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23 files

  1. DOA.WAD

    This level was designed for another contest I was having with a friend. After I finished this level school started back and he didn't have enough time to finish his.... So I released mine. If you would like our last two wads you can find them at: ftp://cdrom.com/pub/idgames/levels/heretic My level is called ROBBIEH.ZIP and his is called HSKULL1.ZIP. Check them out. You can also get my wads from my new homepage: http://pulsar.cs.wku.edu/~draven/robbie.html

    4 downloads

       (1 review)

    Submitted

  2. Dozod's Deathmatch for Heretic "FINAL" VERSION

    Dozod DeathMatch may be one of the best DeathMatch WAD's available, but of course I am biased. The two Maps, Graphics, and Function are top of the line. This WAD is destined to become a classic and no Heretic player should be without. Fast pace, intensity, and a smart layout, and quality of screen image "artwork" went into dozod_ht.wad in attempts to decrease the likelihood of any optical poptitude due to long periods of eyeball to monitor contact. I also have available these same maps "levels" for doom][ and hexen... and perhaps I will need to spiffy it up for quake someday. Also if you wind up saying to yourself hey this wad could bring upon world peace and provide further progress to space flight for our future generations chances are that many others before you thought the same thing.

    9 downloads

       (0 reviews)

    Submitted

  3. Dark Dismal Megalithic Morass

    4 Deathmatch Levels for Heretic-version 1.3

    5 downloads

       (2 reviews)

    Submitted

  4. deathi.zip

    Heretic Deathmatch! E1M1 by Unknown Author!

    4 downloads

       (1 review)

    Submitted

  5. Elements

    Now you can play in this dmatch wad, where there isnt just one theme.... there are 4. I've combined all the basic elements into one wad: Water, Fire, Wind, and Earth. This is a first attempt wad, and it is actually very good!

    5 downloads

       (1 review)

    Submitted

  6. Frodo's WAD for DOOM2 and Heretic

    level 1/e1m1: Aztec Temple and Volcano on Island
    level 2/e1m2: Indoor Coliseum
    level 3/e1m3: Building

    All levels designed for CSUN D2/HTIC Tournament

    3 downloads

       (0 reviews)

    Submitted

  7. The Great (Symmetrical) Fountain

    3 downloads

       (0 reviews)

    Submitted

  8. dmatch.zip

    This WAD is for Heretic Episode 1
    It will work for Either DEATHMATCH or MULTIPLAY or Single play
    It is the first 8 levels of Episode 1
    Enjoy :)
    It's good for DEATHMATCH.....
    The levels 2 - 7 are not my originals but have been selected as good DEATHMATCH levels.... Level 1 is all mine.....

    4 downloads

       (0 reviews)

    Submitted

  9. Drop-in.wad

    Great Deathmatch wad 2-4 player. Fast run and shoot wad.

    5 downloads

       (1 review)

    Submitted

  10. Fadeaway

    This is my first Heretic wad.. It is a strickly Deathmatch level with a exit that is a pain to get to. It contains all the weapons of course. It starts you with a shield, an egg, and either a DragonClaw or a HellStaff with ammo. Then there is a teleporter into the main arena. The main arena contains lots of windows and not many places to hide. The music is also change to a song called HOEDOWN from the SoundBlaster AWE-32 Utils.

    4 downloads

       (0 reviews)

    Submitted

  11. e1m1-3.zip

    A collection of HERETIC WADS By Lou Garcia. They been all put in one Episode.

    4 downloads

       (0 reviews)

    Submitted

  12. Durk's Pit

    A small deathmatch level with a pit in the center where all weapons are located. Durkpit.wad has nomonsters. Durkpitm.wad has monsters.

    3 downloads

       (0 reviews)

    Submitted

  13. DETHKASM.WAD (Death Chasm)

    Original Deathmatch PWAD for Heretic (Registered)

    3 downloads

       (0 reviews)

    Submitted

  14. destruct.zip

    Heretic Deathmatch! E1M1 by Unknown Author!

    2 downloads

       (0 reviews)

    Submitted

  15. FORTLAV2.WAD (Fortress of Lava v2)

    Original Deathmatch PWAD for Heretic (Registered)

    3 downloads

       (0 reviews)

    Submitted

  16. foog.zip

    This is an Excellent Heretic Deathmatch wad -- You WONT be disapointed!

    4 downloads

       (0 reviews)

    Submitted

  17. It's the Final Deathmatch...

    A (we think) very fine Deathmatch Level for the cool Game named "Heretic" and we hope you enjoy to fight with any opponent !!!!

    4 downloads

       (0 reviews)

    Submitted

  18. Die Young

    FOR REGISTERED VERSION OF HERETIC ONLY!! A Haphazard collection of large and small rooms that should "kill" your evening. There are some monsters to eliminate, but the real action is your opponent. Some weapons are difficult to get and the FireMace is damn near impossible.

    4 downloads

       (0 reviews)

    Submitted

  19. Durk's Corridors

    A medium deathmatch level with five corridors. The weapons are accessed by a switch that is the same color as the room with the weapon in it. The outside corridors have teleports into the inner part of the level. Durkcrd.wad has nomonsters. Durkcrdm.wad has monsters.

    3 downloads

       (0 reviews)

    Submitted

  20. DeathMatch Chase

    An arena-type, symmetrical WAD with several secrets and hiding places. Every weapon is present, and there are two Phoenix Rods for all you Rocket Launcher freaks.

    There is an outer ring around the inner arena. This is a perfect setting for aerial chases. The arena provides plenty of room for a small scale war.

    3 downloads

       (0 reviews)

    Submitted

  21. Darkfall Deathmatch

    An atmospheric deathmatch level for Heretic, with new textures.

    3 downloads

       (0 reviews)

    Submitted

  22. Durk's Dungeon

    A small deathmatch level with all weapons, no monsters and several teleports.

    3 downloads

       (0 reviews)

    Submitted

  23. The DeathMatch Party

    Another brand new Level for Heretic. You play in a DethMatch Partyroom ;) the form is like ID and we think, you will have a lot of FUN in this Level. (BEST FOR 2-4 DEATHMATCH FIGHTERS !!!)

    3 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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