Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

a-c

Sign in to follow this  

24 files

  1. Hexen - Curse of the lost gods

    An expansion episode for Hexen, taking place long after the events of the original.

    324 downloads

       (3 reviews)

    Submitted

  2. Battle for the sphere of chaos

    My long work for Hexen, which i was started in September 2013. It have only 4 levels, but it have "hub" mode. Story: The action takes place in parallel world of Hexen, where instead of Korax, world Cronos was attacked by D'Sparil and with the help of his army brought the chaos and destruction to this world. The task of heroes - crush the D'Sparil and destroy the Sphere of Chaos, which he uses to control his troops.

    124 downloads

       (20 reviews)

    Submitted

  3. BongoFur.WAD for Hexen

    Bongo Fury!

    23 downloads

       (3 reviews)

    Submitted

  4. Abandoned Chapel

    A nice ZDoom Hexen map with alot of monsters :P

    31 downloads

       (18 reviews)

    Submitted

  5. Chaos Rush v1.0

    I created this back in 1997 as an experiment to learn the new features of Hexen. As you can tell by the rather square nature of the map, I started playing with Hexen right after I finished WATRCITY.WAD for Heretic.

    The map consists of a central icey area which branches out and expands as you proceed to hit switches, though there aren't that many. I made this to learn many of the features present in the original MAP39, so there are one or two things (such as the crushers) which should only kill you if you're really crazy and run under one. :)

    I'll admit, this level is short, hard, and not for everyone. Try playing not only on varying skill levels, but also with different classes. It's considerably harder to complete with the Fighter then it is with the Cleric, and the Mage has a fair time due to his distance weapons. The enemies vary by class too, so bear that in mind as well.

    This makes a great DM map, as there's a nice amount of supplies but not too much to make any one class overbearing. It's hilarious to see an enemy chase after you with a much more powerful weapon, only to be frozen solid by the ice shards in the central area of the map. Use this section to your advantage!

    Finally, thanks to the freaky numbering in the retail Hexen maps, this is MAP39 but you'll need to do a "-warp 30" on the command line, NOT "-warp 39".

    9 downloads

       (2 reviews)

    Submitted

  6. Amokhex

    21 downloads

       (6 reviews)

    Submitted

  7. Quest Of The Avatar

    This level will be the first of a few. I'm doing a trial thing. If you have any input, please help me out ;)

    15 downloads

       (8 reviews)

    Submitted

  8. HEXEN BADLANDS

    A detailed single player only level for Hexen. Some devious puzzles as well as loads of action. A huge outdoor desert area, with a fort, a castle, a well, a tower and lots of dungeons and cultist places. It would have been a staggering cripple on the 486 DX2 66 I had when Hexen came out. On a Pentium, it's smooth, though.

    There are no truly secret secrets in this level.

    59 downloads

       (8 reviews)

    Submitted

       (13 reviews)

    Submitted

  9. Caldera ... 6 level adventure for Hexen

    Vaults was only a test. Now for the real thing. When you killed D'Sparil

    67 downloads

       (26 reviews)

    Submitted

  10. The Dark Castle

    A very large castle with dungeon, courtyards, a sewer and lots of other nifty stuff.

    23 downloads

       (10 reviews)

    Submitted

  11. ARCHMAGE

    Big map. Four keeps/dungeons to explore. Lots of colorful action. Puzzles too. Non-linear "plot". Based on my "Wizard Wars" HERETIC wad. (This HEXEN level is not, however, set up for deathmatch play. For that, you'll have to check out the original. I'll do a deathmatch version for HEXEN soon, I promise...)

    15 downloads

       (6 reviews)

    Submitted

  12. BIO2.WAD

    You better use your mind on this one. You'll have a hard time as you have to repeat some steps to get through.

    8 downloads

       (4 reviews)

    Submitted

  13. CHUXEN: Beyond Hexen (all right, maybe not --but definitely worth the download!)

    HEXEN replacement hub (6 levels) designed for the single player

    68 downloads

       (12 reviews)

    Submitted

  14. TAKE FALL THE CASTLE

    THIS IS THE STORY: Your freind tells you that he herd of a castle where the Korax goes after he destors a world. When you here that your world is next you go and try to distory him by going to his castle to kill him first, so you go to a wizard and for a fue gold coins he teleports you to Korax's castle. When you get to the castle its diserted exsept for a fuw gards in the dungen, so you clear the castle then you go throw the last teleport and it puts you in a small woods. When you start walking throw it then a spot in the grownd start rising and the FIGHTER, MAGE, and a CLERK comes out and start fighting. After you killed them you step on the spot where they came from and it lowers you to a teleporter swich. When you hit it it takes you to where this jurny began. You start walking back to the castle when you see the army of ETTINS protecting the castle, but they cant pass the gate (HINT) then you kill all of them you go back in to the castle and jump into the face of the enemy (HINT) and go into a teleaport. (END OF MAP01)

    In the daze of the teleport you are in a limbo of lands. Then you see a window that shows you an outpost neer your land. In your fit of rage you jump into the window and teleports you to the out post.

    (BEGINING OF MAP07) You standup and look arownd. You see the outpost and a hamer in foront of of you, so you pick up the hammer and charge the castle. You jump over the mote just as the spikes start to rise from thr ground you make it in time to get in to the cort yard. Then you kill the little of the foes that where there; you stand there and look over your trifunt victoy and find your way home. (END OF MAP07)

    A while passes and you live in happyness. Until one night you hear a horific laugh in you dreams. The voice says "I'm not done with your land yet BOY! HAHAHAHAHA!" The next day you decide to go back to the outpost and bild up your artillary and wate fo a rade. After you gande some wepons you go back to the out post and on the way you realise that the reasion there after you is because when you where in the castle you stole the sorse of Korex's power, the staues skull, so you know Korex wont show.

    (BEGINING OF MAP13) When you arive at the outpost you see whats left of Korax's army comeing, so you run for the emery teleorpter that takes you to the midale of the castle and you run for the swichs that will raise the spikes and lower the brige. After you kill all the monsters you stand at the top of the castle a survay the outpost and screm "VICTORY!" THE END

    12 downloads

       (4 reviews)

    Submitted

  15. The Courtyard

    My first two levels. One large, one small.

    **New version: fixes NoSound bug**

    These levels form the first two in what will become a series of levels, interconnected by MASTER.WAD (see above). Play should start on level one, level two follows. NOTE: Although these levels feature DeathMatch and Cooperative facilities, I have not tested these, so cannot verify that they work.

    ********************************************** ** RUN COURT.BAT TO RUN THESE LEVELS ** ** and install these levels into your Hexen ** ** directory. Otherwise, make sure you load ** ** both WADs at once! ** **********************************************

    Here's the story: You come to show your prized posession to a wizard who wants to see it, at his castle. Too bad you didn't know beforehand that he was an evil wizard! Now you are imprisoned in your bedroom. One thought fills your mind: to exact revenge. This means killing the wizard, and getting back your Book Of Spells.

    Misc. Notes: * Be careful at the start of level 2 * All the weapons are in there: you will have to be daring to get them all. * Select an easy skill level to play with no monsters but one (or two.) This avoids using -nomonsters switch, but still gives a challenge.

    9 downloads

       (4 reviews)

    Submitted

  16. Castro

    You wake up in the pit...looking around you see monsters...some doors.You realize that you are in Castro castle,and if you don`t escape there too fast,you are monster food!

    10 downloads

       (4 reviews)

    Submitted

  17. Undermountain

    11 downloads

       (5 reviews)

    Submitted

  18. ABBEY.WAD

    The Abbey of Desecration.

    For generations the very mention of the Abbey has caused those living under its shadow to make Warding signs and gesture the speaker to silence himself. Now you, as a seasoned adventurer of many campaigns, have decided to rid the land of its foul presence in return for the ever-lasting favour of those you free.

    Led by guides as far up the mountain as they dare, you are left to make the final climb on your own. Finally, you come to a tunnel which you follow through to a vast volcanic crater, now filled with a huge glacier in the centre of which, impossibly, floats the Abbey itself. But you have no time to ponder the unlikelyhood of the scene, for the denizens of this place of evil have spotted you and not very happy to see you...

    (End cheesy mood setting section) This is a large Hexen level, which I have made on and off over several months (the architechtural base was started in Heretic, which I converted to Hexen when I got it). It features heaps of scripts, a few polyobs and heaps of monsters. It may slow down in places (it does on my dx4-100), too many big open areas connected together. Sorry. I promise I won't do it next time. Still, try it out, let me know what you think.

    25 downloads

       (11 reviews)

    Submitted

  19. Hub of Pain v1.0

    A 3 level hub (including hub level) that is just downright awesome. :) Lots of fog to.

    82 downloads

       (9 reviews)

    Submitted

  20. Bastion of Chaos

    My first HeXen level. This level's concept will probably be incorperated into one of the levels in my other current DOOM ][ project (as yet unnamed). This is the first time I've designed a level with both Single Player and Co-op / Deathmatch in mind, and I think that it will be pretty good for all types of play. There are alot of bad guys tho' so it would be a good idea to use -nomonsters on Deathmatch. I haven't polished it as much as I'd like to. If I get some feedback (hint), then I'll probably align those textures and fix the glitter bridge. I might also add difficulty settings if asked nicely. I might re-release this wad with a nice demo in it as well *:)

    Note to Deathmatch players: I have not played this version of the level on Deathmatch. On the one that I did play with, the teleports did not always work, I'm not sure if I've fixed this or not. Also, on Deathmatch, there is a Porkalator in each corner of the level, and a Chaos Device in the middle. This will UN-porkalate you as well as moving you to one of the start points. If you Pork your "firend" it's a good idea to get the Chaos Device before he does.

    26 downloads

       (4 reviews)

    Submitted

  21. The Chaos Fountain

    After the portal to the Chaos Realm was opened, the evil forces of Korax began pouring through, spreading terror, pain, and destruction throughout the world. Those who weren't killed outright were turned into monsters for the evil army, or just for some power's amusement. They have built a temple around the portal, which continues to spew out new horrors every day. This fountain of Chaos is the heart of the evil power on this world- and also its greatest weakness! Now the few survivors who have not joined with Korax have discovered that many of the powerful objects used by the evil army are erupting from the same Chaos Fountain that the monsters themselves are. You are the last survivor(s) of the group sent to steal some of these items for humanity. It is hoped that, if you survive in the heart of Chaos long enough, you will be powerful enough to wipe the plague of darkness from the world, maybe even track Korax back to his lair and vanquish him. Good luck - because luck is all you have.

    7 downloads

       (3 reviews)

    Submitted

  22. Cannons - 1/8/96

    This will take some explaining... This wad is not like any other wad you've ever played. You play it in COOP mode, but are trying to kill each other. You use the switches on the platform to aim your cannon at your target, and blast him! Over 1250 lines of script to drive it! See notes below for more info.

    7 downloads

       (3 reviews)

    Submitted

  23. The Ceren

    A single player and multiplayer .wad for Hexen. You awaken alone (or with a friend) locked in a strange dungeon cell. You don't remember who you are or why you are here, but you do know that you must escape.

    14 downloads

       (7 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By PsychEyeball · Posted
      Perhaps the best megawad I have played so far. Ancient Aliens is a very distinctive WAD, with its unique tone, custom textures, choice of colors, scenery and meticulous encounter crafting. The overall look of many of its maps is pretty relaxing, (especially as far as Doom is concerned) and that feeling is helped big time by the masterful Stewboy compositions, whose MIDIs often give the journey a mysterious laid-back style or embrace a fun bouncy techno-jazz jive. But don't be lured by the calm looks and sounds, because Skillsaw and his guest mappers know how to turn the heat up and throw you into peculiar and inventive combat scenarios.   Map 1 sets the tone for the action perfectly: after the trippy teleporting sequence, you immediately zoom at full speed past a caged cyberdemon, who will constantly hinder your progress and have you frantically look for the way forward. The following brawl with hell knights, revenants and other foes in tight corners does set a tone for the combat to ensue in the first few maps: resources tend to be initially scarce and berserk punching a few skeletons will help you keep your supplies for fights where ammo truly matters. If that doesn't feel like your cup of tea, do not worry: a fair amount of maps do provide ample supplies for when the heat truly gets turned up. Finally, many big enemies in beginning maps are meant to be telefragged (or, in the case of MAP04, the game will eventually spawn a truckload of explosive barrels to kill archviles with little fuss) so the obvious approach is not always the best one.   The layout of levels often features traps, but at the very least you can't fault the WAD for lack of variety because it's rare that the same trick gets repeated. Encounters are memorable and my favorite of the bunch include a collapsing staircase where you must fight foes quickly under the eye of an archvile, but you must do it fast because the ledges eventually rise up, bringing you closer and closer to him being able to resurrect the fallen monsters. But each time a ledge rises, new monsters can now get to you so you're never safe no matter what! Additionally, the WAD features two new monsters: the plasma marine and the rotating skull cube. Marines make static noises, are cloaked when not attacking and their plasma shots can be hurtful, but they thankfully need to pause before shooting and are very fragile. The skull cubes pack a wallop, firing a barrage of 3 revenant missiles at any time, which can be homing or not. They would be the worst if they didn't have only about 80 health and exploded upon death, hurting everything in their vicinity. This means that when this enemy appears in tight packs, a single rocket can blow away the whole group.   Skillsaw doesn't hog the whole WAD for himself, he offered a few guest spots for other worthy mappers to shine. Joshy from Speed of Doom fame gets two maps, MAP 9 (The Nectar Flow) and MAP28 (Floating Arena). Both are completely different to each other gameplay-wise, but both are fun. The former is a journey through caves of nectar that features the highest monster count in the WAD at the time, but most of them are zombiemen and imps, so happy chaingunning! The latter effort is a slaughterfest that sets the table for the end of your journey. The numbers are high, but the space, ammo and powerups are abundant as well, not making the carnage too mean spirited. Stewboy gets the MAP 31 slot, but this one doesn't work as well; the pacing is too slow and there's a little too emphasis on secret hunting (13 secrets in total!) and the layout even is a little too gray and drab. AD_79's MAP 20 is a strong showing with its tubes full of enemies and the clever archvile hologram trap. Esselfortium's MAP 22 is a scenic ancient castle that is one of the prettiest maps of the set, only upset by MAP24. lupinx-cassman offers a spectacle for the eyes with a sky temple that appears to worship several cultures at once, hence the name. While some of its combat is a little stilted and uncomfortable at times, the looks all make up for it. Tarnsman's MAP 26 is a pretty old stone temple, but the heavy chaingunner usage makes it feel like some weird Plutonia homage. MAP 23 by Pinchy is probably the only guest map I can bring myself to dislike: it's too big, sprawling, confusing, loves to spawn chaingunners that snipe you at great distances and finally, that final fight can go to hell.   As for skillsaw's work, the best part about his works is that he's very consistent quality-wise, I can't bring myself to dislike any of his work in this WAD (MAP 32 might be his only map I didn't really like, it felt a bit by the numbers for a secret secret map). Some of the levels have gimmicks attached to them, like MAP 6's sinkhole, which occurs as you're grabbing a shotgun (?). But you better not think of it too hard, or hordes of shotgunners will come to take you away. MAP 18 shows how dangerous the Illuminati are, with the surprise inclusion of an Icon of Sin (in the form of a giant Illuminati pyramid!) that makes incursions in the main courtyard a tricky affair. MAP 19 is a berserk and pistol level that will get you up to speed with punching enemies, your champion contender here will be an archvile you need to punch down so good luck! My favorite Skillsaw maps of the WAD would be Maps 1, 2, 4, 7, 14, 16, 25 and 29, aka the last regular map of the set. It's 3 big fights, the final of which is punctuated by the shattering reveal of who's behind everything. Then, they get to watch you do the final fight against seemingly unsurmontable hordes in a big, colorful arena.   All in all, Ancient Aliens is a masterpiece. It is surprisingly approachable for being a modern WAD and the difficulty is hard, but often fair. Keep in mind this is still an harder WAD than Plutonia, though. I had a pleasant time on UV with saves and continuous play and if your skills aren't up to the task, lower difficulties will make sure you are not left behind. If you're like me and somehow took this long to finally play this, remedy the problem and play it now. It's one of the all-time greats.
    • By Woolie Wool · Posted
      Did you like doom2.wad? This is like doom2.wad, only harder. In that respect, D2TWID succeeds quite handily.   That said, I find the maps are good in pretty much inverse proportion to how "experimental" they are, "experimental" being a euphemism for "forget everything the community has learned since 1994 on what makes maps fun to play" or "relive Sandy Petersen's worst ideas". There are many great maps like 3, 6, 11, 13, 15, 18, 23, and 29 that have either fast, fluid combat, rewarding exploration, or both, interspersed with "experimental" maps like 5, 9, 10, 19, 24, and 28 that "experiment" with every possible way to annoy and frustrate the player--mandatory treks across damaging floors sans radsuit, health-tax teleports into crowds of enemies at close range, irritating teleport puzzles, heinous Pain Elemental spam encounters (the entire wad could be treated as a course in how not to use Pain Elementals), awkward platforming, hideous texture combinations. Overall this map has more highs than lows but the lows can get really, really low.
    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
×