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183 files

  1. Exomoon Megawad

    Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3.

    4060 downloads

       (5 reviews)

    Submitted

  2. MAYhem 2018 - Purple Edition!

    20 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use.

    871 downloads

       (3 reviews)

    Submitted

  3. MAYhem 2018 - Orange Edition!

    22 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use.

    738 downloads

       (3 reviews)

    Submitted

  4. The Boggy Region

    You visit the Nuclear Science town Dubna...

    111 downloads

       (0 reviews)

    Submitted

  5. 1-Hour Speedmapping 2018

    Sometimes, the urge to map comes in small moments where you want to challenge yourself to make something in a short amount of time.

    This is the first in what may be a series of compilations of 1-hour speedmaps.

    Maps must be built within a 1 hour time period. You can do testing and bug-fixing after the 1 hour period. The map must be in a playable state and have an exit. Boom and limit-removing (complevel 2+9) format maps allowed.

    161 downloads

       (1 review)

    Submitted

  6. Struggle - Antaresian Legacy

    Struggle - Antaresian Legacy is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check out the info below, before you play this one. Thanks, and have fun. :)

    [IMPORTANT] This wad uses heavily modified DeHacked patch. So it is recommended not to use other custom gameplay patches.

    P.S.: Par time is based on UV-MAX, not UV-Speed

    P.P.S. Please try STRG_M28.wad file, if you're having a framerate issue with MAP28.

    424 downloads

       (11 reviews)

    Submitted

  7. Slaughterfest 3

    A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start.

    4501 downloads

       (6 reviews)

    Submitted

  8. Team Rocket: Blasting Off at the Speed of Mapping

    TEAM ROCKET comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together endured a 20-hour speedmapping livestream. Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeers recuperate. We bring you 34 maps, all made within less than a day, shaped by you, our viewers.

    634 downloads

       (6 reviews)

    Submitted

  9. Confinement 256: The Mystery of Scrapped Concepts

    This is all of the unimplemented ideas and unfinished maps I made for the original Confinement 256 completed and refined to be playable and prboom-plus compatible, one year later.

    76 downloads

       (0 reviews)

    Submitted

  10. Elmlea Single

    16 (+1 ending) maps created by Pinchy based on funny meme ideas

    133 downloads

       (2 reviews)

    Submitted

  11. Plutonia 4 - Back to your hole

    When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.

    1039 downloads

       (12 reviews)

    Submitted

  12. Doomworld Mega Project 2017

    329 downloads

       (4 reviews)

    Submitted

  13. Super MAYhem 17 (v1.0)

    Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.

    4100 downloads

       (10 reviews)

    Submitted

  14. The Revenant Problem

    There is a runaway Revenant barreling down the teleporter track. Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the nearby STARTAN2 viewing chamber next to a switch. If you press this switch, the Revenant will change to a different teleporter. However, you notice that there is one Imp trapped within explosive barrels at this side teleporter's destination. You have two options:

    1. Do nothing, and the Revenant fires a rocket which explodes the barrels, killing the five Imps at the main teleporter.

    2. Push the switch, diverting the Revenant onto the side teleporter where it will kill one Imp.

    Which is the most ethical choice?

    18459 downloads

       (20 reviews)

    Submitted

  15. Confinement Community Project

    The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.

    342 downloads

       (5 reviews)

    Submitted

  16. I Hate My Neighbors

    It's been one of those days when you were chilling

    309 downloads

       (3 reviews)

    Submitted

  17. Dark Encounters

    "I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much for parades, so I slipped back into my role as a good-ole space marine. I argued for a time about the potential for another invasion. Like before, they said their "new" technology would handle any threat. Yeah...sure it will... I...knew...they...would...come...back..." ***Please see text file for gameplay information.***

    In This Wad... No jumping, mouse-look encouraged. Gameplay is in the style of the original Doom 2. Difficulty is slightly harder than Doom2 with encounters of varying difficulty thrown in through-out the maps. Survival will require accuracy, agility, ammo management, spacial awareness, and the following...

    ****On Hurt Me Plenty**** Employ at least ONE of these approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. 1.Find the secrets (most are not hard to find)...or 2.Explore the entire map...or 3.Use the berserk/chainsaw on targets of opportunity (my personal favorite). ****On Ultra Violence**** Employ at least TWO of the above approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. ****On Pistol Start**** Employ ALL THREE of the above approaches to avoid running out of ammo.

    For best effect use dynamic lights, but sector lighting is implemented for better performance.

    1339 downloads

       (9 reviews)

    Submitted

  18. Hellebarde

    Hellebarde is a 32-Level Megawad with small/medium Maps created for gzdoom. It features classic Gameplay with intense Boss Fights in well detailed Levels.

    461 downloads

       (6 reviews)

    Submitted

  19. Pigeon Speedmapping Session 1 -- Operation Health

    The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:

    1) Incorporate a graveyard and/or underground crypt of some kind. 2) Make good use of lite-amp goggles. 3) Only zombies, skeletons, spiders, and ghosts (zombies, spectres, lost souls, revenants, arachnotrons, and spidermasterminds). Bonus Theme) Lots of green ectoplasm (nukage).

    Only one theme needed to be used.

    Maps were created on 10/7/17, during two separate sessions throughout the day.

    427 downloads

       (8 reviews)

    Submitted

  20. Experiencing Nirvana

    32 maps designed for PrBoom+ complevel 9

    859 downloads

       (18 reviews)

    Submitted

  21. Short map for short people

    117 downloads

       (3 reviews)

    Submitted

  22. Doom 2 Redux

    Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. With each level having a continuous flow, and a new but old look.

    2019 downloads

       (8 reviews)

    Submitted

  23. Confinement 256

    This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

    The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

    I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

    The Doom community's 39 map submissions are bundled with my original 22 map campaign.

    966 downloads

       (2 reviews)

    Submitted

  24. MAYhem 2016 (v1.0)

    A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.

    The Maplist:

    01 - Xsshsss Zsss by Tarnsman

    02 - Will o' the Wastes by Alfonzo & Tarnsman

    03 - Steel Coffin by Angry Saint

    04 - Affinity by Jimmy

    05 - Vaalbara Reborn by Argent Agent

    06 - Ziggurat Mayhem by Urthar

    07 - Darkvault by Pinchy

    08 - Lodi Eno Rebmun Si Ocin by Tarnsman

    09 - Blood From a Stone by Benjogami

    10 - Piston Hurricane by Pinchy

    11 - Quaker Plumbing Inc. by Breezeep

    12 - Kepler Communications by Argent Agent

    13 - Cybercrusher by Alter

    14 - Ancient Den by an_mutt

    15 - Klockwerk by Paul Corfiatis

    16 - Galactic Decay by A.Gamma

    17 - Grievance by Dragonfly

    18 - Maria by Ribbiks

    19 - Seasons in the Abyss by Remmirath & Marcaek

    20 - The Performance by Alfonzo

    31 - In Death, is Life by Rayzik

    217 downloads

       (2 reviews)

    Updated

  25. Temple of the Lizard Men 4

    **PLEASE READ THE MANUAL BEFORE PLAYING** The fourth intallment of the Temple of the Lizard Men series. This is a 36 map wad with many new features including a fork-in-the-road map progression system, a weapon upgrade system, and key-bound inventory items for quick use. Further information is within the manual.

    431 downloads

       (2 reviews)

    Submitted

  • File Reviews

    • By Woolie Wool · Posted
      Did you like doom2.wad? This is like doom2.wad, only harder. In that respect, D2TWID succeeds quite handily.   That said, I find the maps are good in pretty much inverse proportion to how "experimental" they are, "experimental" being a euphemism for "forget everything the community has learned since 1994 on what makes maps fun to play" or "relive Sandy Petersen's worst ideas". There are many great maps like 3, 6, 11, 13, 15, 18, 23, and 29 that have either fast, fluid combat, rewarding exploration, or both, interspersed with "experimental" maps like 5, 9, 10, 19, 24, and 28 that "experiment" with every possible way to annoy and frustrate the player--mandatory treks across damaging floors sans radsuit, health-tax teleports into crowds of enemies at close range, irritating teleport puzzles, heinous Pain Elemental spam encounters (the entire wad could be treated as a course in how not to use Pain Elementals), awkward platforming, hideous texture combinations. Overall this map has more highs than lows but the lows can get really, really low.
    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
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