doom2

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7 files

  1. clean deathmatch level

    38 downloads

    (31 reviews)

    Submitted

  2. This patch file upgrades DOOM 2 v1.7 REGISTERED to DOOM 2 v1.7a.

    Unzip the PATCH.ZIP file into the DOOM 2 directory and type 'PATCH <ENTER>' at the command line to upgrade.

    CHANGES MADE
    -------------------------
    * Various level design bugs. (HOM, see thru walls, etc.).
    * Sound code changes.

    25 downloads

    (13 reviews)

    Submitted

  3. This patch file upgrades DOOM 2 v1.666 REGISTERED to DOOM 2 v1.7a.

    Unzip the PATCH.ZIP file into the DOOM 2 directory and type 'PATCH <ENTER>' at the command line to upgrade.

    CHANGES MADE
    -------------------------
    * Various level design bugs. (HOM, see thru walls, etc.).
    * Sound code changes.

    20 downloads

    (11 reviews)

    Submitted

  4. Upgrades DOOM2 version 1.8 to DOOM2 version 1.9.

    20 downloads

    (17 reviews)

    Submitted

  5. 1. Unzip the file PATCH.ZIP to the directory containing the DOOM 2 files.

    2. This .zip file contains three patches for DOOM 2. All will upgrade your current version of DOOM 2 to version 1.7a.

    41 downloads

    (38 reviews)

    Submitted

  6. This file upgrades DOOM 2 version 1.666 (German) to DOOM 2 version 1.9.

    24 downloads

    (19 reviews)

    Submitted

  7. Upgrades DOOM2 version 1.7a to DOOM2 version 1.9.

    35 downloads

    (27 reviews)

    Submitted

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  • File Reviews

    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.