The Leaf Well..
By GuestOnce upon a time there existed an amazing little well know as the Leaf Well. Every Autumn, magical little elves, who lived at the bottom of the well, would start making millions of little autumn leaves, and throw them up out of the well. The leaves would float up and up and up into the sky, scattering themselves all over the land, and covering it in a rich brown Autumn blanket.
Only this Autumn, a bunch of greedy warriors decided to go to the top of the well, and steal all the leaves for themselves, thus monopolising the leaf market, and forcing the creatures of the land to pay them gold for the leaves..
The only problem was, the warriors that went to the well to steal the leaves wanted them all for themselves, and so a fight started, and they all started trying to kick the shit out of each other.. there... great story eh?
Anyway, the actual level is a standard arena, totally symetrical, with plenty of weapons, mana, and a few artifacts here and there. If you fall down the leaf well in the middle, then you're dead..
As this was made when the editors just came out, it's design is a little limited. No cool Hexen scripts, or rotating/sliding sectors and stuff, just a standard level. It's still fun for deathmatch though, preferably with 3 or 4 players, but 2 will do. I've tried to keep it pretty balanced, with the level not giving an advantage to any class, so it should be pretty even no matter what class you choose..
If you make any cool lmps on this level, or have any flames, comments, or critisms, then send them to me! You can also find me on irc most days.. look for Snail..
Lasher's Ledges For Hexen Beta
By GuestHere it is....for all you scum bags who cant wait to DM in Hexen...This wad is a hack of the awesome hxmorgue.wad by Eric Duprey and Mark Summers. I left some things the same but overall, it is ALOT different.
October 21, 1995
The Hexen Lighthouse
By GuestThis is my first level that is intended for public consumption. Hope you like it.
Kalrac's First Hexen Level
By GuestIt's my first Hexen level. Rather than being a detailed level with lots of puzzles and having an actual point to existing, this is more of an engine test. There are a lot of jumps, magic steps, really fast elevators, transporters, moving floors, deep pits, pretty much full of stuff impossible (Or nearly impossible) to do in Doom 2. There aren't many monsters or weapons, therefore making this more set for Deathmatch, although it is just as good for Single and Co-op play. I should be past this testing stage by my next level. Don't be expecting detailed scripting anytime soon, though.