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7 files

  1. Island of Peril

    A old short mapset made for a contest hold on zdoom forums 2 years ago of creating a project under the 64 kb file size limit.

    Many things are been done for that contest, including this little thing by myself and many other awesome stuff by other people, but the author of the contest due to other things on real life if i remember it good.

    Here's the original thread if you're interested:


       (0 reviews)


  2. Strife: Absolute Anarchy Deathmatch

    This is a slightly modified beta 1 release from 19/05/14. Current beta contains 13 dm maps and 2 ctf maps.

    Strife: Absolute Anarchy is an attempt to create a smooth, streamlined multiplayer deathmatch experience for Strife.

    Contained within this wad are 13 deathmatch levels and 2 CTF levels by various authors.

    Due to lack of interest/playerbase I have decided to halt production of this wad, and release this beta as the final product.

    To play, use the map console command to warp to the following levels;

    The maps: by: SDM01: Revolt Captain Toenail SDM02: Sacrifice Captain Toenail SDM03: Hydro Plant TheShooter7 SDM04: Hydro Processing unknown SDM05: Arena of the Entity Captain Toenail SDM06: Western Tarnhill Gardevoir SDM07: Courtyard Captain Toenail SDM08: Back Alley Ru5tK1ng SDM09: Desolate Domicile Zergeant SDM10: Temple Captain Toenail SDM11: Alienator Zergeant SDM12: Hen House Captain Toenail SDM13: Um Bongo Captain Toenail

    SCTF01: Temple CTF Captain Toenail SCTF02: Sacrifice CTF Captain Toenail

    Map information can be found inside the MAPINFO lump.


       (4 reviews)


  3. Strife: Absolute Order

    You wanted it, now you've got it, a 6 map hub for Strife. Requires a Zdoom compatible source port.

    A rough story? Well ok. Despite the main threat of the order being defeated, there are many other towns still under their fragmented rule. The front now has the resources to send agents to these outward places and attempt to destroy what's left of the tyranny. You have arrived in the small town of Sweetwater, where what few people survive live a near meaningless life that is under constant threat.


       (11 reviews)


  4. A World in Strife: Raiding the Dam

    A large single player level for Strife. Features an mp3 soundtrack written specifically for it (a high quality download of which can be found on the DW forums post http://www.doomworld.com/vb/wads-mods/48920-a-world-in-strife-raiding-the-dam/). No real story or npc interaction other than some vendors, just a new part of the strife world to explore.


       (32 reviews)


  5. Day of the Acolyte

    You wondered though the wilderness, searching for food until you were spotted by an acolyte. The remains of the Order lurks within a small complex, planning their war with Blackbird and the rebels. Suspected as a spy, you remain in their detention center. A group of acolytes and a officer inter your cell, preparing for your torture. You will not give up without a fight.... This is a single map wad for Strife map02. Its pretty long too with lots of places to explore. In this map you will need to rely on shops and stealth in order to beat this map.


       (19 reviews)


  6. Return of The Order (STRIFE)

    This is something new, a Strife wad! The Order has returned and has taken over your headquaters. Its up to you to stop them agian. NOTE: PLEASE SEE "KNOWN BUGS" BELOW.


       (21 reviews)


  7. The Silenced Lamasery

    The first Strife pwad available on the internet as far as I know. This is a good size deathmatch level that should be suitable for anywhere from 2 to 8 players.

    Two player performance tested with a 700mhz comp connected to a 120mhz comp with a 19200 serial connection and it ran good. I tried to keep the detail at reasonably medium level, not too high or too low.

    Multiplayer varies substantially in Strife opposed to Doom. I suggest reading the additional gameplay notes further down in this text file and also Strife's multi.txt.

    I recommend patching Strife up to v1.31.


       (14 reviews)


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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.