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16 files

  1. RT_TOWN.WAD

    Wad created for Heretic, 4 player deathmatch . Some sniper points and has all the weapons.

    6 downloads

       (6 reviews)

    Submitted

  2. Paths of the Heretic

    *************************************************** ** BE SURE TO READ THIS SECTION FOR MAXIMUM FUN ** ***************************************************

    If you like this wad mail my "Play Tester" Darrel: darrel.shalashnow@pcohio.com and tell him he's a "Hairy Gorilla"

    This WAD is built around an idea I had. It has to do with something I call transporter "Paths". Basically It's a line of connected transporters which after entered you ride (almost always) to the end of the path. These paths are Bi-directional. There are 4 paths around a central building. Just to save you some looking there's NO WAY TO THE OUTSIDE (Except shutting off clipping). The exceptions to riding out the path all the way are:

    1) If you die on the trip. You can be run over by another person on the path. Who dies is decided by who lands on the pad first. If it's you your lunch. You can be run over from the opposite direction or from behind (see #2). 2) If you turn around. If you are "TOMED" then you have the ability to move while in the path. All you have to do is reverse for a Very short while and sou be back where you started. You can also SPEED UP by going forward. You can RUN OVER someone ahead of you who is "UNTOMED".

    Here's Just a few little Bits of Info:

    1) The holes by the automatic doors are "Chicken Vacuums" they help if your a chicken. "It's hard to hit one of those suckers flying. 2) There are lifts by the Fire Braziers.

    0 downloads

       (0 reviews)

    Submitted

  3. The Unknown

    My third DM wad. This one is for Heretic. Since there are no Bots for Heretic, I cannot say if this wad is great or not.

    4 downloads

       (4 reviews)

    Submitted

  4. A River Runs Through it ...

    A Multi-player deathmatch .WAD, large, with (as always) tasteful décor, interesting scenery, and open plan layout.

    0 downloads

       (0 reviews)

    Submitted

  5. Chicken Little's Big Adventure

    This file is a medium Heretic Deathmatch level suited for 2-4 players. All weapons are present. No monsters, designed purely for banging the hell out of each other in a variety of ways.

    0 downloads

       (0 reviews)

    Submitted

  6. ROBBIEH.WAD

    This level was designed for a contest I was having with a friend of mine. It is good for deathmatch as well as solo play. This wad is for HERETIC only.

    0 downloads

       (0 reviews)

    Submitted

  7. Peek-A-Boo

    PEEK-A-BOO is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find the same weapons depending on the Skill level chosen (The higher the Skill level, the nastier the weapons and greater the Health bonuses. There's also Invisibility Spheres and ammo for the weapons scattered throughout. There are TWO Teleporters in the big room (East) that will transport you to the North or South corners of the hidden hallway above the big room. The northern Teleport takes you to the northern corner facing South and the southern Teleport takes you to the southern corner facing North. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.

    0 downloads

       (0 reviews)

    Submitted

  8. QUAKE! for Heretic

    4 excellent deathmatch levels for Heretic.

    Me and my friends use nothing else when

    we run a deathmatch-weekend.

    There were supposed to be one more level

    but a major bug was discoverd during

    playtesting. Perhaps I'll include it in

    the sequel to QUAKE!, if I ever make one.

    2 downloads

       (2 reviews)

    Submitted

  9. Purple Death 4 ( PURPDTH4.ZIP )

    Original Deathmatch PWAD for Heretic (Registered)

    0 downloads

       (0 reviews)

    Submitted

  10. Purple Death 3 ( PURPDTH3.ZIP )

    Original Deathmatch PWAD for Heretic (Registered)

    0 downloads

       (0 reviews)

    Submitted

  11. A Quickie

    HERETIC DM all the way!!!! A series of obstacle-littered rooms. Wings of wrath in strategic places are required to get anywhere. Hop from one pillar to the next, hunting your opponent. Weapons are easy to get BUT are placed so as to make them dangerous...gotta use those wings. DM 2.0 rules required for extended play.

    0 downloads

       (0 reviews)

    Submitted

  12. Purple Death 1 ( PURPDTH1.ZIP )

    Original Deathmatch PWAD for Heretic (Registered)

    0 downloads

       (0 reviews)

    Submitted

  13. Purple Death 2 ( PURPDTH2.ZIP )

    Original Deathmatch PWAD for Heretic (Registered)

    0 downloads

       (0 reviews)

    Submitted

  14. radlevel.zip

    This is my new PWAD for Heretic. It took several hours to complete and it I think it is pretty fun. It's for deathmatch or network play.

    1 download

       (1 review)

    Submitted

  15. The Heretic's Forbidden Pool

    This file is a small Heretic Deathmatch level suited for 2 players, but also playable with 4. All weapons are present

    1 download

       (1 review)

    Submitted

  16. PROVING.WAD (Proving Grounds)

    Original Deathmatch PWAD for Heretic (Registered)

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
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