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429 files

  1. Deneb Colony

    A 5L1C spin-off wad. It's just one medium-sized map but quite a tricky one, so pick a lower skill level if you need to. Your mission is to send an SOS signal and escape from the Deneb colony. And don't miss MAP02. (Deneb is the brightest star in constellation Capricornus.)

    38 downloads

       (24 reviews)

    Submitted

  2. Techno Takedown

    I decided to release (originally on the forums) a map on my birthday rather than request one. :P

    It's a smaller map with a bit more of an old- school feel to it (I think). Don't forget to save often!

    104 downloads

       (12 reviews)

    Updated

  3. Dominion

    2 levels heavily inspired by the Memento Mori series. Good levels.

    22 downloads

       (12 reviews)

    Submitted

  4. Fields of Glory

    8-level mappack, created to look as natural as possible within traditional doom level pool. Features a short journey from zombie-filled trade outpost down to the realm of another invasion-loving demon.

    14 downloads

       (6 reviews)

    Submitted

  5. Dissection

    Short violent map.

    13 downloads

       (4 reviews)

    Submitted

  6. Fighting

    Fight the power! Inspired by Squadron 417.

    27 downloads

       (6 reviews)

    Submitted

  7. Download

    STORY: Yuki started downloading some file (he doesn't want you to know what it was) and Windows said that it will take about 15 minutes, so to kill some time he started to imagine Doom levels while listening to Gary Numan and Depeche Mode.

    13 downloads

       (8 reviews)

    Submitted

  8. My friend, cock

    Finally, you are accepted in your dream work, studying the possibilities of hyper-space sex, but something changes, your arrival is abrupt quickly, and your "dream work" is now your hell, a nightmare in a fisical form.

    Your mission, stop it ...

    15 downloads

       (6 reviews)

    Submitted

  9. Derceto

    You have been hired by Emily Hartwood, heiress to the cursed Derceto mansion, to search the grounds for the cause of the late Jeremy Hartwood's mysterious suicide. Ms. Hartwood believes the ancient house hides a terrible secret that drove her father mad. You decide to begin your search in the dusty old attic and work your way down from there, but as you climb the attic stairs a cold sense of dread washes over you -- several floors below you hear the slam of the front doors as they trap you inside. Something knows you're here. An unnatural storm brews outside as you clutch the grip of your pistol with a sweaty hand. Solving the Hartwood mystery may mean more than a mere paycheck now: it means the difference between life...and whatever ghastly fate Jeremy killed himself to avoid.

    This is a reproduction of the mansion from the original Alone in the Dark, courtesy of Doom Builder 2.

    16 downloads

       (8 reviews)

    Submitted

  10. Forevermore

    One map for limit-removing ports that uses resources from Eternal Doom by TeamTNT extensively. Pretty much inspired by Eternal's works, but isn't really meant to resemble his style in any way rather than giving some small occasional hints on his trademark gameplay moves, so this inspiration is mostly ideological rather than factual. Meant to be challenging, but not insanely so.

    26 downloads

       (15 reviews)

    Submitted

  11. EW DOOM 0

    A personal expansion for Doom II. All music by Ericson Willians (Poisone Wein).

    15 downloads

       (7 reviews)

    Submitted

  12. Lurking Evil

    You find yourself in a hostile environment, deal with it.

    10 downloads

       (3 reviews)

    Submitted

  13. Daylight

    A map I made months ago. It's pretty easy on UV and totally doable without secrets or hidden berserk.

    15 downloads

       (7 reviews)

    Submitted

  14. Party Base

    A tiny tech level made for Mr Chris birthday...

    14 downloads

       (8 reviews)

    Submitted

  15. WTF is killer colours

    A failed attempt on speed mapping for a.s.s. vol 5, googling around for searching about this killing colours thing, it appears the girl showed in this wad walls.

    In the end, it resulted a nuts.wad clone with some killer colours concept in it (i mean the level from alien vendetta), but i miserabily failed.

    15 downloads

       (9 reviews)

    Submitted

  16. The Depths of Fear

    Demons have taken over the inside of a mountain and it's up to you to clear it out. Do you have what it takes to traverse the Depths of Fear? Can you uncover all of its secrets?

    A fairly large and map that requires a bit of exploration to discover everything. Don't forget to save often!

    64 downloads

       (6 reviews)

    Updated

  17. Doom.ExE

    You are a marine that was guarding the scientists on the Delta Labs until he got a call from his commander to meet him in the briefing room. When you went there, he said that the Beta Labs were infected by Demons. So you went off with 2 of your teammates. Unfortunaly, your teammates went off somewhere and that mean that you are on your own

    461 downloads

       (28 reviews)

    Submitted

  18. Secretdoom: Disrepair

    Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an endless horde mode with some slight objectives.

    48 downloads

       (35 reviews)

    Submitted

  19. Fleisch

    This Wad is one of my best Wads! A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    25 downloads

       (7 reviews)

    Submitted

  20. Flay the Obscene - Reversed

    This map is a revamp of the original Flay the Obscene, which was released in 1999. As a 15 year anniversary celebration of the map -which was the first big noticeable release from me- I have decided to dust it off and dress it up.

    I could have called it "Flay the Obscene 4", since I considder it to be a fourth entry in the series, as it plays, and looks, quite different from the original one. This is mostly because it is played backwards, but also because there are new areas added to it, and a ton of updates in both terms of gameplay and architecture! But I have left out the "4" from the title but kept it in the filename as I want to emphasize the fact, that it is "simply" the first entry, which has been reversed. But why even considder the "4" then? Because, I think I want to create a fifth entry that sees the player tackle his homeworld, which has been... erhm, on second thought, we'd better leave that part out ;)

    Since the map has been reversed, you will probably find the old start area of the map, which is now the end, somewhat cramped. There was a challenge to make that interesting, so instead of having the level end with an empty intro level - which has btw been merged into the main level - you will get to fight in that one too in order to give the entire level an interesting end. Confusing I know, so don't spend too long thinking about it. Just go and kick some ass and have some fun! :)

    PS: !Minor spoiler! I guess you can avoid the final fight and just head for the exit. But can you really live with the shame of being a coward?

    30 downloads

       (18 reviews)

    Submitted

  21. Fish! (release 4)

    My own (probably ill-advised) attempt to counter Justin Fisher's [*] opinion that PWADs based on the concept of rooms that form words are boring and unimaginative. I dare say most of them are but it was a nice little challenge anyway. [* JF of Aliens-TC fame, that is.] This is a relatively small level, but has some neat touches I think. "Fish" is the despised pet name by which my little brother was known. Scroll down for tips.

    14 downloads

       (7 reviews)

    Submitted

  22. Deimos: The Fallen Citadel

    A short 5 Levels mapset for Doom II. Meant to be a "Shareware Version" of my project "Another 32 over 32".

    21 downloads

       (10 reviews)

    Submitted

  23. Flashback to Hell - Original SFX version

    It recently came to my attention that many players aren't too keen on the new sound effects I added to Flashback to Hell. I totally get where they're coming from, and so I am releasing this version without those new sound effects. Otherwise, the wad is exactly the same. Enjoy!

    A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though.

    Each level of this wad has been balanced for pistol-start play. In addition, this mapset has been specially balanced to allow for co-op play, using 2-4 players. In co-operative play, the maps will be teeming with LOTS more monsters than in single-player, but ammo and health pickups will be increased as well.

    PrBoom-Plus users will see a new set of demos. Please do not use freelook, crouch, or jump. These features will either break the levels or will lessen the old-school feel.

    19 downloads

       (4 reviews)

    Submitted

  24. DOOM 2 - Flashback to Hell

    A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock, as well as high-quality redone sound effects by Per Kristian Risvik. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though.

    Each level of this wad has been balanced for pistol-start play. In addition, this mapset has been specially balanced to allow for co-op play, using 2-4 players. In co-operative play, the maps will be teeming with LOTS more monsters than in single-player, but ammo and health pickups will be increased as well.

    PrBoom-Plus users will see a new set of demos. Please do not use freelook, crouch, or jump. These features will either break the levels or will lessen the old-school feel.

    905 downloads

       (79 reviews)

    Submitted

  25. Toxic Waste Processing Plant

    Large tech base done in a TNT type of vibe, nice and open map with plenty of challenging encounters. Its supposed to look like an old out of use abbandoned installation. And for some reason the forces of evil have shown some interest in it, time to flush them out.

    39 downloads

       (23 reviews)

    Submitted

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  • File Reviews

    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
    • By Havoc Crow · Posted
      (MAP03 review only)   Finished, ~20 minutes Yet another map which drops the ball in terms of difficulty. Health is provided in extreme abundance, and even when heftier enemies show up, their attacks are easy to dodge in the huge arenas (even the cyberdemon/spiderdemon fight at the end provides such ample cover that you need almost to be _trying_ to die -- as, uh, has happened to me). I've once read that, with the advent of modern source ports which streamlined mouse aiming, older Doom levels suddenly became very easy; this would explain why so many of these mid-90's maps feel so strangely unchallenging...
      The area beyond the yellow key door offers a more interesting fight, what with the corridor filled with lost souls. However, the map quickly loses momentum after that, wasting the player's time with the pointless room of six teleporters, which all turn out to lead to identical closets with medikits. Turns out, that room is just a red herring; the real way to progress is to open a door indistinguishable from a wall. Annoyingly, having to hump the walls to find the hidden door happens several times throughout the map.
      Powerups are scattered haphazardly, including a pointless invulnerability sphere, numerous invisibility spheres despite the total lack of hitscanner enemies (this is another 90's thing, it seems; did the people back then _really_ think invisibility spheres helped against projectile-throwing demons?), and a light-amplification visor despite a lack of dark areas where it'd be useful.
      The map topology is as basic as it gets: a small starting room with four doors, one initially open and three locked with keys, each door leading to a totally separate area housing the key to the next door over. Each area is distinct visually, although there's a lot of simplistic-looking, overly large rooms. There's fairly little interconnection between individual rooms within each area; mostly you just progress from room to room, and things like windows are rare. The map suffers from "symmetry syndrome", where the mapper goes out of his way to make every room symmetrical, without thinking if it improves the room or not (example: in the red door area, there's a side room housing an irritating slow-moving lift, not worth visiting except to get 100% kills... and this side room of course gets dutifully duplicated on the other side of the area).
      There is custom music in the form of a rock midi, not particularly well-made, but not overly grating either.
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