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j-l

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7 files

  1. Stratospheric Domain

    This is my first (and possibly only) map for Hexen: Beyond Heretic. Involves running on precarious "glitter bridges" while in the line of fire of several death wyverns, as well as being swarmed by numerous foes continually spawning in randomly. Has a few easter eggs thrown in!

    9 downloads

       (0 reviews)

    Submitted

  2. Escape From Korax's Jail

    You were captured by Korax and put in jail (or gaol for some people) now you must escape and defeat Korax.

    0 downloads

       (0 reviews)

    Submitted

  3. Shadows of Chronos

    6 map hub for Hexen based around the world of Chronos. Story

    82 downloads

       (42 reviews)

    Submitted

  4. The LychGate

    This is an awesome "1-level-hub" which is tough, beautiful, and complete. The architecture is nice, the enemies are numerous, and it'll give you a good challenge, especially on the top skill level.

    22 downloads

       (12 reviews)

    Submitted

  5. Dreadnaught and Knockabout TOGETHER Two complete hubs for Hexen with heavy scripting and tons of pol

    In Dreadnaught you are Kane, an immortal who was doomed to roam the Earth by the god that created you. The punishment levelled at you for killing your own brother and thus brought terrible violence to the Earth. The irony is that the god was a corrupt and cynical part of the supernatural universe overruling Earth and you, Kane, rebelled against being used as a pawn. Your adventures take place in all ages of Earth. Your sword and battle prowess is at the service of any ruler who can pay your price. You are a true anti-hero who changes sides to suit your own advantage and mood. You never age and remain as old as you were when the god cursed you. You can be killed but up to now no human has come close to doing so.

    In Knockabout...beyond Dreadnaught, Kane is continuing his majestic adventures. After surviving and conquering the onslaught that was brought upon his torn soul in Dreadnaught, Kane is back to finish his quest.

    In Dreadnaught, Scotts Portals, is the beginning of your long and tasking journey. From here you will have access to the other four levels. You will have to complete the first three, The Swamps of Thark, The Tomb of Quarix and The Palace of Ice before you get access to Veda's Vault. Once Veda's Vault is conquered you will revisit Scott's Portals to finish off the ramaining beasts and ghosts of days gone before you free yourself from the curse that was cast upon your soul.

    And in Knockabout, Wheel of Fire is where you begin your illfated journey. It is here where you will have access to the other 4 levels, Slice and Dice, Game of Death, The Bell Tolls and HexQuake. You must complete the first 3 sublevels before gaining access to the final level and to face the fate that you have chosen and others have failed.

    8 downloads

       (6 reviews)

    Submitted

  6. Laby for Hexen (see Laby.wad for Doom version)

    Want to see something else than rooms and corridors between them ? Try this level. Paths are packed in a small area over multiple levels. It makes a three-dimensional labyrinth almost everytime you're *in* a path, you know you'll later have to go *over* it ! And, more and more, it will be a problem not to fall back into the lower paths. Up to the top level a large, wide outdoor area from where you can see below yourself the paths you where in...

    Of course, all this is full of monsters.

    Including these damn afrits, which just travel over walls and shoot to you from anywhere when you don't expect them !

    Now imagine it in deathmatch you never know whether opponents are hidden in the lower paths or will suddenly fall behind you from upper...

    4 downloads

       (3 reviews)

    Submitted

  7. Krull

    6 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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