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13 files

  1. WILDWATER.WAD

    Your in the hidden sewer system under Niagra Falls, built by some wierd cult. There is no way out.

    2 downloads

       (2 reviews)

    Submitted

  2. WIZARD3 - For Heretic

    This wad was edited because I noticed there isn't any good co-operative wads for doom or heretic. This is a definate co-op .. YOU CANNOT DO IT ALONE!! [5] Dasparils, [a bunch] Dasparil spots... Tons o Maulataurs MAJOR AMMO AND ALL WEAPONS AT START. Should take you an hour or three to complete.

    1 download

       (1 review)

    Submitted

  3. WOLF1.WAD (Wolf Series)

    Original Deathmatch PWAD for Heretic (Registered)

    0 downloads

       (0 reviews)

    Submitted

  4. Windy Beach Deathmatch v1.0

    Another concept DM WAD for Heretic, this map is the pseudo-sequel to SMKHDM.WAD. For some reason, the level in Doom2 titled 'Barrels of Fun' is a classic, and not because of level design. I guess it's simply for the fact that blowing stuff up IS fun!

    So, after noticing that the exploding Pods in Heretic can be carried by wind currents, I decided to take advantage of this and design a level around the idea. So what you have is a central arena with a central sniping area, with Pods circling below due to the wind.

    Skill levels are setup so that on Easy, there won't be anything except you and your opponents. On Medium and Hard, the Pods come out in force and swarm the middle of the map. Also on Hard, a few Undead Knights and Gargoyles populate the outer areas, setting off explosions when their projectiles hit some of the Pods. If any of these things annoys you, just play on Easy.

    There are 8 Firemaces in this level, and that is because of the way the Heretic engine handles that weapon. It will randomly appear in one of the 8 locations, so remember that it won't always be in the same spot when it respawns. This means that when you play there will be only ONE in the map at any given time.

    To exit the map, you need to press at least two of the switches in the central building and then walk into the teleporter. Why is there an Invulnerability Ring in the exit portal you may ask? To give the person who leaves a nice goodie for the next level is why!

    Note that since this level is E6M2, you'll need to use the warp code (engage), or the '-warp' command line parameter to get to it.

    The background music is 'Popcorn', one of the earliest techno-style songs and appropriate since you'll be popping pods. :)

    0 downloads

       (0 reviews)

    Submitted

  5. Water Works

    Ever wonder why the water around here tastes so strange? Maybe its because of all the blood in the water. Send your opponents mangeled remains down this river of hell.

    0 downloads

       (0 reviews)

    Submitted

  6. Water Walls I

    0 downloads

       (0 reviews)

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  7. Vision1.wad

    Great Deathmatch wad 2-4 player. Your vision is not always what it seems. Always look behind you.

    0 downloads

       (0 reviews)

    Submitted

  8. The vineyard (vineyard.wad)

    This level was designed to be used in deathmatch. This is an ultra cool level. You can play with it by yourself, but just to look around...,if you want a fraggin good wad you Picked a good one,grab you items,drop down into the vineyard and make some wine out of you oppenent.

    0 downloads

       (0 reviews)

    Submitted

  9. Waterwalls III

    0 downloads

       (0 reviews)

    Submitted

  10. Wanna Boogy?

    Wanna Boogy? is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by open air hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Dragon Claw and an Ethereal Crossbow to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.

    0 downloads

       (0 reviews)

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  11. WEEKEND.WAD

    HERETIC DEATHMATCH WAD (MY DOOM ][ WEEKEND.WAD CONVERTED) After playing many, good Deathmatch PWADS, and building a couple, I decided to build a fast, high-frag DeathMatch wad. It has a central, open 'arena' to battle in with surrounding passageways, a couple of dark shortcuts and NO shortage of weapons or ammo. You will amass MANY, MANY frags here!!!!!

    0 downloads

       (0 reviews)

    Submitted

  12. Watch Your Back, Buddy! V1.00

    Deathmatch level ONLY! There is an EXIT (you can exit whenever you want).

    0 downloads

       (0 reviews)

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  13. Water Walls II

    0 downloads

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  • File Reviews

    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
    • By lupinx-Kassman · Posted
      It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
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