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11 files

  1. Oceanwalk

    Deathmatch in the underground caverns of Oceanwalk!

    4 downloads

       (0 reviews)

    Submitted

  2. Medieval Duel

    i were bored so i made a Duel map for Heretic, it's super simple compared to my other stuff but i found it fun after all...

    2 downloads

       (2 reviews)

    Submitted

  3. Moria.wad

    This level is LOOSELY based on Tolkien's Moria. The around durin's bridge after gandalf's fight with the balrog. it was made for deathmatch. only one monster down in the chasm. if you are near the saint at the right time you might get the mace. enjoy!

    0 downloads

       (0 reviews)

    Submitted

  4. Mastrius' Heretic Deathmatch 2.0

    An update to the original map which I found had alot of problems needing fixed.

    1 download

       (0 reviews)

    Submitted

  5. multipool.wad

    A fairly basic DM level, you start in a room with one or two weapons, and some ammo. One of the rooms has 2 flasks, so if you get that one, you have a slight advantage. Then you teleport out and kill.

    0 downloads

       (0 reviews)

    Submitted

  6. MOJO for HERETIC v1.0

    MOJO is for DEATH MATCH!!! Straight forward smash-mouth design in the spirit of FLENZERZ.WAD and HUNTED.WAD I always leave out that annoying CLAW so don't look for it!!! MOJO has been heavily play-tested and is ready for the pros... All my wads are "NOT" recomended for beginners. It takes a keen eye and a steady hand...You gotta know those key strokes 'caus this aint that runninaround shoot anything that moves DOOM thing, it takes a little more brain work and coordination... None of my wads are for people who like to hide so get out there and fight!!! I bought HERETIC for modem play and I design for death match so those predictable little monsters are only in there for target and manuver practice!

    I'd love to know how MOJO plays with 4 players. I don't have the opportunity to fight over a network :( Someone let me know, huh!!! E-Mail your oppinions gripes and war stories.

    0 downloads

       (0 reviews)

    Submitted

  7. Max.wad

    Great Deathmatch wad 2-4 player.

    0 downloads

       (0 reviews)

    Submitted

  8. OMEGA_HERETIC

    Wad for Heretic E1M1 that i converted from my omega_ii.wad for doom2. Very nice lookin map check it out.

    0 downloads

       (0 reviews)

    Submitted

  9. Once Upon A Pool...

    DEATHMATCH WAD FOR HERETIC (REGISTERED)

    1 download

       (1 review)

    Submitted

  10. MAYBE A SUCCESS

    FOR REGISTERED VERSION OF HERETIC ONLY!! A FIRST TIME WAD THAT HOPEFULLY DOES JUSTICE TO THE GAME OF HERETIC. SEVERAL ROOMS AND ONE HUGE COURTYARD. MINIMAL HEALTH AND EASY TO GET WEAPONS WITH DECENT AMMO. ONLY HARD ONE IS THE CROSSBOW, BUT HEY, IT DOES ALOT OF DAMAGE SO IT IS BETTER OFF THIS WAY.

    0 downloads

       (0 reviews)

    Submitted

  11. NICHES.WAD (Niches, as opposed to Ledges)

    Original Deathmatch PWAD for Heretic (Registered)

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
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