Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

j-l

Sign in to follow this  

4 files

  1. The Hexen Lighthouse

    This is my first level that is intended for public consumption. Hope you like it.

    3 downloads

       (0 reviews)

    Submitted

  2. Kalrac's First Hexen Level

    It's my first Hexen level. Rather than being a detailed level with lots of puzzles and having an actual point to existing, this is more of an engine test. There are a lot of jumps, magic steps, really fast elevators, transporters, moving floors, deep pits, pretty much full of stuff impossible (Or nearly impossible) to do in Doom 2. There aren't many monsters or weapons, therefore making this more set for Deathmatch, although it is just as good for Single and Co-op play. I should be past this testing stage by my next level. Don't be expecting detailed scripting anytime soon, though.

    2 downloads

       (0 reviews)

    Submitted

  3. The Leaf Well..

    Once upon a time there existed an amazing little well know as the Leaf Well. Every Autumn, magical little elves, who lived at the bottom of the well, would start making millions of little autumn leaves, and throw them up out of the well. The leaves would float up and up and up into the sky, scattering themselves all over the land, and covering it in a rich brown Autumn blanket.

    Only this Autumn, a bunch of greedy warriors decided to go to the top of the well, and steal all the leaves for themselves, thus monopolising the leaf market, and forcing the creatures of the land to pay them gold for the leaves..

    The only problem was, the warriors that went to the well to steal the leaves wanted them all for themselves, and so a fight started, and they all started trying to kick the shit out of each other.. there... great story eh?

    Anyway, the actual level is a standard arena, totally symetrical, with plenty of weapons, mana, and a few artifacts here and there. If you fall down the leaf well in the middle, then you're dead..

    As this was made when the editors just came out, it's design is a little limited. No cool Hexen scripts, or rotating/sliding sectors and stuff, just a standard level. It's still fun for deathmatch though, preferably with 3 or 4 players, but 2 will do. I've tried to keep it pretty balanced, with the level not giving an advantage to any class, so it should be pretty even no matter what class you choose..

    If you make any cool lmps on this level, or have any flames, comments, or critisms, then send them to me! You can also find me on irc most days.. look for Snail..

    7 downloads

       (1 review)

    Submitted

  4. Lasher's Ledges For Hexen Beta

    Here it is....for all you scum bags who cant wait to DM in Hexen...This wad is a hack of the awesome hxmorgue.wad by Eric Duprey and Mark Summers. I left some things the same but overall, it is ALOT different.

    October 21, 1995

    2 downloads

       (1 review)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×