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doom2

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7 files

  1. id Map01

    clean deathmatch level

    57 downloads

       (31 reviews)

    Submitted

  2. DOOM 2 v1.7 to DOOM 2 v1.7a patch

    This patch file upgrades DOOM 2 v1.7 REGISTERED to DOOM 2 v1.7a.

    Unzip the PATCH.ZIP file into the DOOM 2 directory and type 'PATCH <ENTER>' at the command line to upgrade.

    CHANGES MADE
    -------------------------
    * Various level design bugs. (HOM, see thru walls, etc.).
    * Sound code changes.

    144 downloads

       (13 reviews)

    Submitted

  3. DOOM 2 v1.666 to DOOM 2 v1.7a patch

    This patch file upgrades DOOM 2 v1.666 REGISTERED to DOOM 2 v1.7a.

    Unzip the PATCH.ZIP file into the DOOM 2 directory and type 'PATCH <ENTER>' at the command line to upgrade.

    CHANGES MADE
    -------------------------
    * Various level design bugs. (HOM, see thru walls, etc.).
    * Sound code changes.

    92 downloads

       (11 reviews)

    Submitted

  4. DOOM 2 v1.8 to DOOM 2 v1.9 patch

    Upgrades DOOM2 version 1.8 to DOOM2 version 1.9.

    139 downloads

       (17 reviews)

    Submitted

  5. DOOM 2 v1.7a patch collection

    1. Unzip the file PATCH.ZIP to the directory containing the DOOM 2 files.

    2. This .zip file contains three patches for DOOM 2. All will upgrade your current version of DOOM 2 to version 1.7a.

    61 downloads

       (38 reviews)

    Submitted

  6. DOOM 2 v1.666 (German) to DOOM 2 v1.9 patch

    This file upgrades DOOM 2 version 1.666 (German) to DOOM 2 version 1.9.

    86 downloads

       (19 reviews)

    Submitted

  7. DOOM 2 v1.7a to DOOM 2 v1.9 patch

    Upgrades DOOM2 version 1.7a to DOOM2 version 1.9.

    78 downloads

       (27 reviews)

    Submitted

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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