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30 files

  1. THELIFT.WAD

    A large Heretic map surrounding a central lift shaft whose floor can be raised and lowered. Beware of traps.

    10 downloads

       (1 review)

    Submitted

  2. Things&Monsters

    Small Wad with LOTS of things and MONSTERS

    15 downloads

       (0 reviews)

    Submitted

  3. TERRIN

    TERRIN.wad-This wad is made for those people who don't like straight foward killing on heretic, It was made that if you hit a switch you better react quick or you have to do it over again. anyways enough with that stuff if your wondeing if theirs a story to my wad , YES THERE IS, and I'll tell it in a few moments but if your wondering whats so special abot this wad ill give a least of things that might intrigue some Cool ideas- There's a part where if you hit a switch the enemies raise from the dead(the limited graveyard) Secrets are abound no door is really a door no wall is really just a wall No sectors were made to not be used everything in the wad is used the Underground river in which you start is used (mostly those who seem more as a poultry then as a man) The very useful CHICKEN HOLE no weopon is just grab an recieve their is at least something to protect it (some aren't protected but thats another story) THEIR ARE NO F****** wing of wraths(you'll see why If you read the story) snipers holes-no who needs sniper holes when you can do a full 180 and blow the purseur away NO D'sparil I hate d'sparil makes them damn noises okay that just some of it Okay If you hate the wad E-mail me tell me it stinks then youll feel stupid when you think that you were dumb enough to download something stupid. Ha its a no win situation anyway story- Your luck has been destroyed, you are the chosen one to rid the fiends of Hades from the city of Terrin. You object because anyone well knows that this is more than suicide but that doesn't stop your relentless teacher to rid his Pupil(he agrees because your smarter than him). As you head to the opening of the city you are handed to fmiliar weapons your stick and the MIGHTY ELVEN WAND!!!!!!!!you are thrown down the hole never to come out till you rid these evil beings!!! (thats why you can't have wings)

    if you notice as you start the wad that there is a hole above you ha ha talk about precise

    13 downloads

       (0 reviews)

    Submitted

  4. Town of Aquafort

    The entry level that was supposed to be part of an episode. due to lack of time iv'e decided to release it as a standalone to see if my design and gameplay worth something.

    53 downloads

       (26 reviews)

    Submitted

  5. Stronghold

    Now you will fight in a decadent fortress, I recomend you to play on lower skills, because

    15 downloads

       (8 reviews)

    Submitted

  6. TIMEZONE.WAD - legalized version

    Original PWAD for Heretic. Great Gameplay, New Sounds, New Grafix. From the Maker of the Absolom Series for Doom. Leveldesign based on the Absolom Series for Doom1 + 2. P.W. in 1995

    9 downloads

       (2 reviews)

    Submitted

  7. Sacred

    1st Heretic Level Built Check it out, it get pretty intense at the end.

    21 downloads

       (7 reviews)

    Submitted

  8. 11th Hour Stauf Wad

    A reproduction of the Stauf mansion from The 11th Hour: The Sequel To The 7th Guest. PLAY DEATHMATCH WITH MONSTERS. STAUF.WAD is for DOOM, STAUF2.WAD is for DOOM2, STAUFH.WAD is for HERETIC. Very simple. An example command line for DOOM is C:\DOOM>DOOM -FILE STAUF.WAD The same would apply for the rest of the WADs. I tried to keep the WADS as easy to play as possible. You will find tons of ambush points and secrets. I got a little carried away with the HERETIC WAD, there are a few more secret areas. Hope you enjoy the Wads, I Had fun making them.

    15 downloads

       (5 reviews)

    Submitted

  9. Shadowcaster

    A 21st century Heretic episode covering many styles of level, both traditional and unusual as well. Having achieved everything I wanted to in DooM 2, I have decided to move on to Heretic 'cos it's just as easy to make levels for it as it is for DooM. (although I will return to DooM afterwards) It's also a great game and I thought of some great ideas, many using Heretic's special features.

    If you love puzzles, then prepare to be tested, because there are a wide variety of fiendish puzzles in this wad, covering all of Heretic's features, from the regular to the weird and wonderful!

    Tests of skill also feature in this wad, again covering a wide range of Heretic's features.

    For those of you who like secrets, there are at least 5 in each level. (quite often more than that....) And, once again, you'll be pleased to know that the secret level is VERY well hidden.....

    And you'll be even more pleased to know that I have made an effort with the lighting this time! (even though the lack of texture/flat based lighting makes it a bit harder to do in Heretic, as there is only thing based lighting, which should all oscillate)

    In short, prepare to be challenged, in more ways than one!

    76 downloads

       (30 reviews)

    Submitted

  10. Underground Passage

    Monster traps abound as you run through the passage. Remember to use the chaos device when stuck.

    8 downloads

       (1 review)

    Submitted

  11. Begin

    You start in the water, cross the way of _many_ priests preying silently (do not desturbe them, if you want to keep on living!) you follow the winds, and - may be - you will even arraive! ;)

    10 downloads

       (3 reviews)

    Submitted

  12. The Sewers

    Lots of secret rooms and hidden enemies fill this dark and foreboding journey into the depths of the sewers. Watch the 100-foot drop!

    12 downloads

       (5 reviews)

    Submitted

  13. T1ny T1m'5 r0xx1ng l3v3l I

    Level doodled down at 00:23 and finished at 10:47 the day after... Nice, cute, hard and blah blah.

    18 downloads

       (5 reviews)

    Submitted

  14. The thingy of Death...

    Just some map my cousin drawed on some paper and then I just made this after it...with some modifications...

    10 downloads

       (2 reviews)

    Submitted

  15. The Indespensible T_DUNNxx.WAD Series - For Heretic

    My one and only Heretic level, ive tried several more but lost interest (or the plot). Nonetheless its a good level and i prefer over my Doom series counterparts, yikes! My Doom and Doom2 levels can be found in T_DUNN01.WAD and T_DUNN02.WAD respectively.

    14 downloads

       (5 reviews)

    Submitted

  16. Supplies

    This is an alternative to the fine DOCKS level.

    9 downloads

       (3 reviews)

    Submitted

  17. The Seven Chambers

    This is an _incredibly_ immense level, with seven main areas. It has a good range of difficulties, and much time was spent on the design. Believe me, it's worth the download.

    29 downloads

       (9 reviews)

    Submitted

  18. superman.wad

    My first one and proud of it

    26 downloads

       (5 reviews)

    Submitted

  19. City of Tanash

    City of Tanash is the necromantic hub of the so-called Sorceror's World, where many scientific principles do not apply. Can you survive the wizards and warriors?

    11 downloads

       (3 reviews)

    Submitted

  20. The Graves of Thark for Heretic

    The Graves of Thark. This world, in the Black Suns Zone, on the fringe of Faberian dominated space, was terraformed during the Second Empire, but with disastrous results. The world, called Necromancer because of the immense alien graveyard that was was discovered there containing some 400 milliom seperate stone coffins, was in fact a 'waiting place'. The world was called haunted because the waiting aliens destroyed every attempt to colonize it. This is what is left of Thark after years of destruction by the colonizers magicians. Can you survive the onslaught? Do you have the wit to solve the many tricks and traps that were left behind for you foolish magicians?

    11 downloads

       (2 reviews)

    Submitted

  21. The Subterranean River

    A river running through an underground city. Fight your way through the docks, the throne room, the flooded temple, a cathedral, the crypts and much more in this massive level.

    36 downloads

       (10 reviews)

    Submitted

  22. The Trial

    A rather large and intricate level with a hell of a lot of switches and creatures. Yes. The phoenix rod can be gotten.

    12 downloads

       (2 reviews)

    Submitted

  23. TOWER ASSAULT - FINAL VERSION 1.0

    It was especially dezigned for Cooperation. Very cool!! HAVE YOU EVER DREAMED OF A GAME MIXING -DOOM- -HERETIC- and -HEXEN-? Yeah? Then load this level and get the new atmosphere out of it!!!! DAMN!!! Check the new AWESOME graphics and sounds out! It is really worth the Download, isn't it?

    13 downloads

       (3 reviews)

    Submitted

  24. Unholy Cathedral

    This is a level for Heretic. A group of Disciples of D'sparil are holding a ceremony to resurrect their fallen leader. In order to perform this ceremony they have taken control of a sacred elven church and killed its inhabitants. You must find the key, unlock its doors and put an end to their foul ceremonies. Of course, their monstrous minions are not going to let you just walk up and take the key, so you will have to deal with them first.

    19 downloads

       (5 reviews)

    Submitted

  25. The Graves of Thark for Heretic

    The Graves of Thark. This world, in the Black Suns Zone, on the fringe of Faberian dominated space, was terraformed during the Second Empire, but with disastrous results. The world, called Necromancer because of the immense alien graveyard that was was discovered there containing some 400 milliom seperate stone coffins, was in fact a 'waiting place'. The world was called haunted because the waiting aliens destroyed every attempt to colonize it. This is what is left of Thark after years of destruction by the colonizers magicians. Can you survive the onslaught? Do you have the wit to solve the many tricks and traps that were left behind for you foolish magicians?

    20 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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