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  1. This is a reconstruction of a Doom poster seen in a photo of Id's offices. The poster features a red demon face set against a black background, a large version of the image that appeared on the cover of the "Ultimate Doom" box. The poster itself apparently was never commercially available, implying that the poster in the Id photo was a one-off one-of-a-kind print.

    This is a high quality file suitable for printing as a poster at a print shop. As a result, the file itself is very large.

    I (fraggle) am uploading this to the idgames archive; Peter Heinemann gave me this file to host several years ago as he needed web hosting for it. His original description of this file is included below.

    54 downloads

    (29 reviews)

    Submitted

    (1 review)

    Submitted

  2. A desktop theme for Windows 95.All new cursors, high color, with cool sounds and wallpaper. Requires Plus! to install.

    I wanted to create a Theme that was better to look at and better to listen to than the existing Doom themes that I have seen on the 'Net. To do this, I made all the icons 256 colors, as well as the mouse pointers 256 colors. I extracted new sounds from the Doom.wad using NWT, and tried to pick the best sounds for each event. Previous themes had some dork screaming "I will destroy you" or something to that effect that really ruined the whole theme.

    I could of used the existing 16 color animated cursors that were avavilable, but they didn't fit in with everything else I did being high color, so I created new ones almost from scratch, using extracted .pcx's from the Doom.wad as my base.

    Finally, for wallpaper, I chose the opening scenes from Doom and Doom2. I wanted to capture that very first feeling of playing Doom for the first time, when everything was knew. . . those were the days. You remember them don't you? You'll find them included in the archive. Copy both bitmaps to your Windows folder and you can switch back and forth whenever you choose the display control panel applet.

    14 downloads

    (3 reviews)

    Submitted

  3. Is your monitor too dark? COLORMAP.ZIP contains modified COLORMAPs to brighten up DOOM, DOOM II, Heretic, and Hexen. Included are the separate decompiled RAW resources, the compiled RAW resources, and WADs for 0% brighter, 25% brighter, 50% brighter, 75% brighter, and 100% brighter (cheater <G>!). These files came about because my monitor (brand name undisclosed) started slowly getting darker after it's 6 month warranty expired :(. Unzip with the -D parameter to recreate the subdirectories. Then, simply load the brightness WAD of your choice using the -FILE parameter for the game.

    12 downloads

    (5 reviews)

    Submitted

  4. Load this WAD into DOOM II (i.e. DOOM2 -FILE DOOM-TV.WAD), hit F1 when DOOM II starts, and sit back and enjoy the demos!

    12 downloads

    (10 reviews)

    Submitted

  5. Load this WAD into DOOM or DOOM II (i.e. DOOM -FILE BLANK.WAD -DEVPARM or DOOM2 -FILE BLANK.WAD -DEVPARM), in the "Options" menu select "Messages: Off", maximize the screen (i.e. hit the + key), pause the game (i.e. hit the Pause key), and hit F1 to take screenshots full screen without the pistol blocking your view.

    7 downloads

    (6 reviews)

    Submitted

  6. Load this WAD into DOOM II (i.e. DOOM2 -FILE AMBIENT.WAD), in the "Options / Sound Volume" menu turn the "SFX Volume" all the way up and the "Music Volume" all the way down, select "Fist" and punch one time. I figured that this WAD might give authors some ideas for adding ambient sounds to their levels.

    13 downloads

    (12 reviews)

    Submitted

  7. Two tiny wads which give you permanent infra-red or starlite scope type vision. Similar to having coloured lite-amp goggles permanently on. Please don't use these to cheat in a DM. If the Doom God catches you using this improperly, he won't be happy...

    9 downloads

    (8 reviews)

    Submitted

  8. Doom 2 theme is a collection of a Windows 95 desktop elements which their pivot is Doom2.
    I (LHK) did my best when creating it to ensure it would be useable, not only beutiful, and I hope the consequence fill the bill.

    23 downloads

    (18 reviews)

    Submitted

  9. This here's a DOOM font for Windows. I mutilated it rather in transfering it from full colour to Black and white, but that's Windoze for you. One day Macrosoft will wake up and discover colour fonts.

    12 downloads

    (5 reviews)

    Submitted

  10. SCREENSHOTS of the 3-D games created by id Software members between 1991 and 1993 for the PC. Includes Hovertank, Catacomb 3-D, Wolfenstein 3-D and DOOM. Twenty images in GIF format.

    1 download

    (0 reviews)

    Submitted

  11. This is one handy, dandy DEATHMATCH cheat. Works fine for both DOOM and DOOM2, any version.

    8 downloads

    (7 reviews)

    Submitted

  12. Bored with Windows95 already? Well, liven up your desktop with some handy dandy, super duper, just gosh darn terrific animated Doom cursors.

    9 downloads

    (8 reviews)

    Submitted

  13. This is a directory of what's on D!ZONE CD

    1 download

    (0 reviews)

    Submitted

  14. dm2sm30.zip contains dm2sm30.wav, a wave file of doomii's secret message (It is backwards in the game) in level 30. The message was recorded and transposed into a wave file.

    9 downloads

    (8 reviews)

    Submitted

  15. DOOMCONF.ZIP is a compiled version of the DOOM Conference held on the Computer Gaming World Forum on August 1-5, 1994. The guests were ID Software's American McGee, online support, tester, and DOOM level creator, and Shwan Green, on-line support and tester. They answered questions about DOOM and gave a preview of DOOM II.

    2 downloads

    (1 review)

    Submitted

  16. This is a transcript and a WAV file of Id_Jay appearing on a local Dallas Radio Talk Show.

    4 downloads

    (3 reviews)

    Submitted

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  • File Reviews

    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.