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10 files

  1. The Stasis Equation

    Korax has had four Heresiarchs teleported in, in stasis. He plans to wake them very soon to unleash destruction upon the world. It is you're job to find the skull of Yorick and replace it on it's statue. This will destroy the slumbering Heresiarchs. Be careful, their chamber is doubtlessly trapped....

    7 downloads

       (0 reviews)

    Submitted

  2. Serpent: Resurrection - RPG System

    A standalone version of the RPG system plus weapons, items, armour etc. from Serpent: Resurrection. Compatible with any Hexen wad that has no additional weapons/items etc. (although it wouldn't really work well with less than 3 hubs)

    9 downloads

       (8 reviews)

    Submitted

  3. Serpent: Resurrection - Weapons Mod

    A standalone mod containing the weapons from Serpent: Resurrection. Compatible with any Hexen wad that has no additional weapons.

    8 downloads

       (8 reviews)

    Submitted

  4. Serpent: Resurrection

    A 21st century Hexen adventure that takes advantage of the latest GZDoom features. A scripted RPG system brings the characters to life and with many new weapons, spells, artifacts and monsters means it will be much tougher than any other Hexen adventure!

    73 downloads

       (66 reviews)

    Submitted

  5. Starship

    Starship is a complete SIX LEVEL hub. You are a disgruntled crew member of a massive warlike star cruiser. You set out to sabotage the ship by cutting it off from its power sources on three enslaved worlds; Alluvialis, Palaxistant, and Mazzarri. Warp portals on the starship take you to each planet, where you have to find the power conduit and shut it off. After you shut down all the power, you gain access to the starship's homeworld, Abbatoir where you must face Korax.

    24 downloads

       (20 reviews)

    Submitted

  6. Scorched Hell

    See below...

    5 downloads

       (5 reviews)

    Submitted

  7. Temple2...a 6-level hub for Hexen

    These six levels are loaded with tricks,traps and SPECIALEFFECTS such as: 3d-floors transparent doors deep-water sky walls visible floors that actully are not there(you fall thru them) floating corpses and much more..

    You must be a true nutcase if you make it through all six levels without cheating. save your ammo .Don't forget that some swiches are multiple swhitches with several functions .

    15 downloads

       (13 reviews)

    Submitted

  8. SHANNARA

    Brona, the evil Warlock Lord, was thought to have been destroyed

    13 downloads

       (11 reviews)

    Submitted

  9. Stonegate: The Search For Alexander ver 1.0b

    After you had defeated the evil Korax, you thought it was over.

    9 downloads

       (8 reviews)

    Submitted

  10. The Slot Machine of Chaos

    Like nothing you've ever played before! Using the "random" function a great deal, I have created a cool (but small) level with a 'one-armed bandit'-style slot machine which, when the lever is pulled, selects 3 pictures from each wheel of 6 pictures - and you win a "prize" (nice or nasty!) for two of a kind or three of a kind. Only one combination gives you the key to the level end, however! Lots of nice sparky explosion effects, too...

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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