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183 files

  1. Exomoon Megawad

    Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3.

    2948 downloads

       (5 reviews)

    Submitted

  2. MAYhem 2018 - Purple Edition!

    20 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use.

    713 downloads

       (3 reviews)

    Submitted

  3. MAYhem 2018 - Orange Edition!

    22 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use.

    592 downloads

       (3 reviews)

    Submitted

  4. The Boggy Region

    You visit the Nuclear Science town Dubna...

    93 downloads

       (0 reviews)

    Submitted

  5. 1-Hour Speedmapping 2018

    Sometimes, the urge to map comes in small moments where you want to challenge yourself to make something in a short amount of time.

    This is the first in what may be a series of compilations of 1-hour speedmaps.

    Maps must be built within a 1 hour time period. You can do testing and bug-fixing after the 1 hour period. The map must be in a playable state and have an exit. Boom and limit-removing (complevel 2+9) format maps allowed.

    145 downloads

       (1 review)

    Submitted

  6. Struggle - Antaresian Legacy

    Struggle - Antaresian Legacy is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check out the info below, before you play this one. Thanks, and have fun. :)

    [IMPORTANT] This wad uses heavily modified DeHacked patch. So it is recommended not to use other custom gameplay patches.

    P.S.: Par time is based on UV-MAX, not UV-Speed

    P.P.S. Please try STRG_M28.wad file, if you're having a framerate issue with MAP28.

    353 downloads

       (10 reviews)

    Submitted

  7. Slaughterfest 3

    A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start.

    4258 downloads

       (6 reviews)

    Submitted

  8. Team Rocket: Blasting Off at the Speed of Mapping

    TEAM ROCKET comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together endured a 20-hour speedmapping livestream. Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeers recuperate. We bring you 34 maps, all made within less than a day, shaped by you, our viewers.

    588 downloads

       (6 reviews)

    Submitted

  9. Confinement 256: The Mystery of Scrapped Concepts

    This is all of the unimplemented ideas and unfinished maps I made for the original Confinement 256 completed and refined to be playable and prboom-plus compatible, one year later.

    72 downloads

       (0 reviews)

    Submitted

  10. Elmlea Single

    16 (+1 ending) maps created by Pinchy based on funny meme ideas

    125 downloads

       (3 reviews)

    Submitted

  11. Plutonia 4 - Back to your hole

    When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.

    910 downloads

       (12 reviews)

    Submitted

  12. Doomworld Mega Project 2017

    310 downloads

       (4 reviews)

    Submitted

  13. Super MAYhem 17 (v1.0)

    Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.

    3165 downloads

       (10 reviews)

    Submitted

  14. The Revenant Problem

    There is a runaway Revenant barreling down the teleporter track. Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the nearby STARTAN2 viewing chamber next to a switch. If you press this switch, the Revenant will change to a different teleporter. However, you notice that there is one Imp trapped within explosive barrels at this side teleporter's destination. You have two options:

    1. Do nothing, and the Revenant fires a rocket which explodes the barrels, killing the five Imps at the main teleporter.

    2. Push the switch, diverting the Revenant onto the side teleporter where it will kill one Imp.

    Which is the most ethical choice?

    15157 downloads

       (19 reviews)

    Submitted

  15. Confinement Community Project

    The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.

    306 downloads

       (5 reviews)

    Submitted

  16. I Hate My Neighbors

    It's been one of those days when you were chilling

    190 downloads

       (3 reviews)

    Submitted

  17. Dark Encounters

    "I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much for parades, so I slipped back into my role as a good-ole space marine. I argued for a time about the potential for another invasion. Like before, they said their "new" technology would handle any threat. Yeah...sure it will... I...knew...they...would...come...back..." ***Please see text file for gameplay information.***

    In This Wad... No jumping, mouse-look encouraged. Gameplay is in the style of the original Doom 2. Difficulty is slightly harder than Doom2 with encounters of varying difficulty thrown in through-out the maps. Survival will require accuracy, agility, ammo management, spacial awareness, and the following...

    ****On Hurt Me Plenty**** Employ at least ONE of these approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. 1.Find the secrets (most are not hard to find)...or 2.Explore the entire map...or 3.Use the berserk/chainsaw on targets of opportunity (my personal favorite). ****On Ultra Violence**** Employ at least TWO of the above approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. ****On Pistol Start**** Employ ALL THREE of the above approaches to avoid running out of ammo.

    For best effect use dynamic lights, but sector lighting is implemented for better performance.

    1167 downloads

       (9 reviews)

    Submitted

  18. Hellebarde

    Hellebarde is a 32-Level Megawad with small/medium Maps created for gzdoom. It features classic Gameplay with intense Boss Fights in well detailed Levels.

    348 downloads

       (6 reviews)

    Submitted

  19. Pigeon Speedmapping Session 1 -- Operation Health

    The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:

    1) Incorporate a graveyard and/or underground crypt of some kind. 2) Make good use of lite-amp goggles. 3) Only zombies, skeletons, spiders, and ghosts (zombies, spectres, lost souls, revenants, arachnotrons, and spidermasterminds). Bonus Theme) Lots of green ectoplasm (nukage).

    Only one theme needed to be used.

    Maps were created on 10/7/17, during two separate sessions throughout the day.

    375 downloads

       (8 reviews)

    Submitted

  20. Experiencing Nirvana

    32 maps designed for PrBoom+ complevel 9

    705 downloads

       (18 reviews)

    Submitted

  21. Short map for short people

    103 downloads

       (3 reviews)

    Submitted

  22. Doom 2 Redux

    Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. With each level having a continuous flow, and a new but old look.

    1557 downloads

       (7 reviews)

    Submitted

  23. Confinement 256

    This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

    The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

    I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

    The Doom community's 39 map submissions are bundled with my original 22 map campaign.

    895 downloads

       (3 reviews)

    Submitted

  24. MAYhem 2016 (v1.0)

    A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.

    The Maplist:

    01 - Xsshsss Zsss by Tarnsman

    02 - Will o' the Wastes by Alfonzo & Tarnsman

    03 - Steel Coffin by Angry Saint

    04 - Affinity by Jimmy

    05 - Vaalbara Reborn by Argent Agent

    06 - Ziggurat Mayhem by Urthar

    07 - Darkvault by Pinchy

    08 - Lodi Eno Rebmun Si Ocin by Tarnsman

    09 - Blood From a Stone by Benjogami

    10 - Piston Hurricane by Pinchy

    11 - Quaker Plumbing Inc. by Breezeep

    12 - Kepler Communications by Argent Agent

    13 - Cybercrusher by Alter

    14 - Ancient Den by an_mutt

    15 - Klockwerk by Paul Corfiatis

    16 - Galactic Decay by A.Gamma

    17 - Grievance by Dragonfly

    18 - Maria by Ribbiks

    19 - Seasons in the Abyss by Remmirath & Marcaek

    20 - The Performance by Alfonzo

    31 - In Death, is Life by Rayzik

    206 downloads

       (2 reviews)

    Updated

  25. Temple of the Lizard Men 4

    **PLEASE READ THE MANUAL BEFORE PLAYING** The fourth intallment of the Temple of the Lizard Men series. This is a 36 map wad with many new features including a fork-in-the-road map progression system, a weapon upgrade system, and key-bound inventory items for quick use. Further information is within the manual.

    390 downloads

       (2 reviews)

    Submitted

  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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