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429 files

  1. Doom NW

    A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.

    This is the first level of a mini multi-level episode.

    125 downloads

       (0 reviews)

    Submitted

  2. Doom 3: Primary Exavation Site

    This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.

    7838 downloads

       (5 reviews)

    Submitted

  3. Doggy

    Off-beat hell levels with lots of heavy weapons usage and Spidey vs Cybie showdowns

    151 downloads

       (2 reviews)

    Submitted

  4. The Last Experiment

    Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

    My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g

    78 downloads

       (4 reviews)

    Submitted

  5. Doom II: Dark World [v1.0]

    Replay the original eleven maps from Doom II in a more hellish, harder state. Made from scratch while referring to the original maps.

    415 downloads

       (10 reviews)

    Submitted

  6. Eyeball

    Eyeball is a ridiculous level resembling an eyeball. You start off in the pupil and you go outwards into the snow. Have your resources ready. Otherwise, you are doomed to failure. My eyes are on you. You can try playing this single-level wad with a ZDoom-driven source port but you are likely to run into performance issues. Link to the demo can be found here: https://www.youtube.com/watch?v=HeluhZVMBNE

    22 downloads

       (1 review)

    Submitted

  7. DOOMER BOARDS SPEEDMAPPING SESSION YO

    So we decided to have a speedmapping session for some reason, which was held during the entire day of 03.12.2017. The participants had a choice of 4 various map themes, meant to be used one-at-a-time: 1. Shiny-ass silver metal space base 2. Hellish converted techbase 3. Marble gothic temple 4. Depiction of some religious plot

    5 maps were created during the session, plus one which went to another project due to its author being a traitor.

    58 downloads

       (1 review)

    Submitted

  8. Dark Tide

    A sprawling coastal castle swarming with Hellspawn

    70 downloads

       (2 reviews)

    Submitted

  9. MOE 1

    This wad file contains my very first GZdoom builder level for DOOM 2

    38 downloads

       (4 reviews)

    Submitted

  10. Eagle Speedmapping Session 7 - All Alone in the Flame of Doubt

    The seventh Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eight maps were fully completed, and the themes were: - Possessed mansion - No light levels brighter than 160 - Spectres and Lost Souls should be abundant Plus a bonus theme for the chaps who showed up for the final round: - No chainsaw, berserk or rockets.

    34 downloads

       (4 reviews)

    Submitted

  11. Fear Station: Charlie

    Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.

    34 downloads

       (2 reviews)

    Submitted

  12. DOOM=DOOM

    I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants to be your sledgehammer but perhaps you have other plans?

    34 downloads

       (2 reviews)

    Submitted

  13. Eagle Speedmapping Session 5 - Total Silence!

    The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end

    32 downloads

       (2 reviews)

    Submitted

  14. Eagle Speedmapping Session 4 - Four Square!

    The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk Plus a bonus theme for the chaps (everyone) who showed up for the final round: - Map must be centered around lava!

    22 downloads

       (2 reviews)

    Submitted

  15. Eagle Speedmapping Session 3 - Third on the 3rd

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons except plasma gun and energy cells And a bonus theme - health is only present via health bonuses.

    22 downloads

       (2 reviews)

    Submitted

  16. DOOM FIST!

    "Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film.

    18 downloads

       (2 reviews)

    Submitted

  17. Dark Harvest

    4 level map set.

    71 downloads

       (2 reviews)

    Submitted

  18. Dimensions

    5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.

    Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.

    Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter

    HMP: I like slaughter maps but it definitely isnt my primary focus.

    UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.

    Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.

    Because of my mapping preferences play in software mode for best visual results!

    3351 downloads

       (7 reviews)

    Submitted

  19. Descent

    For musically enhanced versions of our levels, visit: www.innerdemonentertainment.com/doom/

    24 downloads

       (0 reviews)

    Submitted

  20. Fork And Knife In the Road

    Fork And Knife In the Road is a single level for Doom 2. It's my first released level, and I really hope you enjoy it. I've only tested it in GZDoom, but I haven't used any fancy stuff so it should work fine in other engines. There MAY be vizplane overflows in vanilla, so let me know if that's an issue.

    44 downloads

       (3 reviews)

    Submitted

  21. Disciples of Darkness

    Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).

    267 downloads

       (9 reviews)

    Submitted

  22. Deimos Abandoned Base #79

    Very large base. Mostly non-linear gameplay. Lots of exploration but plenty of action and surprises and mystery. The layout is not too confusing but you'll need to check your map from time to time. This is a hug and epic map which takes about 2 hours to complete.

    93 downloads

       (2 reviews)

    Submitted

  23. The Decline

    A big level.

    37 downloads

       (1 review)

    Submitted

  24. Maniac Ridge

    A recreation of Duke 3D's e2l11, "Lunatic Fringe"

    50 downloads

       (1 review)

    Submitted

  25. Eagle Speedmapping Session 2 - King Double

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 14 maps were made, and the themes were: - Knee-Deep in the Dead - Techbases, starbases - The Shores of Hell - techbases warped by Hell - Inferno - hellish environments And a bonus theme - map must have less than 750 vertex.

    20 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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