D, Strife, Wolf3D, Star Wars: Dark Forces, area51.wad, equinox.wad, anubis.wad, skulltag.wad, Complex Doom, ChaosCore CTF (Map10 sky), Xaser



    ~ Special Info ~ Since you actually bothered to read the text file, I'll let you in on a couple secrets. In multiplayer, if you select the 'easy' or 'medium' difficulty levels, you will be faced with an entirely different arrangement of monsters, far more imposing! Hopefully this will allow your survival or co-op sessions to be fresh a second time around. There are also two hidden maps in this wad, at slots 31 and 32. They were created by myself and Joe-ilya. They are not a part of the official campaign and can only be accessed in game by cheating, but they seemed too good to simply discard. Just a little bonus for those of you who dig a tiny bit deeper than the others.

    If you enjoy Doomed in SPACE, please be sure to let us know on the Doom forum of your choice. Everyone who worked to make this project possible would love to hear your thoughts.

    344 downloads

       (4 reviews)

    Updated

  23. UAC Earth Headquarters

    of Level :Fairly cramped, "building" type level that's on the hard side. Ammo and health are pretty tight too. I didn't use any advanced port features or replace any graphics/music. Figured I'd better get the basics down first. HINT: You may have to overload the generator to take out some baddies. Don't try to use a hovercar either. You took the hoverbus to work this morning.

    32 downloads

       (25 reviews)

    Submitted

  24. Eulogy 9

    This will be the final 'Eulogy' map. It's not a long one(should take 7-8 mins)but the ending is quite hard. Also, I've implimented a few more Boom features then I usually do(deep water w/color- map, currents, shadowcasting). See the tips for some more info.

    10 downloads

       (4 reviews)

    Submitted

  25. Entombed

    Another one my maps that focus on a limited armory, this time you get nothing but a Rocket Launcher and a BFG, with the latter having only a few recharges scattered across the map and the former being still fairly limited. Grab three keys, drop the gate, and get out. There's an optional arena to the east that'll load you up with rockets, but it'll hardly be a pleasant experience with the lack of health.

    Can you survive being entombed?

    14 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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