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megawads

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179 files

  1. Struggle - Antaresian Legacy

    Struggle - Antaresian Legacy is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check out the info below, before you play this one. Thanks, and have fun. :)

    [IMPORTANT] This wad uses heavily modified DeHacked patch. So it is recommended not to use other custom gameplay patches.

    P.S.: Par time is based on UV-MAX, not UV-Speed

    P.P.S. Please try STRG_M28.wad file, if you're having a framerate issue with MAP28.

    25 downloads

       (1 review)

    Submitted

  2. Slaughterfest 3

    A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start.

    278 downloads

       (5 reviews)

    Submitted

  3. Team Rocket: Blasting Off at the Speed of Mapping

    TEAM ROCKET comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together endured a 20-hour speedmapping livestream. Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeers recuperate. We bring you 34 maps, all made within less than a day, shaped by you, our viewers.

    180 downloads

       (5 reviews)

    Submitted

  4. Confinement 256: The Mystery of Scrapped Concepts

    This is all of the unimplemented ideas and unfinished maps I made for the original Confinement 256 completed and refined to be playable and prboom-plus compatible, one year later.

    17 downloads

       (0 reviews)

    Submitted

  5. Elmlea Single

    16 (+1 ending) maps created by Pinchy based on funny meme ideas

    41 downloads

       (3 reviews)

    Submitted

  6. Plutonia 4 - Back to your hole

    When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.

    269 downloads

       (12 reviews)

    Submitted

  7. Doomworld Mega Project 2017

    128 downloads

       (2 reviews)

    Submitted

  8. Super MAYhem 17 (v1.0)

    Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.

    412 downloads

       (8 reviews)

    Submitted

  9. The Revenant Problem

    There is a runaway Revenant barreling down the teleporter track. Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the nearby STARTAN2 viewing chamber next to a switch. If you press this switch, the Revenant will change to a different teleporter. However, you notice that there is one Imp trapped within explosive barrels at this side teleporter's destination. You have two options:

    1. Do nothing, and the Revenant fires a rocket which explodes the barrels, killing the five Imps at the main teleporter.

    2. Push the switch, diverting the Revenant onto the side teleporter where it will kill one Imp.

    Which is the most ethical choice?

    1960 downloads

       (9 reviews)

    Submitted

  10. Confinement Community Project

    The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.

    65 downloads

       (3 reviews)

    Submitted

  11. I Hate My Neighbors

    It's been one of those days when you were chilling

    58 downloads

       (2 reviews)

    Submitted

  12. Dark Encounters

    "I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much for parades, so I slipped back into my role as a good-ole space marine. I argued for a time about the potential for another invasion. Like before, they said their "new" technology would handle any threat. Yeah...sure it will... I...knew...they...would...come...back..." ***Please see text file for gameplay information.***

    In This Wad... No jumping, mouse-look encouraged. Gameplay is in the style of the original Doom 2. Difficulty is slightly harder than Doom2 with encounters of varying difficulty thrown in through-out the maps. Survival will require accuracy, agility, ammo management, spacial awareness, and the following...

    ****On Hurt Me Plenty**** Employ at least ONE of these approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. 1.Find the secrets (most are not hard to find)...or 2.Explore the entire map...or 3.Use the berserk/chainsaw on targets of opportunity (my personal favorite). ****On Ultra Violence**** Employ at least TWO of the above approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. ****On Pistol Start**** Employ ALL THREE of the above approaches to avoid running out of ammo.

    For best effect use dynamic lights, but sector lighting is implemented for better performance.

    350 downloads

       (6 reviews)

    Submitted

  13. Hellebarde

    Hellebarde is a 32-Level Megawad with small/medium Maps created for gzdoom. It features classic Gameplay with intense Boss Fights in well detailed Levels.

    81 downloads

       (5 reviews)

    Submitted

  14. Pigeon Speedmapping Session 1 -- Operation Health

    The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:

    1) Incorporate a graveyard and/or underground crypt of some kind. 2) Make good use of lite-amp goggles. 3) Only zombies, skeletons, spiders, and ghosts (zombies, spectres, lost souls, revenants, arachnotrons, and spidermasterminds). Bonus Theme) Lots of green ectoplasm (nukage).

    Only one theme needed to be used.

    Maps were created on 10/7/17, during two separate sessions throughout the day.

    109 downloads

       (7 reviews)

    Submitted

  15. Experiencing Nirvana

    32 maps designed for PrBoom+ complevel 9

    188 downloads

       (14 reviews)

    Submitted

  16. Short map for short people

    24 downloads

       (1 review)

    Submitted

  17. Doom 2 Redux

    Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. With each level having a continuous flow, and a new but old look.

    207 downloads

       (7 reviews)

    Submitted

  18. Plutonia 3 - Going to Surface

    After Gatekeeper died the marine stays at hell, trying to go to surface but changes his mind. 32 map-megawad

    402 downloads

       (23 reviews)

    Submitted

  19. Confinement 256

    This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

    The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

    I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

    The Doom community's 39 map submissions are bundled with my original 22 map campaign.

    300 downloads

       (3 reviews)

    Submitted

  20. MAYhem 2016 (v1.0)

    A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered for playability in survival servers\continuous play. Uses the Quake 1 and Darkening E2 Textures.

    The Maplist:

    01 - Xsshsss Zsss by Tarnsman

    02 - Will o' the Wastes by Alfonzo & Tarnsman

    03 - Steel Coffin by Angry Saint

    04 - Affinity by Jimmy

    05 - Vaalbara Reborn by Argent Agent

    06 - Ziggurat Mayhem by Urthar

    07 - Darkvault by Pinchy

    08 - Lodi Eno Rebmun Si Ocin by Tarnsman

    09 - Blood From a Stone by Benjogami

    10 - Piston Hurricane by Pinchy

    11 - Quaker Plumbing Inc. by Breezeep

    12 - Kepler Communications by Argent Agent

    13 - Cybercrusher by Alter

    14 - Ancient Den by an_mutt

    15 - Klockwerk by Paul Corfiatis

    16 - Galactic Decay by A.Gamma

    17 - Grievance by Dragonfly

    18 - Maria by Ribbiks

    19 - Seasons in the Abyss by Remmirath & Marcaek

    20 - The Performance by Alfonzo

    31 - In Death, is Life by Rayzik

    121 downloads

       (2 reviews)

    Updated

  21. Temple of the Lizard Men 4

    **PLEASE READ THE MANUAL BEFORE PLAYING** The fourth intallment of the Temple of the Lizard Men series. This is a 36 map wad with many new features including a fork-in-the-road map progression system, a weapon upgrade system, and key-bound inventory items for quick use. Further information is within the manual.

    46 downloads

       (1 review)

    Submitted

  22. Tarakannik 3

    72 downloads

       (2 reviews)

    Submitted

  23. Doomworld Mega Project 2016

    A megawad with 50 maps.

    379 downloads

       (5 reviews)

    Submitted

  24. Moonblood

    Moonblood is a megawad (32 levels) for Doom 2. The Project has started with remastering the levels from my first wad, Eclipse, but the changes became quite big and I decided to turn it into Moonblood (it was initially called Revclipse, then after Reclipse). The levels were most inspired by early Scythe 1 levels, Jenesis, Mano Laikas and DTWID series.

    1529 downloads

       (17 reviews)

    Submitted

  25. The Joy of Mapping #3 - MANDATORY JOY

    This was a livestreamed communal mapping session that took place on January 28th, 2017, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.

    The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

    Map Listing: MAP01: First Map - Polyducks MAP02: Battle Tendency - DrPyspy MAP03: Cart Before The Horse - Anonymous MAP04: Infestation Station - Gutawer MAP05: Sewer Or Later - A2Rob MAP06: Capricious Cavern - Baratus MAP07: WaterWorld - DukeWooze MAP08: THE IMPS, OH GOD - DoomTheRobot MAP09: Techno Keep - Mystyc Cheez MAP10: Phobos Micro Computer Lab - kevansevans MAP11: Lost Stock Holding Station - walter confalonieri MAP12: Fortress of Blood - Dalvi Dandy MAP13: Dandy and Sandy - vbob MAP14: Sand Wedge - Pinchy MAP15: Subterranean Headaches - Breezeep MAP16: Slimy Nook - Alfonzo MAP17: Midal - SAraisVanu MAP18: Library of Horrors - rdwpa MAP19: Vacant - AD_79 MAP20: Mountain Base Atlas - DooM_RO MAP21: Funked Up - Fonze MAP22: Embers - ZZYZX MAP23: Oasis2 - Jimmy

    Music Listing: MAP01: "Why Settle For Colonel?" by yakfak MAP02: MIDI of "Faint" by Linkin Park MAP03: "Countdown to Death" by Robert Prince MAP04: "Time Trax (Gen) Stages 2, 5, 7" by Tim Follin MAP05: "Depth Charge" by stewboy MAP06: "CAVE1.MID" from Gubble 2 OST by Seppo Hurme MAP07: "They're Going To Get You" by Robert Prince MAP08: "Goin' Down The Fast Way" by Lee Jackson MAP09: "Into Sandy's City" by Robert Prince MAP10: "The Demon's Dead" by Robert Prince MAP11: D_DEAD from heroes2.wad MAP12: MIDI from alpha version of Blood, by Daniel Bernstein MAP13: "Shawn's Got The Shotgun" by Robert Prince MAP14: "Planet of the Assholes" by Jimmy MAP15: "King Roo" by Alfonzo MAP16: "kocking on, clocking off" by jmickle66666666 MAP18: "Cyanide Downpour" by Jimmy MAP19: "Reach Within" by Jimmy MAP20: "Parhelion" by Jimmy MAP21: MIDI of "Funked Up" by Overdrive MAP22: "Ravi Vallis" from Chaser OST by Juraj Karkus and Lubomir Ruttkay MAP23: MIDI of "Crush" by Pendulum

    80 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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