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j-l

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7 files

  1. Stratospheric Domain

    This is my first (and possibly only) map for Hexen: Beyond Heretic. Involves running on precarious "glitter bridges" while in the line of fire of several death wyverns, as well as being swarmed by numerous foes continually spawning in randomly. Has a few easter eggs thrown in!

    16 downloads

       (0 reviews)

    Submitted

  2. Escape From Korax's Jail

    You were captured by Korax and put in jail (or gaol for some people) now you must escape and defeat Korax.

    23 downloads

       (1 review)

    Submitted

  3. Shadows of Chronos

    6 map hub for Hexen based around the world of Chronos. Story

    121 downloads

       (43 reviews)

    Submitted

  4. The LychGate

    This is an awesome "1-level-hub" which is tough, beautiful, and complete. The architecture is nice, the enemies are numerous, and it'll give you a good challenge, especially on the top skill level.

    31 downloads

       (12 reviews)

    Submitted

  5. Dreadnaught and Knockabout TOGETHER Two complete hubs for Hexen with heavy scripting and tons of pol

    In Dreadnaught you are Kane, an immortal who was doomed to roam the Earth by the god that created you. The punishment levelled at you for killing your own brother and thus brought terrible violence to the Earth. The irony is that the god was a corrupt and cynical part of the supernatural universe overruling Earth and you, Kane, rebelled against being used as a pawn. Your adventures take place in all ages of Earth. Your sword and battle prowess is at the service of any ruler who can pay your price. You are a true anti-hero who changes sides to suit your own advantage and mood. You never age and remain as old as you were when the god cursed you. You can be killed but up to now no human has come close to doing so.

    In Knockabout...beyond Dreadnaught, Kane is continuing his majestic adventures. After surviving and conquering the onslaught that was brought upon his torn soul in Dreadnaught, Kane is back to finish his quest.

    In Dreadnaught, Scotts Portals, is the beginning of your long and tasking journey. From here you will have access to the other four levels. You will have to complete the first three, The Swamps of Thark, The Tomb of Quarix and The Palace of Ice before you get access to Veda's Vault. Once Veda's Vault is conquered you will revisit Scott's Portals to finish off the ramaining beasts and ghosts of days gone before you free yourself from the curse that was cast upon your soul.

    And in Knockabout, Wheel of Fire is where you begin your illfated journey. It is here where you will have access to the other 4 levels, Slice and Dice, Game of Death, The Bell Tolls and HexQuake. You must complete the first 3 sublevels before gaining access to the final level and to face the fate that you have chosen and others have failed.

    37 downloads

       (8 reviews)

    Submitted

  6. Laby for Hexen (see Laby.wad for Doom version)

    Want to see something else than rooms and corridors between them ? Try this level. Paths are packed in a small area over multiple levels. It makes a three-dimensional labyrinth almost everytime you're *in* a path, you know you'll later have to go *over* it ! And, more and more, it will be a problem not to fall back into the lower paths. Up to the top level a large, wide outdoor area from where you can see below yourself the paths you where in...

    Of course, all this is full of monsters.

    Including these damn afrits, which just travel over walls and shoot to you from anywhere when you don't expect them !

    Now imagine it in deathmatch you never know whether opponents are hidden in the lower paths or will suddenly fall behind you from upper...

    8 downloads

       (3 reviews)

    Submitted

  7. Krull

    12 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
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