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429 files

  1. Demon vs Demon

    It's an all out war against two factions of demons! Defend the fortress from the approaching horde. You have an entire army on your side, but they won't win without your help.

    12 downloads

       (5 reviews)

    Submitted

  2. Defender

    This is my first ever wad. I only have couple weeks experience with doom Builder and slade3.

    Plot: there ain't really much of a plot other than the wad takes place after the revelations from the Bible and your character is like Moses meant to stop the Devil or some shit.



    I will give an overview of the levels.

    1. The Nightmare - this was a filler level that I made in like 5 minutes.

    2. Awoken - Another filler level, nothing special

    3. Subway - This was actually the first level I made. it started off with just a rectangular room and I just kept adding on to it.

    4. Underworks - This was made to be a filler level but I kept adding on to it and playing with doom builder. this level may seem to have a difficult ending but its not that bad and very possible. I have playthroughed every single level.

    5. Duel of fates - This is the level where i just gave up and decided to quit the making the wad. too many problems and I got too frustrated so i rushed it and gave it an ending thats kinda cheap and easy. it was meant to be much bigger and harder.

    12. Polar Abyss - ( you will need to type "idclev 12) to warp here) This level I made as a tribute to one of my favorite childhood games. i remember playing donkey Kong country 2 back in 97' when I was kid and I always loved the level arctic abyss and the atmosphere and music. This level was kinda rushed so it ain't that special in terms of level design. its suppose to have a donkey kong platformer feel to it.

    oh yeah I forgot to add that this wad is meant to be played with openGL as your software renderer.

    If your wondering what the pistol, chaingun, chainsaw and bfg replacment sprites are. those are custom sprites I made myself with stuff i have laying around the house and digitized in photoshop.

    18 downloads

       (10 reviews)

    Submitted

  3. Relentless Decay

    This is a challenging 2 map that encourages you to use ammo wisely.

    Story: You awake in a room and as usual, you have no clue where you are. This is starting to get annoying, 19 years after defeating the boss of hell, you are still stuck in an endless cycle of waking up in places unbeknown to you, surrounded by more demons. "It seems like I've lived hundreds of lives, yet accomplished nothing in any of them", you think to yourself, "Well at least at least I still have my shotgun".

    32 downloads

       (17 reviews)

    Submitted

  4. World's Easiest Doom 2 Level!

    This is my attempt to make the easiest WAD ever. It's pretty much impossible to die on this map.

    14 downloads

       (8 reviews)

    Submitted

  5. Nebula 95: Drown Stone

    (cc4-tex.wad required!) The level was made for the Secret Santa Imitation project, led by Brian "Snakes" Knox. It is a small and tough map meant to imitate the style of Stuart "Forty-Two/stewboy" Rynn. Included in the zip is a postmortem I wrote for the project.

    27 downloads

       (9 reviews)

    Submitted

  6. Futility

    First off, you can't win.

    Monster spawning pads surround the center area, which is where you spawn, and where ammo and some health spawns. There's cover around the base, and towers connected to it that teleport you in and out of the base. Your goal is to kill as many demons as possible. You will die. There is no win condition. But there is a score!

    As you kill monsters, the spawned monsters will get stronger and stronger. If you stop killing monsters, the spawned monsters get weaker. Killing monsters gets you health and ammo, so if you're low on health and there aren't any pickups you can see, well... hope you don't get sniped.

    There's also a minimap which tracks you, and the monsters surrounding the map - bigger dots means bigger baddies. Use it to more intelligently attack areas, or figure out where to run the hell away from.

    I added explicit support for Samsara 0.29b and Lelweps v7. If you don't know what those are, don't worry.

    22 downloads

       (9 reviews)

    Submitted

  7. Hell's Descent

    This wad is a 5 level wad featuring custom music, 2 new monsters, new sounds, and a decent challenge.

    I recommend playing this map using the Brutal Doom modification.

    13 downloads

       (6 reviews)

    Submitted

  8. Fuel Devourer

    Large fuel base full of monsters - go and kill them! Made for FDC#11.

    64 downloads

       (29 reviews)

    Submitted

  9. Firstmap

    You are in a place full of monsters, and you must destroy them...Yeah I had no idea what the story was going to be about anyway. LOL! Hope you enjoy this map.

    18 downloads

       (6 reviews)

    Submitted

  10. Escape the Cavern

    You find yourself in a giant cavern. Escape to daylight!

    Homage to MAP29 and E4M2. Designed to be played on Ultra Violence and provide a difficulty level suitable for Doom E4 ("Thy Flesh Consumed"). Lower difficulty levels are available if this is too hard. Or save often.

    20 downloads

       (8 reviews)

    Submitted

  11. The Five Zones

    My fifth map! And my first that's actually playable. Most of it is arena fighting and tricky effects. NOT meant to use jumping or crouching! Not designed for mouse look, but it's not game breaking.

    Has full difficulty settings implemented! Reccomended to be played on NORMAL for your first time, and HARD after you get to know the map! EASY is always available if you find it too tough...

    Read STORY.TXT if you're into that sort of thing!

    16 downloads

       (9 reviews)

    Submitted

  12. FDC # 10

    This map was made for First-Try Demo Contest # 10 on Russian Doom Community and Doomworld.

    26 downloads

       (11 reviews)

    Submitted

  13. Descent into Hell

    Medium sized map with a blend of Techbase, Cave and Hell themes.

    22 downloads

       (12 reviews)

    Submitted

  14. Forseen Version 3

    Version 3 of Forseen, it has been majorly improved.

    14 downloads

       (7 reviews)

    Submitted

  15. Forsaken Overlook

    This map is one of the many parts of the Secret Santa Imitation Project, led by Brian "Snakes" Knox. It was meant to imitate the style of Chris "lupinx-Kassman" Kassap, and is designed for Single Player, Co-op, and Deathmatch play.

    A lonely medieval outpost overlooking a large sea sits on the edge of the world. In it lies a magical sword of power, waiting to be taken by a brave adventurer. But be warned - rumor has it that the sword was sealed away in order to keep an alleged curse placed on it at bay...

    59 downloads

       (31 reviews)

    Submitted

  16. Door to Chthon

    The 6th level of the first episode of Quake.

    17 downloads

       (9 reviews)

    Submitted

  17. Diet Vrack AKA Happy Birthday Pavera!

    A birthday speedmap for Pavera's 22nd birthday. For some reason I modelled it after Vrack, so I decided to name it Diet Vrack. Heh.

    Enjoy, and Happy Birthday to Pavera. :)

    22 downloads

       (14 reviews)

    Submitted

  18. Firetop Mountain version 2

    The idea for the map is based off of those old Fighting Fantasy books where you used dice and a pencil. It gets its name from the first book, The Warlock of Firetop Mountain. Back in the mid to late 90s I sketched out the map as described in the book and decided to make a Doom level based on it. The floor plan I sketched is long lost, so apart from the beginning of inside the mountain, the rest has been newly created from scratch.

    98 downloads

       (16 reviews)

    Submitted

  19. The Eye

    A fairly tough single map with a circular layout and moments of mild carnage

    151 downloads

       (52 reviews)

    Submitted

  20. Happy Birthday, Lainos!

    A small present for Christmas of year 2012 and for the 21th bithday of Lainos, author of Sacrament, Doxylamine Moon: Overdose, 5till L1 Complex, Object 32-33-34 and several other cool maps.

    Previously, I wanted to make a city level which is similar to Doxylamine Moon: Overdose, as a tribute, but I had lack of ideas and inspiration, so I decided to make it as a present. Well, it seems it was successfull. =)

    Very important note: I integrated the map to the original Doxylamine OD file, which means that I changed the levels and their names only + I added one texture (LAINOS), which is a photo from Lainos. =)

    13 downloads

       (6 reviews)

    Submitted

  21. Dubai

    tech-base with a varied theming, mid-sized, generally nonlinear, less puzzle-like

    23 downloads

       (13 reviews)

    Submitted

  22. Frozen Time

    You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.

    GLBoom-Plus with gamma 1 is recommended.

    Command line: glboom-plus FrozenT.wad -complevel 9

    WARNING! You need a powerful computer to play this wad. Currently it's playable only with the GLBoom-Plus and more or less acceptable with the GZDoom. Even do not try to run it in software mode. Sorry for that.

    Music: MM2.wad, tnt.wad.

    Textures: Gunman Chronicles, gothictx.wad, American McGee's Alice, Deus Vult II, Eternal III, Hexen2, Requiem.

    Statusbar: boomtown.wad + woodgfx.wad.

    Additional Credits to: id Software, The authors of DoomBuilder and DeePsea.

    134 downloads

       (53 reviews)

    Submitted

  23. The Sadistic Enclave

    You awake to find yourself imprisoned within a fiendish metal contraption. Screams echo in the distance and blood decorates the walls: this must be Hell itself! It seems the denizens of Hell still won't relent in their efforts to destroy you. You will make them pay for their persistance!

    14 downloads

       (9 reviews)

    Submitted

  24. Egregor1

    This is my first official Doom WAD release! Its a temple/mid-evil themed level with a unique concept (as far as I am aware) of a 2048 size, similar to 1024 size, only 4 times larger. The main reason I chose to do the 2048 theme was because all of the levels I have built thus far have ended up becoming extra large, and because of their size, I never end up finishing them. This is a deliberate way to keep me from creating an unmanageably sized map.

    18 downloads

       (4 reviews)

    Submitted

  25. Endless Fall: Conservation of Momentum

    Do a running jump. Enjoy the conservation of momentum! Enjoy your ENDLESS FALL!!!

    35 downloads

       (18 reviews)

    Submitted

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  • File Reviews

    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
    • By DoomGuy999 · Posted
      Very glitchy levels and the music is a mixed bag. Some of the soundtrack is good, others are bad. When the levels aren't glitchy, they're just ok. Might have been cool in the 90s but has been beat by so many others. Some levels have inescapable pits. Also, too many levels are focused on CO-OP play, which would be fine if every level was like that and this was clearly labeled "MEANT FOR COOPERATIVE PLAYTHROUGHS" 
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