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183 files

  1. 1-Hour Speedmapping 2018

    Sometimes, the urge to map comes in small moments where you want to challenge yourself to make something in a short amount of time.

    This is the first in what may be a series of compilations of 1-hour speedmaps.

    Maps must be built within a 1 hour time period. You can do testing and bug-fixing after the 1 hour period. The map must be in a playable state and have an exit. Boom and limit-removing (complevel 2+9) format maps allowed.

    170 downloads

       (1 review)

    Submitted

  2. Good Morining Phobos

    Good Morning Phobos is a brand new megawad that captures some of the old school and new school levels,created mostly by me,hope you enjoy this exciting experience

    1239 downloads

       (8 reviews)

    Submitted

  3. Valiant: Vaccinated Edition

    This edition of Valiant strips out all of the MBF DeHackEd work from the original release, which means this version is compatible with gameplay mods!

    If you really disliked the additional monsters and weapons in Valiant, you could also play this version as an alternative, since none of that content is present. Have fun! It's probably going to be a bit easy, though.

    1954 downloads

       (35 reviews)

    Submitted

  4. MAYhem 2018 - Orange Edition!

    22 maps made in the month of May, with an epilogue bolted on to stop the player going into the stock maps. The theme of this year's MAYhem was a slew of new enemies introduced into the roster for mappers to use.

    794 downloads

       (3 reviews)

    Submitted

  5. Resurgence (final version)

    Resurgence is a 32 maps megawad project, an upgrade from the unfinished Surge project. The maps are similar to Speed of Doom, ranging from Scythe/Plutonia-like maps to Speed of Doom to Resurgence-unique. The difficulty is considerably less in places but there are several challenging maps to plow through with the occasional slaughtermaps. (For those who don't like slaughter, avoid Map11,25,27,28,30) Sizes vary greatly (for the sake of variety), ranging from quick paced maps lasting 5 minutes to a long grind that could last even an hour. The project took about a year to complete. Surge was originally a month, and Resurgence took 7 months of non-stop work, 5 months hiatus and then a month of intensive sessions. The Surge maps that has not been heavily modified are Map05,13,14. Although not everyone will like all maps, hopefully this megawad offers several things that can be appreciated and also offers fun and challenges (I am looking at you demo-recording speed- runners...).

    533 downloads

       (92 reviews)

    Submitted

  6. The DOOM Tribute Project

    This is a re-interpretation of the original DOOM & DOOM II levels. It pretty much is a retelling of the DOOM story in a more up-to-date format. This wad contains 34 levels and it is an attempt to recreate the original DOOM maps while still keeping the classic DOOM experience.This wad includes cut-scenes (that are skipable), smooth DOOM weapon animations, a couple of new weapons including the railgun with sniper scope, and a second pistol you can pick up and go Lara Croft on some demon scum. For the most part, it's a tribute to DOOM. Jumping and Crouching may be required. Any addons will be available on www.zdoom.org within the DOOM Tribute thread under the Project portion of the ZDoom forums.

    1016 downloads

       (36 reviews)

    Submitted

  7. Scythe 2. Version 2

    This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)

    2594 downloads

       (426 reviews)

    Submitted

  8. Valiant

    Valiant is a MBF megawad for Doom II featuring 32 new maps spanning 5 themed episodes. Each map is designed to be played from a pistol start, but some effort has been made to support continuous play as well.

    Additionally, Valiant includes a number of new monsters and weapons implemented through an extensive MBF format DeHackEd patch. As a result, Valiant is not compatible with gameplay mods, and can only be played in ports with full MBF DeHackEd support. At present, these include ZDoom, GZDoom, PrBoom-plus (complevel 11), and Eternity. Zandronum is also supported through DECORATE.

    1308 downloads

       (161 reviews)

    Submitted

  9. WOOO 3: Too Good For the Mappers Who Made It

    "Here it FINALLY is! The EXCITING (citation needed) CONCLUSION (please god) to the CRITICALLY PANNED WOOO series!

    In this EXCITING (citation needed) installment you will be forced into MULTIPLE MAPS on a quest to AVENGE A CLAYMATION demon guy (or some shit) with FULLY VOICED FMV CUTSCENES and STUNNING VISUALS that PUSH THE ENGINE TO ITS LIMIT (and you) as the GRIPPING STORY continues.

    Only YOU can save SOMEBODY by doing SOMETHING, I'm sure of it!"

    WOOO 3 is... Well, tries to be, a jokewad made by many people simply for the sake of making things awful. Now this wasn't my original intention, but fuck my boring rules, who needs em?

    Anyway, this is for Doom 2 and the latest version of GZDoom (possibly Zandronum compatible as well?) and makes heavy use of GZDoom features so prepare your old hardware for a viking funeral.

    205 downloads

       (25 reviews)

    Submitted

  10. Dark Encounters

    "I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much for parades, so I slipped back into my role as a good-ole space marine. I argued for a time about the potential for another invasion. Like before, they said their "new" technology would handle any threat. Yeah...sure it will... I...knew...they...would...come...back..." ***Please see text file for gameplay information.***

    In This Wad... No jumping, mouse-look encouraged. Gameplay is in the style of the original Doom 2. Difficulty is slightly harder than Doom2 with encounters of varying difficulty thrown in through-out the maps. Survival will require accuracy, agility, ammo management, spacial awareness, and the following...

    ****On Hurt Me Plenty**** Employ at least ONE of these approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. 1.Find the secrets (most are not hard to find)...or 2.Explore the entire map...or 3.Use the berserk/chainsaw on targets of opportunity (my personal favorite). ****On Ultra Violence**** Employ at least TWO of the above approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. ****On Pistol Start**** Employ ALL THREE of the above approaches to avoid running out of ammo.

    For best effect use dynamic lights, but sector lighting is implemented for better performance.

    1408 downloads

       (9 reviews)

    Submitted

  11. Going Down

    Something sinister is lurking in UAC headquarters. Grab your gun, head to the roof and shoot your way down through the building to get to the bottom of the mystery.

    This is a 32 map Doom 2 megawad - boom format, complevel 9. Each map is a floor, each floor has a lift, each lift needs a key. You'll work it out I'm sure, just keep going down.

    These are small, fairly hard maps with high body-counts, and gameplay I would describe as 'chaotic-evil'. The music tracks are my own compositions which you may use with appropriate credits, here is a track list:

    map 01, 29 - 'Somebody set up us the bomb'
    map 02, 30, 31 - 'Zombie goes shopping'
    map 03 - 'The haunted supermarket'
    map 04, 15 - 'Running from the jazz robots'
    map 05, 13, 23 - 'The haunted aquarium'
    map 06, 22 - 'Lost in zombie cyberspace'
    map 07, 20 - 'Mega robo-clown boss battle'
    map 08, 14 - 'The haunted waiting room'
    map 09, 17 - 'The haunted skeleton factory'
    map 10, 27, 32 - 'Robo-zombie mecha-brain boss battle'
    map 11, 21 - 'Zombie maggots in the flesh cathedral'
    map 12, 24 - 'Chased by dancing skeletons'
    map 16, 28 - 'Wedding march for the princess of death'
    map 18, 25 - 'Hiding from the robo-zombies'
    map 19, 26 - 'Attack of the spider-clowns'
    title screen - 'Going Down'
    lift muzak - 'Descent of Death'

    2019 downloads

       (206 reviews)

    Submitted

  12. ZDoom Community Map Project II

    As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits.

    196 downloads

       (57 reviews)

    Submitted

  13. 32in24-14: How the Hamburglar Stole Christmas

    "...It was the pinnacle of burgerdom. Finally, the long summer's study in Aberdonian cuisine and bovine mating rituals had yielded of a supple, juicy tower clad with buns too good to slap and the fattest sow the YEDS had ever sewn. The chief engineer-turned-overlord of foodstuffs, Percival Mechacook, deemed it necessary to awaken Shaitoken from his long winter's slumber to celebrate this yuletide achievement. Together, they would drive the Yeoman Engineers of Software and Design into a golden age of quality dining and unencumbered festivity. Christmas would take on a whole new meaning, and this time there would be no mistakes...

    The burger was transported cross-country with 48 (respectably delicious) dummy-meals for protection. It was these meals that prevented the dreaded Hamburglar from eating everything in the back of the truck, his gristly whiskers lapping up the meat with fevered relish. Instead, the disgusting tramp of a man was only able to consume a whole 7 of the burgers before his stomach gave way and he was forced to ship the rest of them to his top secret Threecock Christmas Facilities for quality assessment.

    One of these facilities now houses The Prize... but how long before it goes bad, or is eaten by the Hamburglar? Will this meaty masterstroke be the saviour of Christmas, or its ultimate undoing?"

    ...

    And the Hamburglar puzzled, till his puzzler was sore Then thought of a thing that he hadn't before! "Maybe Christmas," he thought, "doesn't come from McDonalds." "Maybe Christmas... perhaps... cannot be robbled!" And what happened then? Well... in Doomworld they say, That the Hamburglars hidden penis grew three sizes that day!

    And then he was arrested for lewd conduct with Joe-Ilya in the men's room of a McDonalds. The Yeoman Engineers and Designers of Software carried out the arrest and swiftly carried out a military tribunal. Hampton C. Burglar was found guilty of billions of counts of burger larceny and poorly concealing his penis in the titlepic and sentenced to death by firing squad.

    220 downloads

       (40 reviews)

    Submitted

  14. Newgothic Movement 2

    Slaughter. Fun slaughter. With music. Enjoy.

    1691 downloads

       (25 reviews)

    Submitted

  15. Ancient Aliens

    Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports.

    Go on a journey to discover the truth about the enigmatic origins of human civilization...

    I'm not saying it was aliens, but... the truth is out there.

    2215 downloads

       (121 reviews)

    Submitted

  16. The Joy of Mapping #3 - MANDATORY JOY

    This was a livestreamed communal mapping session that took place on January 28th, 2017, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.

    The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

    Map Listing: MAP01: First Map - Polyducks MAP02: Battle Tendency - DrPyspy MAP03: Cart Before The Horse - Anonymous MAP04: Infestation Station - Gutawer MAP05: Sewer Or Later - A2Rob MAP06: Capricious Cavern - Baratus MAP07: WaterWorld - DukeWooze MAP08: THE IMPS, OH GOD - DoomTheRobot MAP09: Techno Keep - Mystyc Cheez MAP10: Phobos Micro Computer Lab - kevansevans MAP11: Lost Stock Holding Station - walter confalonieri MAP12: Fortress of Blood - Dalvi Dandy MAP13: Dandy and Sandy - vbob MAP14: Sand Wedge - Pinchy MAP15: Subterranean Headaches - Breezeep MAP16: Slimy Nook - Alfonzo MAP17: Midal - SAraisVanu MAP18: Library of Horrors - rdwpa MAP19: Vacant - AD_79 MAP20: Mountain Base Atlas - DooM_RO MAP21: Funked Up - Fonze MAP22: Embers - ZZYZX MAP23: Oasis2 - Jimmy

    Music Listing: MAP01: "Why Settle For Colonel?" by yakfak MAP02: MIDI of "Faint" by Linkin Park MAP03: "Countdown to Death" by Robert Prince MAP04: "Time Trax (Gen) Stages 2, 5, 7" by Tim Follin MAP05: "Depth Charge" by stewboy MAP06: "CAVE1.MID" from Gubble 2 OST by Seppo Hurme MAP07: "They're Going To Get You" by Robert Prince MAP08: "Goin' Down The Fast Way" by Lee Jackson MAP09: "Into Sandy's City" by Robert Prince MAP10: "The Demon's Dead" by Robert Prince MAP11: D_DEAD from heroes2.wad MAP12: MIDI from alpha version of Blood, by Daniel Bernstein MAP13: "Shawn's Got The Shotgun" by Robert Prince MAP14: "Planet of the Assholes" by Jimmy MAP15: "King Roo" by Alfonzo MAP16: "kocking on, clocking off" by jmickle66666666 MAP18: "Cyanide Downpour" by Jimmy MAP19: "Reach Within" by Jimmy MAP20: "Parhelion" by Jimmy MAP21: MIDI of "Funked Up" by Overdrive MAP22: "Ravi Vallis" from Chaser OST by Juraj Karkus and Lubomir Ruttkay MAP23: MIDI of "Crush" by Pendulum

    161 downloads

       (2 reviews)

    Submitted

  17. Struggle - Antaresian Legacy

    Struggle - Antaresian Legacy is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check out the info below, before you play this one. Thanks, and have fun. :)

    [IMPORTANT] This wad uses heavily modified DeHacked patch. So it is recommended not to use other custom gameplay patches.

    P.S.: Par time is based on UV-MAX, not UV-Speed

    P.P.S. Please try STRG_M28.wad file, if you're having a framerate issue with MAP28.

    461 downloads

       (11 reviews)

    Submitted

  18. JENESIS

    The third and final part of my solo megawad. Part 3 of 'Jenesis' adds 12 extra maps to the first twenty (which have all also been modified for the better in some way or another) and replaces the final map, as its predecessor did.

    'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font.

    The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically.

    This is the megawad's final release. In total it has taken about one year and one month of hard mapping, bugtesting and procrastination to complete. :P

    656 downloads

       (117 reviews)

    Submitted

  19. Confinement Community Project

    The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.

    348 downloads

       (5 reviews)

    Submitted

  20. Japanese Community Project

    Japanese Community Project is a 32 level megawad made by Japanese Doomers.

    Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so Tatsurd-Cacocaco, a project leader, supported map's detail and port compatibility. We finally managed to complete 32 maps which are the same quality as modern maps.

    Japanese status HUD is included .If you load JPCP_HUD.wad with this wad, status bar in "Katakana" and "Kanji" can be used.

    We hope that you have a good time.

    1077 downloads

       (76 reviews)

    Submitted

  21. Temple of the Lizard Men 3

    The third intallment of the Temple of the Lizard Men series. This is a 32 map wad with many new features. Further information is within the manual. It is recommended that you READ THE MANUAL before playing. Story Below...

    536 downloads

       (52 reviews)

    Submitted

  22. Sunlust

    Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus we encourage most players to start off on HMP or lower.

    1377 downloads

       (237 reviews)

    Submitted

  23. DSV3-War

    32 tough levels that were inspired by Plutonia, Momento Mori and Icraus. The levels aren't super detailed like Darkening or Eternal but just as good as Doom and Doom 2's levels. This is the third and final installment of the Dsv series with better detail from my previous two wads. Like my previous work, I like to add new weapon graphics from Unreal, Quake2, and Blood to replace the boring ones. There are some deh modified stuff like the Big Brain (which takes more damage). There is also a new boss that replaces the SSwolf guy. The cheats are changed so no one will cheat. But the script.deh file can be opened by notepad to view the cheats.

    128 downloads

       (20 reviews)

    Submitted

  24. Community Chest 4

    The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment.

    Included in this package is the base resource WAD compiled for the project, which can be found in cc4-tex.zip. It may be a good starting point if you need a large, varied, and meticulously organized texture WAD for your project!

    397 downloads

       (127 reviews)

    Submitted

  25. Plutonia: Revisited Community Project

    32 community maps inspired by plutonia.

    550 downloads

       (72 reviews)

    Submitted

  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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