258 files
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Quadruple Threat
By Guest
A speedmap started on a whim and continued amongst friends. Hub and exit by "Super" Jamie Bainbridge, southern section by Eric "The Green Herring" Baker, eastern section by Jon "40oz" Vail, northern section by Joonas "Jodwin" Äijälä. Combined into one map and named by TGH.
25 downloads
Submitted
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RJSLOTH
By Guest
This is a rocket jumping wad designed for ZDaemon rocket jumping behaviour with default gravity and no air control.
MAP02 was originally made in November 2006, before the new superjump techniques were developed.
MAP06 was originally made in 2007 for Morrison's masterjumps.wad. The map was his idea and we each built our own sections. In the exit room there are teleporters that take you to each section of the map. The GATE3 teleporters take you to a section that Morrison built. The GATE2 teleporters take you to a section that I built. Morrison built the exit section and I built the starting section. In 2008 I did some updates to the map, like higher jumps and an intermission section with a cyberdemon after you complete each jumping section. Also, after you spend about 100 seconds in one section, it becomes easier (a floor lowers so you don't have to jump as high).
MAP10 was made in 2008 and is a modified version of MAP02. After the new superjump techniques were discovered, MAP02 became less difficult. So, I made every jump higher and added some stuff (including the plasma gun, but it's possible to max this map using only the rocket launcher). Morrison helped with some scripting.
26 downloads
Submitted
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Submitted
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Paradice
By Guest
This wad is a patchwork of many wad fragments and incompleted levels I did in the last 5 years. I gathered them all in this wad, connected the various parts, added monsters and ammo. It's very big and full of monsters.
32 downloads
Submitted
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Rangex's Entryway
By Guest
This is my second level - contains, among others, cyberdemons watching a movie, a ruined castle on a peninsula and a karst cave. Should be entertaining in a fairly innovative way, although it has a few challenging moments. Enemy infighting should be utilized as often as possible.
19 downloads
Submitted
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Random SP (Random Single Player)
By Guest
A set of 12 maps created by myself because I felt like creating some maps. There's a little story between chapters (3 in total) that vaguely describe what's going on although I didn't bother much with that. The maps also support deathmatch to a certain degree, but I don't recommend that you deathmatch on most of these levels.
25 downloads
Submitted
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Rangex's Pit
By Guest
This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fun I had with the Doom series some 15 years ago. Given my meagre experience with the editor, this level might perhaps be considered as a bit crude on detail and decor, but I believe that it contains some fairly ingenious elements notwithstanding - e.g., monsters acting as guard towers, surprising teleport ambushes and fighting fairly large troops of enemies from strategically placed vantage points. Enjoy the experience and let me know your impressions.
11 downloads
Submitted
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Phobus' Fragments of DAC 2009
By Guest
This is the two maps I submitted to DAC2009. MAP01 is a little filler type map with an interesting survival twist on gameplay, and MAP02 is my original, more christmas-y entry. Both maps offer a challenge in their own way and are made to old-school specifications. I decided to spruce them up a little with ZDoom and just make it play oldschool, much like The Mouth of Death in that respect. There's no story obviously and the maps are only vaguely connected but they play together nicely and MAP02 is not too different from a pistol-start. Music is from XMas Doom2 again for MAP01 and the credits screen. Also included in this text file is some extra info on each map, as a throwback to a grander idea that went with time.
15 downloads
Submitted
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Processing Bunker
By Guest
This is a relatively large level aimed at challenging gameplay but don't expect anything insane like Hell Revealed. Its dark, its tense but its beatable. Use your berserk whenever you can to save ammo and secrets should help you vastly. Watch your back because hit scan enemies are abundant in base levels and this is no exception. This map has been designed to overlap, with very little symmetry. Most of the layout was planned on paper... something I rarely do. So lock and load and clear out the haunted Processing Bunker before it clears you to a graveyard.
29 downloads
Submitted
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The Mouth of Death
By Guest
A three map mini-wad put together in 3 or 4 days over a few months. You start in hell, fighting from The Mouth of Death before plummeting to Earth and carrying on the fight through a small network of caves and a tech-base. Difficulty steps up a whole rung between each map, although supplies are plentiful enough to get past the challenges presented. Nothing huge or amazing, but a nice few maps to have a quick blast through. Jumping and crouching are turned off as they are un-needed, and this wad is pretty much an oldschool one.
14 downloads
Submitted
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Claws of the Enraged Beast
By Guest
Scars of the Wounded Prey just wasn't hard enough. So this wad outdoes it in every aspect. Jumping and crouching required. Choice of "Tough" and "Slaughter!" flavours. Picking Slaughter! will almost definitely get you owned at some point. Try with a friend, then you can dish out (and take) twice as much pain!
25 downloads
Submitted
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Peyote
By Guest
A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3D effects, and also some Boom features -translucent walls, deep water-. This map follows a similar style to my previous wad "Hachisch", but with a more solid theme, and some new textures.
20 downloads
Submitted
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Play When Bored 3
By Guest
One big long hallway of boring that leads into a central area. HOW'S MY MAPPING? 1-800-555-5555
13 downloads
Submitted
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Play When Bored 2
By Guest
I made this as a demonstration to a friend on my mapmaking process. Included are the screenshots I took of the map in doombuilder as I was developing it. The map actually came out much better than I expected.
21 downloads
Submitted
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Play When Bored
By Guest
I made this while bored. It has no real inspiration, just contructed a starting room and an exit room and created rooms to fit in between. It's nothing I'm very proud of, just something that plays pretty well.
13 downloads
Submitted
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rock and roll rebel radio against satan city
By Guest
two 1024 maps, sets in a city\duke mod. First map as been inspired from some old sp duke map i played some tme ago...
27 downloads
Submitted
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Tiny Pack 1: Tiny Chances of Survival
By Guest
This wad was made as an experiment to see if people would recognise my mapping if I used a different username (Wonoview - One of you, get it?). The answer was a resounding no, but the maps are ok. 5 tiny maps connected by theme, gameplay and a small story. The map set uses two difficulty modes, which are Easy and Tough. Pretty self-explantory how they work.
24 downloads
Submitted
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Virus Episode 1 "Shareware Demo Release"
By Guest
The purpose of this wad was to have something VERY different, and the texturing is a result of that and laziness (plus I once joked about the idea, and decided it might be worth actually trying). Simply put, this is my own little game, made for people to play on ZDoom.
43 downloads
Submitted
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E1M1: Reloaded
By Guest
It's Up To You Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.
I spent 4 weekends of doing nothing but smokeing cig after cig and working on this map. All the difficultys are there, the goal is to fight your way threw the base and down to the mine. It wont be easy though, become freinds with the enviroment and barrles and you should be fine ;)
44 downloads
Submitted
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Rivers Of Death
By Guest
At the beginning you fight some IMPs with a shotgun, then after a while you will come to a big area with many enemies. There you get the plasma gun to shoot the enemies back to hell again! Enjoy!
25 downloads
Submitted
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Remain 3
By Guest
This GZDoom megawad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format.
Basically it is in "zdoom in doom" format, but with some gzdoom features and DECORATE.
There are no scripts, detail is medium and jumps and crouches are not allowed for forcing you to feel Doom.
62 downloads
Submitted
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Peril Demo
By Guest
First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/
Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own.
General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack.
19 downloads
Submitted
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Coils of the Twisted Tale
By Guest
This wad takes a look at a load of old crap I can't release, sees what it likes and uses it to its own ends. Its also a rollercoaster ride through an awful lot of different themes and areas. The scary part is, this is also a highly planned out wad. Not a sequel to Scars of the Wounded Prey. The aim here was to take the fun of those innocent years back in the 90s, and put them into a more modern wad. Jumping and Crouching required. This map works as 10 levels in one (hence 9 different music tracks (two used twice)) and has thrown realism out of the window so gameplay works like it's meant to. If ammo gets short, it might be worth not killing the monsters that don't have to be, or using alternative methods to kill them if available.
26 downloads
Submitted
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Polyobject Fun
By Guest
Very small map with mad polyobjects. You have to avoid them or you'll get crushed. If you're smart, you'll understand quickly how to reach the exit.
35 downloads
Submitted
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Justice - Infernal Mechanics
By Guest
Pick up your holy sword, Justice, and run into the fray. You have a rocket launcher and a powerful, sweeping sword to battle your way through this fairly small and hectic level, battling against my monsters and the standard fare in something of a frantic foray into what might be part of something bigger one day. Your mission is to destroy the Heaven-Hell generator that will power thew dimensional gat the demons have created and then move on to your next destination.
31 downloads
Submitted