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j-l

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7 files

  1. Stratospheric Domain

    This is my first (and possibly only) map for Hexen: Beyond Heretic. Involves running on precarious "glitter bridges" while in the line of fire of several death wyverns, as well as being swarmed by numerous foes continually spawning in randomly. Has a few easter eggs thrown in!

    16 downloads

       (0 reviews)

    Submitted

  2. Escape From Korax's Jail

    You were captured by Korax and put in jail (or gaol for some people) now you must escape and defeat Korax.

    18 downloads

       (1 review)

    Submitted

  3. Shadows of Chronos

    6 map hub for Hexen based around the world of Chronos. Story

    108 downloads

       (43 reviews)

    Submitted

  4. The LychGate

    This is an awesome "1-level-hub" which is tough, beautiful, and complete. The architecture is nice, the enemies are numerous, and it'll give you a good challenge, especially on the top skill level.

    30 downloads

       (12 reviews)

    Submitted

  5. Dreadnaught and Knockabout TOGETHER Two complete hubs for Hexen with heavy scripting and tons of pol

    In Dreadnaught you are Kane, an immortal who was doomed to roam the Earth by the god that created you. The punishment levelled at you for killing your own brother and thus brought terrible violence to the Earth. The irony is that the god was a corrupt and cynical part of the supernatural universe overruling Earth and you, Kane, rebelled against being used as a pawn. Your adventures take place in all ages of Earth. Your sword and battle prowess is at the service of any ruler who can pay your price. You are a true anti-hero who changes sides to suit your own advantage and mood. You never age and remain as old as you were when the god cursed you. You can be killed but up to now no human has come close to doing so.

    In Knockabout...beyond Dreadnaught, Kane is continuing his majestic adventures. After surviving and conquering the onslaught that was brought upon his torn soul in Dreadnaught, Kane is back to finish his quest.

    In Dreadnaught, Scotts Portals, is the beginning of your long and tasking journey. From here you will have access to the other four levels. You will have to complete the first three, The Swamps of Thark, The Tomb of Quarix and The Palace of Ice before you get access to Veda's Vault. Once Veda's Vault is conquered you will revisit Scott's Portals to finish off the ramaining beasts and ghosts of days gone before you free yourself from the curse that was cast upon your soul.

    And in Knockabout, Wheel of Fire is where you begin your illfated journey. It is here where you will have access to the other 4 levels, Slice and Dice, Game of Death, The Bell Tolls and HexQuake. You must complete the first 3 sublevels before gaining access to the final level and to face the fate that you have chosen and others have failed.

    27 downloads

       (8 reviews)

    Submitted

  6. Laby for Hexen (see Laby.wad for Doom version)

    Want to see something else than rooms and corridors between them ? Try this level. Paths are packed in a small area over multiple levels. It makes a three-dimensional labyrinth almost everytime you're *in* a path, you know you'll later have to go *over* it ! And, more and more, it will be a problem not to fall back into the lower paths. Up to the top level a large, wide outdoor area from where you can see below yourself the paths you where in...

    Of course, all this is full of monsters.

    Including these damn afrits, which just travel over walls and shoot to you from anywhere when you don't expect them !

    Now imagine it in deathmatch you never know whether opponents are hidden in the lower paths or will suddenly fall behind you from upper...

    7 downloads

       (3 reviews)

    Submitted

  7. Krull

    10 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
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