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This directory contains user-provided DOOM source code modifications and related files. User patches to these engines can be found in the patches/ subdirectory. The BOOM engine mod and its 32-bit Windows port PRBoom can be found in the TeamTNT area: /pub/idgames/themes/TeamTNT/boom The officially released DOOM source code can be found in the idstuff/source subdirectory, not here. Questions? Contact idgmaint AT gamers.org .

46 files

  1. Calico 1.0

    Calico is a backport of the Atari Jaguar version of DOOM to PC. It is highly accurate and mostly feature complete as of this first release.

    25 downloads

       (0 reviews)

    Submitted

  2. Russian DOOM

    My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov was the first who figured out how to do this.

    15 years have passed, a lot of experience gained, both technical and informational, and only one question appears: "What if I apply all my current knowledge and redone that project from long time gone youth from scratch?".

    Chocolate Doom as code base was chooses because of it is one only modern source port with interpretation of original DOS executable, that good old game.

    Simon Howard, author of Chocolate Doom kindly accepts my request to work with his code, and two and a half months of hard work with code, graphics, design, translation and information searching was started.

    As result - all ingame content was fully translated, and I think I have done it well. :)

    51 downloads

       (7 reviews)

    Submitted

  3. DS Doom

    Nintendo DS source port based off of PrBoom

    2342 downloads

       (12 reviews)

    Submitted

  4. DS Doom source code

    Nintendo DS source port based off of PrBoom

    15 downloads

       (6 reviews)

    Submitted

  5. PDoom source code

    Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.

    8 downloads

       (4 reviews)

    Submitted

  6. PDoom

    Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.

    11 downloads

       (4 reviews)

    Submitted

  7. Heretic and Hexen engine source code

    This is the source code of Heretic and Hexen by Raven Software, originally released in January 1999 under a restrictive EULA, and eventually re-released under the GNU Public Licence (GPL) version 2 in 2008.

    The original Raven site for the source code has gone away. The re-licensed software was uploaded to Source- Forge which is at risk of disappearing. This upload is to ensure the ongoing preservation of this historically important release, on a mirrored source, the accepted home of Doom/Heretic/Hexen-related stuff.

    39 downloads

       (8 reviews)

    Submitted

  8. FraggleScript standalone source code

    This is the original FraggleScript source that I found on my hard drive. I originally developed it separately; it was later integrated into SMMU. This may be useful to anyone who wants a standalone version of FraggleScript.

    Various features found inside Doom are missing here; for example, there is no "separate script" capability. Features that are missing were added to the language after its integration into Doom. If needed they will have to be backported.

    I have made some minor fixes to this to make it compile under modern gcc. More information is found inside origdoc.txt

    12 downloads

       (7 reviews)

    Submitted

  9. Doom source code, under the GNU GPL

    This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.

    398 downloads

       (239 reviews)

    Submitted

  10. SvStrife source

    The source of svstrife is completly idenical to Prboom's source, so if you have compiled Prboom's source before, then, compiling svstrife shouldn't be a problem. Everything should be included for everything to work correctly. SvStrife is based on Prboom version 2.2.3 source.

    7 downloads

       (4 reviews)

    Submitted

  11. SvStrife 1.4

    After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well but it never happened. The source code eventually got lost. Since Strife was originally designed for DOS, Strife wasn't very compatible on WinNT operating systems such as Windows 2000 and XP. SvStrife aims to recreate the Strife game detail by detail while running on Windows 2000 and XP.

    43 downloads

       (37 reviews)

    Submitted

  12. RORDoom

    This was one of the first Doom source ports to feature rooms above rooms capability, simaler to the Build engine.

    18 downloads

       (4 reviews)

    Submitted

  13. WinMBF v2.03 Build 2

    28 downloads

       (21 reviews)

    Submitted

  14. The Eternity Engine Version: 3.31.10

    Eternity is the newest source port to inherit the banner of BOOM. Descended from MBF, it attempts to carry on the effort to put editability, reliability, and compatibility first. From SMMU it also gains the momentum to give the player new options rather than to dictate DOOM purity.

    Eternity includes full BOOM compatibility, as well as most features added in MBF and SMMU. In addition, Eternity adds many more. Check out the extensive documentation package for full information.

    17 downloads

       (4 reviews)

    Submitted

  15. Eternity Engine v3.31.10 Source Code

    12 downloads

       (3 reviews)

    Submitted

  16. WinMBF v2.03 Build 2 source code

    10 downloads

       (5 reviews)

    Submitted

  17. Eternity Engine v3.31.10 Documentation

    This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive.

    6 downloads

       (2 reviews)

    Submitted

  18. gledge32-l2.zip

    This is the Gl rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.

    It is optimized for Pentium (compatible) processors with L2 cache.

    PII / PIII / PIV and the L2 AMD's.

    It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.

    8 downloads

       (1 review)

    Submitted

  19. edge32-l2.zip

    This is the Standard software rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.

    It is optimized for Pentium (compatible) processors with L2 cache.

    PII / PIII / PIV and the L2 AMD's.

    It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.

    5 downloads

       (0 reviews)

    Submitted

  20. EDGE DDFs V3.7

    These files are the default configuration files for EDGE which allow it to support Doom, Doom II and Final Doom. These are providd for reference to anyone developing games for EDGE.

    4 downloads

       (1 review)

    Submitted

  21. EDGE WAD for V1.27

    Required engine data file for EDGE V1.27. This is needed for developers in addition to the source code.

    3 downloads

       (0 reviews)

    Submitted

  22. EDGE v1.27 - Win32 (Win9x/ME/2000/XP) Version

    Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology on multiple platforms.

    15 downloads

       (9 reviews)

    Submitted

  23. ZDAEMON (v0.96)

    A client/server port for playing DOOM and DOOM II online

    ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of the csDoom project. It's released under the GNU General Public License and is being developed by NightFang.

    17 downloads

       (6 reviews)

    Submitted

       (1 review)

    Submitted

  24. ZDoom Knowledge Base Compiled Help Format

    This is a set of tutorials for the ZDoom engine. Features full text search of all tutorials.

    7 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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