Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

old

Sign in to follow this  

1 file

  1. DOOM.xcode.08232005.zip

    Xcode 1.2 project file ( that goes into a sys/osx directory next to game/ and d3xp/ ). The current SDK source was used as is to produce Mac game binaries. Note that the current Mac release ( 1.3 ) will not load any content from d3xp/, this is by design until Aspyr gets to shipping the expansion pack for Mac. So please refrain to try putting stuff together with d3xp code for Mac until then.

    We used XCode 1.2 and gcc 3.3 to produce Mac game bins ( all of that on 10.3, I don't think we've had to compile binaries under 10.4 yet, and the stuff we did on 10.3 works fine with 10.4 ). What I would recommend rather than using XCode though, is to adapt the scons scripts to recognize the Darwin platform and compile from scons. Specially for building dylibs, it's very easy ( I do that for our next project, I hate XCode ).

    2 downloads

       (0 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
×