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1 file

  1. DOOM.xcode.08232005.zip

    Xcode 1.2 project file ( that goes into a sys/osx directory next to game/ and d3xp/ ). The current SDK source was used as is to produce Mac game binaries. Note that the current Mac release ( 1.3 ) will not load any content from d3xp/, this is by design until Aspyr gets to shipping the expansion pack for Mac. So please refrain to try putting stuff together with d3xp code for Mac until then.

    We used XCode 1.2 and gcc 3.3 to produce Mac game bins ( all of that on 10.3, I don't think we've had to compile binaries under 10.4 yet, and the stuff we did on 10.3 works fine with 10.4 ). What I would recommend rather than using XCode though, is to adapt the scons scripts to recognize the Darwin platform and compile from scons. Specially for building dylibs, it's very easy ( I do that for our next project, I hate XCode ).

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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