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hexen

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7 files

  1. Hexen: Deathkings of the Dark Citadel upgrade

    These files should be unzipped into your current Hexen: Deathkings of the Dark Citadel directory.

    To apply the patch, type "patch" from the DOS prompt.

    Fixes:

    * Redbook audio now plays correctly.

    105 downloads

       (34 reviews)

    Submitted

  2. HEXEN: Beyond Heretic Screenshots created Aug. 31, 1995

    It's getting very close to release! HEXEN will be released on October 30th, Devil's Night. Here are 9 screenshots, all in PCX format.

    5 downloads

       (1 review)

    Submitted

  3. hexdemo4.zip

    4 downloads

       (0 reviews)

    Submitted

  4. hexdemo1.zip

    8 downloads

       (4 reviews)

    Submitted

  5. hexdemo2.zip

    5 downloads

       (1 review)

    Submitted

  6. hexdemo3.zip

    4 downloads

       (0 reviews)

    Submitted

  7. Hexen: Beyond Heretic DEMO

    This is a 4-level demo of the new action-adventure Hexen: Beyond Heretic, the sequel to the original Heretic first-person action-adventure. Besides the storyline, the major differences between Heretic and Hexen are numerous.

    * Three character classes: Fighter, Cleric and Mage. At the start of your adventure, you choose which class you want to play through the entire game of Hexen. In multiplayer mode, you can choose which character you want to use to either inflict punishment (Deathmatch) or to help your comrades through the adventure (Cooperative).

    The Fighter's weapons are mostly close-combat weapons, but he does the most damage with his attacks.

    The Cleric has two close-combat weapons and two long-range weapons since he is a hybrid of the Fighter and Mage classes.

    The Mage has four long-range magical attacks. This is the best character for you if you are better at attacking from a distance.

    * No sequential level-to-level game progression. For instance, the second level (Seven Portals) contain the gateways to the other three levels in the first "hub" of the game. You will revisit Seven Portals many times before you complete Hexen's first hub area. When you are on one level, you can pull a switch and open doors or raise stairs on a different level to unlock the continuation of your quest.

    * Rich audio environment. Hexen has a dark, brooding background soundtrack to create a subtly disquieting mood while you listen to animals scrabbling around on rocks, birds screeching or the ambient soundscape of a swamp. All this combined with the enemy's audio cues create a rich aural experience while you journey through the dark, dangerous world of Hexen.

    * Large range of artifacts. Many of Heretic's artifacts are here along with many new ones that prove to be quite interesting in a Deathmatch situation! Sure, Heretic was great fun with the Morph Ovum, but have you ever seen a flying pig? You Will. And we will be the ones to bring it to you with the Porkelator!

    * Awesome visual effects. Slog your way through a real swamp, complete with a haze of white fog and swamp gas clouds cruising over the ooze. Twin parallaxing cloud sky backdrops. A crowd of bats blasting into your face as you prepare to descend into a network of caves. These and many other effects will surprise and awe you with their brilliance.

    This demo is multiplayer capable. Use the DM program to initiate a multiplayer game. Please read DM.DOC for details.

    Enjoy the demo. Then rush out and get the game when it hits the stores! You won't be sorry. But your friends will be when they think they can take you on in a Deathmatch and they find a Maulotaur you just summoned bashing their brains into the dirt with you laughing at them behind its back.

    111 downloads

       (85 reviews)

    Submitted

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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