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1 file

  1. DOOM.xcode.08232005.zip

    Xcode 1.2 project file ( that goes into a sys/osx directory next to game/ and d3xp/ ). The current SDK source was used as is to produce Mac game binaries. Note that the current Mac release ( 1.3 ) will not load any content from d3xp/, this is by design until Aspyr gets to shipping the expansion pack for Mac. So please refrain to try putting stuff together with d3xp code for Mac until then.

    We used XCode 1.2 and gcc 3.3 to produce Mac game bins ( all of that on 10.3, I don't think we've had to compile binaries under 10.4 yet, and the stuff we did on 10.3 works fine with 10.4 ). What I would recommend rather than using XCode though, is to adapt the scons scripts to recognize the Darwin platform and compile from scons. Specially for building dylibs, it's very easy ( I do that for our next project, I hate XCode ).


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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.