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17 files

  1. WIZARD2 - Heretic

    This PWAD was created from the same author who created the WIZARD.WAD level that was in the TiC's WAD reviews (#7), if you played that PWAD, and enjoyed it, perhaps you'll enjoy WIZARD2... try it out, and let me know what you think... thanks. This PWAD was made to play on the (Registered) version of Heretic, it will not play on the (Shareware) version.

    20 downloads

       (0 reviews)

    Submitted

  2. WIZARD

    This is WIZARD. Episode 1 Map 1 (pwad).....for Heretic.

    Please inform me, if you like these wads, and i will continue to build more. I'll probably do that anyway...but if you give me some feedback i'll be able to make them even better, with your help.

    I can be reached at....... bv332@freenet.carleton.ca

    Thanks for your help, and for playing Wizard.

    1 download

       (0 reviews)

    Submitted

  3. Valley of Saints

    Watched by towering monuments to the greatest of D'Sparil's disciples, the Valley of Saints is full of certain death to any heretic that dare enter. Never the less, it is your quest to reach the chapel at the summit of the cliff and destroy the evil within. Following an ancient cavern passage, you ready your wand and prepare to enter the valley.

    There is a firemace, and it may appear early, late, or not at all. You'll have to adjust to your fortunes accordingly. If you find yourself low on ammo, remember your wand and bombs.

    This WAD is tested to be fully vanilla compatible. When designing the layout, my guiding principle was that it should be possible to go through the level with multiple variant routes. I'd be interested in any speedruns or other vanilla demos you come up with.

    15 downloads

       (9 reviews)

    Submitted

  4. Water World

    Water Water every where. Just because the tunnel looked one way the last time you walked down it, it dose not mean that it's that way now.

    8 downloads

       (7 reviews)

    Submitted

  5. The wrath of the Gods

    The wrath of the Gods

    4 downloads

       (3 reviews)

    Submitted

  6. Volcano Island (DeathMatch)

    Simple Death Match with small water passages that lead up to a big clearing with erupting volcanos. This is my first one so give me some feedback. You can play cooperative, but its really only for Death Match. I added the Player 1, 2, etc. so it wouldn't bug up.

    1 download

       (1 review)

    Submitted

  7. ¡YoU Will DiE!, you should run like hell to survive...

    09 levels totally tested (ok!) that you can check out and play... and don't forget to save your game advances. (Well, I don't say it is hard to play... heh,heh... prove it ;)

    4 downloads

       (4 reviews)

    Submitted

  8. Water City v1.0

    In the Dome of D'Sparil there is an ancient underwater city that has recently been taken over by the minions of the dark wizard. It is your responsibility to remove the foul presence of these evil creatures from this place! City of the Damned? That was mere practice compared to the beings you must face here!

    Although it may seem like there are large amounts of ammo (like Wand Crystals and Ethereal Arrows), the ammo IS limited. This is particularly true on the higher difficulty levels when there are many more creatures out to get you.

    11 downloads

       (10 reviews)

    Submitted

  9. Water Castle v1.0a

    This map is the sequel to Water City, and as such picks up where that map left off. I think I did a much better job with this map then the former, as the detail level is much higher and I've implemented a few cool traps and puzzles.

    There are two crossbows right near the start, so that gives you a choice as to how you want to get your prized weapon. Some people didn't like fighting with the Elven Wand for long periods of time (as in Watercity) so I've 'corrected' that with this release.

    If you play this level on Hard you're asking for trouble.. health is sparse, ammo is hard to get, you'll have to fight more then 150 enemies, and you may even be forced to use your staff! The challenge increases exponentially when you play on Hard, so don't say I didn't warn you..

    There are several tunnels and teleporters which don't show on the map, and these are to enhance Deathmatch playablity. If you DM, I highly recommend you play this map with at least four players, as it's a fairly large area.

    This map has no Maulotaurs, Undead Warriors or Weredragons. Expect to see quite a few Sabreclaws and Iron Liches however, and hordes of Gargoyles :)

    8 downloads

       (7 reviews)

    Submitted

  10. Water Walls V

    2 downloads

       (2 reviews)

    Submitted

  11. Water Walls VI

    2 downloads

       (2 reviews)

    Submitted

  12. Water Walls IV

    5 downloads

       (5 reviews)

    Submitted

  13. Wizard's Revenge

    You fell for the ultimate trap. The Death Test. Caught like a fly in a spider's web. Now you're just another monster in the maze. Your jailer is a cruel demon who loves to dish out pain. Not much of a roomate. The cell you occupy seems to be some kind of secret or forgotten place. They want you to go crazy here. They want you to become a killer, a monster. But either way, you won't last long. Something bigger, stronger, maybe invisible, WILL get you. Or the desciples will sacrifice you in their temple. (It's said that some are taken back to their dismal lairs and slowly tortured to death merely for their own sick amusement.) You grit your teeth as you realize what must be done. Tomorrow you will be weaker. You must act at once! Taking out the cell guardian will be easy enough. Beyond that, only luck and low cunning can deliver you from this cursed prison...

    10 downloads

       (10 reviews)

    Submitted

  14. WIZARD WARS

    (Rules) Up to 4 players each control one of 4 "keeps" (castle, pyramid, iron tower & caverns) in a pocket dimension. Each "Lord" has different weapons, magic & minions to use while both defending his turf (each keep holds keys or secrets the other Lords need) and infiltrating the keeps of the other three Lords. Although cooperative mode is used (mainly so that the keys work), you MAY attack other players. Try to let your minions do the work for you, though. It'll save on ammo. (Before you set out from your keep, wake up your monsters with a couple warning shots with your weapon. You'll be suprised at their enthusiasm, and the resulting confusion should keep an invader busy for quite some time... Besides, you'll be long gone by then.) Lords are encouraged to make (& break) alliances & treaties, assassinate or imprison other Lords (not to worry, escape is always possible), etc. It's "All For One" AND "Every Man For Himself" at the same time. (ie: politics) You must escape from D'Sparil's pocket dimension at ALL costs and the Lord who does is instantly proclaimed Arch Wizard Deluxe and Winner of the BattleGame.

    NOTE: The game described above is called The BattleGame. (wizwarsb.wad, B for BattleGame) This HERETIC variant may not appeal to all HERETIC players, so I've also included:

    The Adventure (wizwarsa.wad), for solo or standard cooperative mode

    The Deathmatch (wizwarsd.wad), for standard deathmatch play

    Please don't use the BattleGame if you want to play standard HERETIC solo or cooperative modes. The monster setup will be ALL WRONG and no challenge whatsoever.

    4 downloads

       (4 reviews)

    Submitted

  15. Winds

    3 downloads

       (2 reviews)

    Submitted

  16. WIZARD4.WAD (E1M7)

    You enter the mountain dwelling on the orders given you by the Master Wizard of your small village. You are only an apprentice, and the task given you and your companions is to retrieve the fabled "HELL STAFF" for the Master Wizard. As you enter the small tavern through a side door, lightning strikes outside the and sends a large tree crashing down blocking the door. Lucky for you, the tavern is empty. Now not only do you need to find the HELL STAFF, you also need to find a way out of this Hell infested mountain ruins...and try to stay.... alive.

    1 download

       (1 review)

    Submitted

  17. WIZARD3 - Heretic -(v1.2)

    - This PWAD was created from the same author who created the WIZARD.WAD level that was in the TiC's WAD reviews (#7), And WIZARD2 which for some reason wasn't in the reviews...(Good or Bad)...? Oh well...If you liked WIZARD and WIZARD2, i'm sure you'll like... **WIZARD3** Enjoy and please let me hear your oppinions...Thanks. :)

    This PWAD was made to play on the (Registered) version of Heretic v1.2 , It will not play on the (Shareware) version of Heretic.

    2 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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