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4 files

  1. The Mystic Swamp

    There was once a mighty king who ruled his province with fairness. Everyone was happy, but one day a evil mage came by the province looking for a magical ruby. The king refused to lend him the ruby but the mage, angry and miscontent, transformed his beloved province into a big swamp. Everyone in his province left, but he and his wife stayed in the province, never to be seen again.

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  2. OSPREY.WAD

    You are free! Take to the skies in this Hexen wad designed for intense aerial combat. The lightning crashes around you, briefly illuminating the surrounding landscape.

    Defend your precipice from intruders, and mercilessly pound your flightless foes far below in the gloom.

    Be mindfull of your time, for should your wings give out, the ground will rush to meet you..

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  3. Octarena

    Octagon shaped battle arena with some of everything. Day/Night, Normal/Icy Floor. On Skill level 5 all players are killed every 15 Minutes.

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  4. NEXEH WATER TREATMENT CENTER

    Lord Oekir's water treatment center. His Royal Army uses Nexeh to convert sludge to drinkable water. There are plans to expand production in the southern cave. The room west of the cave houses a TR209 PowerPlant. -- Be careful in the Water Flow Station. Falling into one of the W.F.C wells will NOT be very heathly. --

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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