Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

v-z

Sign in to follow this  

4 files

  1. The Wizard's Study (Hexen)

    My friend was building a deathmatch WAD for him and his pals to play on the computers at school, so I asked to contribute a map. I doubt the pack will ever see the light of day, and I think this is a pretty fun map, so here it is. My first DM map.

    8 downloads

       (8 reviews)

    Submitted

  2. Sceen v3.0 Hexen release !

    DeathMatch only ! The GREAT script !!!

    0 downloads

       (0 reviews)

    Submitted

  3. HMELEE01

    This is my first attempt at a Hexen DM level, so I made it simple for myself and ported one of my Doom2 DM levels (MELEE11.WAD) over. I made a few adjustments, messed with the things layout, and tried to make use of any Hexen functions that would make sense. All of the weapons are implemented, and I think it's great fun.

    0 downloads

       (0 reviews)

    Submitted

  4. The Worship v1.0

    Serious Hexen Deathmatch. Flip switches and drop floors in an instant. Entrap others behind walls. Worship your DeathGod.... blah blah blah...just play the damn thing you'll see.....

    0 downloads

       (0 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×