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30 files

  1. The Seven Chambers

    This is an _incredibly_ immense level, with seven main areas. It has a good range of difficulties, and much time was spent on the design. Believe me, it's worth the download.

    29 downloads

       (9 reviews)

    Submitted

  2. Town of Aquafort

    The entry level that was supposed to be part of an episode. due to lack of time iv'e decided to release it as a standalone to see if my design and gameplay worth something.

    54 downloads

       (26 reviews)

    Submitted

  3. Shadowcaster

    A 21st century Heretic episode covering many styles of level, both traditional and unusual as well. Having achieved everything I wanted to in DooM 2, I have decided to move on to Heretic 'cos it's just as easy to make levels for it as it is for DooM. (although I will return to DooM afterwards) It's also a great game and I thought of some great ideas, many using Heretic's special features.

    If you love puzzles, then prepare to be tested, because there are a wide variety of fiendish puzzles in this wad, covering all of Heretic's features, from the regular to the weird and wonderful!

    Tests of skill also feature in this wad, again covering a wide range of Heretic's features.

    For those of you who like secrets, there are at least 5 in each level. (quite often more than that....) And, once again, you'll be pleased to know that the secret level is VERY well hidden.....

    And you'll be even more pleased to know that I have made an effort with the lighting this time! (even though the lack of texture/flat based lighting makes it a bit harder to do in Heretic, as there is only thing based lighting, which should all oscillate)

    In short, prepare to be challenged, in more ways than one!

    109 downloads

       (30 reviews)

    Submitted

  4. The Indespensible T_DUNNxx.WAD Series - For Heretic

    My one and only Heretic level, ive tried several more but lost interest (or the plot). Nonetheless its a good level and i prefer over my Doom series counterparts, yikes! My Doom and Doom2 levels can be found in T_DUNN01.WAD and T_DUNN02.WAD respectively.

    14 downloads

       (5 reviews)

    Submitted

       (6 reviews)

    Submitted

  5. The Subterranean River

    A river running through an underground city. Fight your way through the docks, the throne room, the flooded temple, a cathedral, the crypts and much more in this massive level.

    36 downloads

       (10 reviews)

    Submitted

  6. 11th Hour Stauf Wad

    A reproduction of the Stauf mansion from The 11th Hour: The Sequel To The 7th Guest. PLAY DEATHMATCH WITH MONSTERS. STAUF.WAD is for DOOM, STAUF2.WAD is for DOOM2, STAUFH.WAD is for HERETIC. Very simple. An example command line for DOOM is C:\DOOM>DOOM -FILE STAUF.WAD The same would apply for the rest of the WADs. I tried to keep the WADS as easy to play as possible. You will find tons of ambush points and secrets. I got a little carried away with the HERETIC WAD, there are a few more secret areas. Hope you enjoy the Wads, I Had fun making them.

    25 downloads

       (5 reviews)

    Submitted

  7. Supplies

    This is an alternative to the fine DOCKS level.

    9 downloads

       (3 reviews)

    Submitted

  8. THELIFT.WAD

    A large Heretic map surrounding a central lift shaft whose floor can be raised and lowered. Beware of traps.

    11 downloads

       (1 review)

    Submitted

  9. TOWER ASSAULT - FINAL VERSION 1.0

    It was especially dezigned for Cooperation. Very cool!! HAVE YOU EVER DREAMED OF A GAME MIXING -DOOM- -HERETIC- and -HEXEN-? Yeah? Then load this level and get the new atmosphere out of it!!!! DAMN!!! Check the new AWESOME graphics and sounds out! It is really worth the Download, isn't it?

    13 downloads

       (3 reviews)

    Submitted

  10. The Trial

    A rather large and intricate level with a hell of a lot of switches and creatures. Yes. The phoenix rod can be gotten.

    12 downloads

       (2 reviews)

    Submitted

  11. The thingy of Death...

    Just some map my cousin drawed on some paper and then I just made this after it...with some modifications...

    10 downloads

       (2 reviews)

    Submitted

  12. Sacred

    1st Heretic Level Built Check it out, it get pretty intense at the end.

    21 downloads

       (7 reviews)

    Submitted

  13. City of Tanash

    City of Tanash is the necromantic hub of the so-called Sorceror's World, where many scientific principles do not apply. Can you survive the wizards and warriors?

    11 downloads

       (3 reviews)

    Submitted

  14. The Graves of Thark for Heretic

    The Graves of Thark. This world, in the Black Suns Zone, on the fringe of Faberian dominated space, was terraformed during the Second Empire, but with disastrous results. The world, called Necromancer because of the immense alien graveyard that was was discovered there containing some 400 milliom seperate stone coffins, was in fact a 'waiting place'. The world was called haunted because the waiting aliens destroyed every attempt to colonize it. This is what is left of Thark after years of destruction by the colonizers magicians. Can you survive the onslaught? Do you have the wit to solve the many tricks and traps that were left behind for you foolish magicians?

    11 downloads

       (2 reviews)

    Submitted

  15. studies.WAD

    E1M1: A fairly simple level.

    E1M2: Tribute to Werdna Map based upon that of Wizardry I's first level, this level sheds new light on an old favorite.

    Short pillars are altars: You may pray to them or ignore them.

    E1M3: Soak-o-bahn You'll spend a lot of time in this level in the water--look out for the whirlpool.

    This level includes a secret that only twisted minds will discover. To reach it will require the judicious use of pods.

    E1M4: Tribute to Ms. Pac-Man You're stuck in a maze and the ghosts are out to get you.

    E1M5: Ascending and Ice-Ending This level contains several tricks involving stairs. It also contains a lot of ice. Watch your footing.

    11 downloads

       (4 reviews)

    Submitted

  16. Unholy Cathedral

    This is a level for Heretic. A group of Disciples of D'sparil are holding a ceremony to resurrect their fallen leader. In order to perform this ceremony they have taken control of a sacred elven church and killed its inhabitants. You must find the key, unlock its doors and put an end to their foul ceremonies. Of course, their monstrous minions are not going to let you just walk up and take the key, so you will have to deal with them first.

    42 downloads

       (5 reviews)

    Submitted

  17. Stronghold

    Now you will fight in a decadent fortress, I recomend you to play on lower skills, because

    15 downloads

       (8 reviews)

    Submitted

  18. The Keep

    Pretty Large E2M1 for Heretic, thanks to Reject Map Builder 2.1(82% eff.) runs well on 486sx-25.

    12 downloads

       (3 reviews)

    Submitted

  19. The Graves of Thark for Heretic

    The Graves of Thark. This world, in the Black Suns Zone, on the fringe of Faberian dominated space, was terraformed during the Second Empire, but with disastrous results. The world, called Necromancer because of the immense alien graveyard that was was discovered there containing some 400 milliom seperate stone coffins, was in fact a 'waiting place'. The world was called haunted because the waiting aliens destroyed every attempt to colonize it. This is what is left of Thark after years of destruction by the colonizers magicians. Can you survive the onslaught? Do you have the wit to solve the many tricks and traps that were left behind for you foolish magicians?

    20 downloads

       (2 reviews)

    Submitted

  20. Symetrix level for Heretic

    A simple yet challenging new level for Heretic.It is a fairly large original level that will keep your finger on your crossbow.

    15 downloads

       (4 reviews)

    Submitted

  21. Satan's Dominion Series

    Running... Hiding... They're everywhere... Running... Death everywhere... Home, safety.. Safe finnally, all my friends killed, my family... Satan, he found me, I can't hide. He has me. Darkness... Awakening. A cell, an unlocked door. Where am I? A window, demons and devils everywhere, Hell. I must escape, to preserve the life... Adventure through the Outpost in Hell, the first mission in the Satan's Dominion Series. Can you escape?

    10 downloads

       (2 reviews)

    Submitted

  22. Begin

    You start in the water, cross the way of _many_ priests preying silently (do not desturbe them, if you want to keep on living!) you follow the winds, and - may be - you will even arraive! ;)

    10 downloads

       (3 reviews)

    Submitted

  23. T1ny T1m'5 r0xx1ng l3v3l I

    Level doodled down at 00:23 and finished at 10:47 the day after... Nice, cute, hard and blah blah.

    18 downloads

       (5 reviews)

    Submitted

  24. superman.wad

    My first one and proud of it

    41 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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