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297 files

  1. Man on the Moon

    Huge space/moon map that has a main hub of sort. Non-linear (grab keys in any order, etc...). 13 secrets total

    300 downloads

       (2 reviews)

    Submitted

  2. Midiville

    A fairly straightforward and non-linear Boom format map, set in the central business district of the heavily overrun city of Midiville.

    The name comes from a stewboy MIDI, which you'll hear during gameplay. :)

    My submission to the Vinesauce Mapping Contest 2018. It was speedmapped in about 5 hours starting 12AM AWST on March 1st, with mere hours to go before the contest deadline. The map is pretty short as a result of the time pressure, with only two keys to grab and just under a hundred monsters.

    This version of the WAD is the official release, as the version submitted to the contest was GZDoom- exclusive, due to the manc/arach/cyberdemon sector triggers being set up in GZDoom's ZMAPINFO lump. It's also had some slight rebalancing to address some potential gameplay issues.

    Tested in PrBoom+, Eternity Engine, and GZDoom. For best experience run with GZDoom.

    11 downloads

       (0 reviews)

    Submitted

  3. NoMonochrome

    This is an 8-level wad, where each map centers around a different colour. Different difficulties are implemented. The whole project is co-op compatible.

    12 downloads

       (0 reviews)

    Submitted

  4. Office Building

    This is my second single player map. My VERY first single player map has been lost in the abyss forever, but I did make a mock up, which I hope to upload shortly after this one. This Office Building map, I hope you enjoy because I did put an extra touch in because this was originally done in 2011 but never finished until now. I did my best to keep it as simple as I could do it in 2011 with some techniques I have learned in the past 7 years, but not too many.

    35 downloads

       (2 reviews)

    Submitted

  5. Northern Powerhouse

    An abstract tech facility that has drained and wrecked the once-green hills and moors. If you grab or go near the initial chaingun, the entire British army will appear after five minutes. This doesn't make the map impossible, however!

    33 downloads

       (5 reviews)

    Submitted

  6. Mothership

    This is a single map set on a UFO. Works only in Eternity 4.00.00 or higher.

    42 downloads

       (1 review)

    Submitted

  7. Maskim Xul

    A set of Boom-compatible maps for Doom II with a decidedly Lovecraftian theme to the second and third and a fourth to stop the player from advancing. Also a MAP30 to avoid DeHackEd shenanigans.

    727 downloads

       (3 reviews)

    Submitted

  8. NOT

    About a year ago, there was a small CP on DW that was about putting the Aquatex texture pack, created by jmickle66666666, to good use or something, as the pack was planned to be included into Freedoom. At about the same time I've finished JUPCARN3.WAD and was in search of new mapping thrills when I stumbled upon this thing, and opted for a MAP03 slot. After a month of hard work, I came up with a badass techbase map, but apparently everyone stopped giving a damn about the project, so the map was just kinda rotting there for about a year. Well not anymore ayy lmao

    16 downloads

       (2 reviews)

    Submitted

  9. World Orifice

    Inspired by Nostril Caverns. It plays a lot differently, but hopefully the inspiration comes through. 20K monsters. Expect that a casual playthrough will take a few hours of in-game time, and probably a lot more real time. Easy and Medium difficulties have small amounts of extra resources, and monsters are the same. MIDI is by me.

    78 downloads

       (1 review)

    Submitted

  10. Mystery 1

    Mystery 1, a 6-level wad. Maps are slaughter style. Enjoy :)

    13 downloads

       (0 reviews)

    Submitted

  11. Night Town

    A limit-removing level for Doom 2, inspired in some parts by Plutonia Revisited and Memento Mori map 28.

    42 downloads

       (1 review)

    Submitted

  12. Oscillation

    9 boom compatible maps of increasing difficulty

    467 downloads

       (7 reviews)

    Submitted

  13. Minos

    Minos is a single player Boom compatible map that takes place in an old mansion with ancient catacombs full of hellknights.

    The map is named after Minos - a king from Greek mythology whos wife gave bith to the legendary Minotaur.

    18 downloads

       (2 reviews)

    Submitted

  14. Oceanside

    Oceanside is a limit-removing 3-map WAD based on my home town of Oceanside, California where I grew up. Beautiful suburban scenery and overall feel-goodness guaranteed.

    69 downloads

       (2 reviews)

    Submitted

  15. Make It Startan

    Prepare your eyesight for the cacophony of STARTAN mess. The visual delight you're about to experience matches only botched WADs (or that 50-shades WAD). Expect: paper-thin walls, bent doors, strange shapes, STARTAN, more STARTAN and violation of Romero's "change floor, change height" principle. Get yourself inspired by the perfect screen split as you spawn. Get yourself pumped with the pump-action shotgun (but don't forget its double-barrelled brother). Get psyched!

    The map sticks to a "base" theme and uses D_RUNNIN as music because it fits the expectations above. It takes about 30 minutes to beat on HMP/UV and 10 - 15 minutes on easy.

    UV difficulty is balanced around finding secrets, which range from overly-generous to pathetic. One secret is particularly helpful in choking down the horde. HMP is more suited smooth gameplay, although if you do find the secrets you might find it too easy.

    Story: You just went into this place because you thought it sells juicy hamburgers. It turns out that it is instead infested with forces of Satan and it looks like it crawled out of rat's nest. You wanted to turn back, but the entrance door wouldn't open anymore. The only chance of getting out is to go in.

    20 downloads

       (0 reviews)

    Submitted

  16. First Wad I've ever made

    I was deleting garbage off my computer, when suddenly I found this old wad. For reasons that I wont list here,I decided to upload this abomination to Doomworld. This is the first (and worst) wad I've ever made. I gave every single weapon at the beginning of the first map, I added too many monsters (On Map01-Map02), and since I had no creativity at the time, I pasted most of Doom 2's final map (Map30) into the end of the first map (Which I removed from the original wad so it could be accepted). I would say Map03 is the most creative map of them all. I lightly modified the original mod so it could be accepted. I changed the name of the original wad, I removed custom items, removed all mp3s, and also fixed problems that would make the wad unplayable. So download it today and give it 1 star.

    18 downloads

       (2 reviews)

    Submitted

  17. The Molehill

    Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then polished over the next couple days.

    Tested in Pr/GLBoom+, Q/GZDoom, and Eternity.

    104 downloads

       (7 reviews)

    Submitted

  18. Noctambulist

    A set of 3 rather difficult maps designed to be played from pistol start, each one approaching said difficulty differently. What these maps have in common is Quake-influenced visual appearance, though once again, the actual themes vary from map to map.

    01 is an aggravating gimmick map where I was experimenting with annoying things, so I don't expect for many to like it (thankfully, it's fairly short). Moreover, it's very different from the other two, and is also a rather misleading opener, yet for my own obscure reasons I have to insist on leaving the map order as is.

    02 is notably easier than the previous one, and it's also as close as this mapset gets to "normal" contemporary maps, relatively fast pace and some upbeat moments throughout but overall this map's rather lenient and generous with all kinds of supplies.

    03 is essentially 02 on steroids, more open-ended and free-form, yet it's also notably harsher, with several moments of slaughter-grade goodness, even though the majority of the map is still dominated by low-key "incidental" encounters. The secrets also contain optional battles and powerful goodies.

    PROTIP: I quite like using candles and various "showy" decorations (demon faces, altars etc.) purely for the sake of atmosphere and environmental detailing, so if you're hunting for secrets - these aren't really going to lead you anywhere, you should look for other clues. Apologies for the confusion.

    56 downloads

       (4 reviews)

    Submitted

  19. just play the damn wad

    You got dropped off at a space station in order to eliminate the menace that is hell. Just kidding, some shit child made a shit wad.

    13 downloads

       (2 reviews)

    Submitted

  20. Merchant Map for Wrath of Cronos

    A Small map that contains a streetmerchant shop so you can gear up for the next map

    16 downloads

       (0 reviews)

    Submitted

  21. Oreo Cake Massacre

    Oreo Cake Massacre is a huge slaughter level that consist of mainly brown and white, resembling an Oreo cake. You will need a ZDoom-driven Doom engine to play the level (such as ZDoom, GZDoom, Zandronum, etc.). You will need a good video card because if not, you may not have a pleasurable experience playing the level. Textures used include sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex. If you do not like slaughter levels, this one is certainly not for you. Credit goes to Chris Balch for the Slaughterfest 2012 textures and the stuff that came with them and Daniel Jacobsson and Zachary Stephens for the music, which is from level 20 from Italo-Doom. Credit also goes to Okuplok for the inspiration as this level is based off of the level he designed. Demo of this level is found at: https://www.youtube.com/watch?v=3asGTqcNjJ0&t=16663s

    15 downloads

       (0 reviews)

    Submitted

  22. Ol' No Name

    4 levels for boom format using Darkening 2 textures

    23 downloads

       (3 reviews)

    Submitted

  23. No Turning Back

    No Turning Back is a single level wad that involves only going forward. There is no going back.

    9 downloads

       (0 reviews)

    Submitted

  24. NH666v2

    Two maps with no health.

    24 downloads

       (1 review)

    Submitted

  25. Counterattack

    Counterattack is a 7-map mini episode for Doom II. Each map was designed to be played from pistol-start; continuous play is fine but will make the play through much easier. This map set originally started out as a single map contribution to the Vinesauce map contest held in 2016 by Joel "Vargskelethor". The map in question (MAP02) was started on in early September, and finished on September 9th. Afterwards, I officially started the project on October 10th (shortly after finishing MAP04).

    My goal with this project was to exercise with the Doom II texture assets, and to create some maps for practice. All maps use stock Doom II textures (aside from skies and minor extras). The maps are medium-to-large in size and have many different paths that you can take. Replayability was a design goal I tried to aim for. Difficulty is somewhat middling, but should ramp up a bit towards the end.

    There is no way to exit to MAP31, so you will have to warp to it in order to play it. There is a secret exit in MAP31 that leads to MAP32, so have fun hunting for it!

    Note that MAP06 and MAP30 are not meant to be a part of the main campaign. MAP06 is for story purposes for ports that can't display the ending text. MAP30 is there as a way to keep the game from [potentially] crashing because I replaced some of the IoS things in the DEHACKED (its also a dumb in-joke).

    Also note that you shouldn't use jumping or crouching in these maps. It has been disabled in ZDoom, but some ports will still allow it. If you do use jumping or crouching, you may break the maps. Mouselook is ok but it may make certain secret triggers easier than intended.

    Note for PrBoom+ users: Use complevel 9

    1771 downloads

       (34 reviews)

    Submitted

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  • File Reviews

    • By MuratMikal · Posted
      Surprisingly, a good megawad!   I didn't care much for maps 1, 2, 3, 25 and 30 because those need jump for progression. All the other maps are nicely crafted and balanced, being difficult on UV but always fair.    
    • By Walter confetti · Posted
      Old school classic of mine, i remember playing this map back in the days where the only to play doom maps are buying (or having them as a gift) shovelware CDs or have some luck to find some PC magazines that sells CDs with some Doom maps included, in this case PC Gamer or The Games Machine (an italian videogame magazine) and this in the age of Duke Nukem 3D / Quake era, a pretty hard task as you probably imagine! After this little premise, this map is... pretty cool as i remembered it. Maybe too easier now than the old days, it is also one of the few map that use a darker variant of WFALLx texture, a thing that in that times was really, really unique. It reminds of a easy map from TNT. The mine tunnels are actually way too squarish and the monsters aren't that hard. But layout is pretty fluid and map is pretty fun to play...
    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
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