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6 files

  1. Tomb deathmatch

    Tomb Deathmatch....wow, I finally finished it! Can you guess where it's set in? A tomb and a church, and the connecting hallways and staircases. It has lots of special effects (torches lighting, phased lighting, some polyobjects), and is a great DM. The church is old and ruined, with broken stained-glass, out-of-place pews, and old chandeliers...the tomb is even older; rotting corpses, rotating walls, spiderwebs, and lots of dark phased lighting. Have fun with it! Please write me with any comments or bugs.

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  2. TRUEDETH for HEXEN

    Death by proxy!

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  3. Sewer

    After anhilating Korax, you wonder what they meant about other, greater players... Suddenly, out of nowhere, your most trusted advisor snatches the chaos orb from your grasp and takes off. You pursue the traitor and manage to knock the orb from his hands... And into a sewer!!!! You both rush in after it. It is now truly a fight to the Death, you now know what they meant about other players, for two more have joined the hunt. Your once great allies have become your worst enemies in a no holds barred, brawl for domination of the universe! All inside a SEWER! Now, what more could you ask for?

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  4. The Shadows BBS Compilation

    3 downloads

       (3 reviews)

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  5. Undertaker's Venture Map 2

    Map02 for Hexen.

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  6. THESWAMP

    Swampy deathmatch for Hexen.

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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