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  1. pretty detailed wad with new music

    5 downloads

    (0 reviews)

    Submitted

  2. Maps I made in 2001 that I never thought I'd see ever again -- made a throwaway comment and shot in the dark question about them on a DoomWorld forum thread and, long story cut short, they're HERE - in their unedited 2001 glory!

    12 downloads

    (0 reviews)

    Submitted

  3. First game, first level of registered version of HERETIC.

    7 downloads

    (6 reviews)

    Submitted

  4. This level has been tested on a 486 SX2 40 and a 486 DX2 66. All levels of difficulty play accordingly. This wad is tough on ultra violent, but is completable without cheating. If you die a lot, which you will, then try a different approach. Save your game often. This level is most exciting on ultra violent. A hint about the exit, you will require wings. *** GOOD LUCK ***

    9 downloads

    (7 reviews)

    Submitted

  5. A map placed in a city like E1 style. Combat is hard but not impossible. The map is quite ugly, so don't you hope an awesome architecture.

    7 downloads

    (7 reviews)

    Submitted

  6. 5 downloads

    (5 reviews)

    Submitted

  7. You are a guardian of an ancient prison. All wend fine until now... (First map of maybe one day full episode.)

    8 downloads

    (8 reviews)

    Submitted

  8. A map set designed for duels (1v1), with varying themes ranging from E1M1, to episode 2 themes, and anything I could pull out of my hat.

    Note: E1M3 is actually a tribute to the duel map "ssl2", for those who were wondering.

    11 downloads

    (10 reviews)

    Submitted

  9. Hello world, this is my first ever created map. It's a very big map for Heretic with plenty of monsters that can give you some challenge. The map's name is `New Dungeons`.

    12 downloads

    (11 reviews)

    Submitted

  10. A 4-bit binary ripple counter, loosely based on Fraggle's counter.wad (for Boom), proving that voodoo doll conveyor belt scripting was already possible back in 1994. Also included are a second level that demonstrates a few more engine quirks, and an absurdly unnecessary story that ties the two levels together.

    10 downloads

    (10 reviews)

    Submitted

  11. The Elf overlords have chosen you to be droped in the old ruins, in an attempt to reclaim them. They kindly remind you to take care, before bowing their heads and muttering the chants - which send you to the old world on a mission!

    2 downloads

    (2 reviews)

    Submitted

  12. A large level with intense combat and sinister puzzles. Secret doors are shown on the automap and visual clues provided. You get the Mace weapon near the beginning (always a plus!). All weapons are included. The crossbow is attainable if you use the Wings of Wrath efficiently.

    'Nuf said. Play it! :-)

    2 downloads

    (2 reviews)

    Submitted

  13. Palace of Malice is an enormous level for Heretic (1.0) E1M1 which features some very nice texture alignment with a lot of time put into the making of the environment. This WAD supports all modes of play, but I think it's just great for DeathMatch Mage style!

    2 downloads

    (2 reviews)

    Submitted

  14. Have you ever felt like a Pawn in someone's (or something's) game of chess? Well if you haven't now you will... : This is a large level with several secrets, all weapons are included, and a grand finale on a chess board. This is the first level I've created, so any comments or suggestions are welcome. Please e-mail me at DRKSYDE@aol.com Thanx!! : To play this level unzip all files to your Heretic directory and type "pawn" (without quotes). Start a new game in episode 1- City of the damned, at a skill level of your choice.

    2 downloads

    (2 reviews)

    Submitted

  15. A castle/fortress type map for Heretic.

    3 downloads

    (3 reviews)

    Submitted

  16. 4 level dungeon romp that takes place in a castle which is built inside and around a mountain during the darkness of night with night background.

    2 downloads

    (2 reviews)

    Submitted

  17. 11 downloads

    (10 reviews)

    Submitted

  18. A brand new Heretic level! You don't see many of these anymore.

    1 download

    (1 review)

    Submitted

  19. A small wad for my new megawad currently in beta stage.

    16 downloads

    (16 reviews)

    Submitted

  20. These levels were originally supposed to be in a 45-level megawad that I wanted to create, but never did. I probably will create a total conversion with new weapons, monsters, items, sounds, and graphics. As well as some elements from Hexen, Hexen 2, and Heretic 2. I've got ideas for about 8 new weapons, many monsters, new bosses, cutscenes, sound effects, and more. Hopefully, it will happen...

    2 downloads

    (2 reviews)

    Submitted

  21. 1 download

    (1 review)

    Submitted

  22. You start in the hall and a whord of undead things have over taken Ben's house. It is your job to rid it of all monsters!

    2 downloads

    (2 reviews)

    Submitted

  23. 2 downloads

    (2 reviews)

    Submitted

  24. This version of this graphics and sound WAD will replace eight musics, 28 sounds, 1 weapon, 4 bad guys, and some other stuff. Every change I've made is something totally demented and silly. (See complete list below)

    1 download

    (1 review)

    Submitted

  25. You thought carnage.wad was hard, well this new one makes it look easy. Not only is it much harder, but it is HUGE. It is nine levels covering the entire Dome of D'Sparil episode. You will be able to finish the level without having to find any secrets, although some areas will seem like they are. To kill all the enemies (especially the Chaos Serpents), you will have to find all, if not most, of the secrets.

    18 downloads

    (18 reviews)

    Submitted

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  • File Reviews

    • By Dedalus 80 · Posted
      The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging. Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom). Things I loved: vehicles/aircraft and the wide variety of textures.   P.S. For a first map this is absolutely stunning. My compliments...    
    • By silentzorah · Posted
      Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.   I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.
    • By The_SloVinator · Posted
      Played on UV.   The Good If you need more of a classic Dos DooM from 93, then look no further. This was done brilliantly, especially the Cyberdemon & Spider Mastermind battles.   The Bad Nothing.   In summation Don't miss on this one. Three episodes of goodness!  
    • By Summer Deep · Posted
      This is a strange mixture. A more 'hellish' and, overall, more difficult version of the maps it's based on. Nonetheless, the consistency varies widely.    I didn't die or save once in the first five levels, but then the fun starts. Level six is much tougher, with a crazy finale featuring instantly respawning arachnotrons - one of them revived itself five times before it was permanently extinguished. Level seven, based on 'Dead Simple' of course, presents an archvile-based encore which will cause most players considerable frustration.    Things then settle down again: maps 8 and 9 are not notably harder than the originals, and map 10 has plenty of health and ammo (plus two invincibility spheres). The final level is a somewhat challenging one, in which killing everything, certainly if playing on the top difficulty setting, is probably impossible, most obviously in the exit room.    This is an attractive mapset, visually pleasing and imaginative, and with generally solid gameplay. I just wish the author could have achieved a more evenly graduated  difficulty curve, and maybe toned down the occasional excesses. Overall I'd give it 4+ out of 5.   Played on UV, continuous, GLBoom+.
    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   This is a very nice megawad dating from last 90s. It consists of moderately short maps, starting with simple compact tech/rocky layouts, extending to bigger open areas, from a forest to hellish environments as far as progression goes. In combination with standard Doom aesthetics there's a set of new good-looking and odd textures, some of them stood out to me like the suffering baron of hell, grey skulls in the icy map, the rotating spawn cube, the vines in the forest map, and the sleeping babies, that one was creepy. I must add, that lava texture is gorgeous, and the way it was used not only on the floor but behind enemies in darkness, very neat imo. There are some special effects, in earlier maps you can hear former humans dying behind walls, I guess that simulates other marines dying in combat, it basically tells the story while you're playing, really cool. And, custom sounds, for your marine and monsters, the imp's new sound was obnoxious, I liked the zombies new low voices though. Honestly, visuals and also music are the standouts, not that combat is bad but that depends on your expectations if you have never heard of this wad before.   And well, this is a megawad for relaxing combat, consistent difficulty and moderate progression. I'd say it's on par with Icarus and Evilution, probably similar to other wads of the same style, in terms of monster placement. Sounds easy? Well it is, technically, maybe much easier, but it all depends on your skills. There's not a lack of challenge, but there aren't any gotcha! moments if you exclude a few surprise archviles or some sneaky shotgunners. You usually get your weapons and ammo early, health and armor supplies aplenty, it really isn't tricky to maintain yourself far from death. Plus, monster count rarely exceeds 100, with them being mostly low-tiers. Don't be surprised if you find a BFG and don't have anything worth to use it lol.    When it comes to secrets, usually they are behind walls with a different or misaligned texture. They are generally very easy to spot and the rewards can be too very high.    Not sure which are my favourite maps, but the ones from map 10 are what I liked the most. Well map 10 is a case of nice spooky atmosphere but a feel of loneliness, because it's dark and big yet almost no monsters. The IoS map, with the boss called TCHERNOBOG, was surprisingly entertaining somehow, even if it was a bit anticlimatic before I got to his heart.    So, as an easy set, I like how it played. Probably not appealing to skilled players looking for extreme carnage or multiple traps, but if you are new to Doom and/or love vanilla gameplay, this is a candidate not to ignore. For what it provides, I consider it a success, personally talking, and so my rate is 9/10.