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This directory contains user-provided DOOM source code modifications and related files. User patches to these engines can be found in the patches/ subdirectory. The BOOM engine mod and its 32-bit Windows port PRBoom can be found in the TeamTNT area: /pub/idgames/themes/TeamTNT/boom The officially released DOOM source code can be found in the idstuff/source subdirectory, not here. Questions? Contact idgmaint AT gamers.org .

46 files

  1. Calico 1.0

    Calico is a backport of the Atari Jaguar version of DOOM to PC. It is highly accurate and mostly feature complete as of this first release.

    11 downloads

       (0 reviews)

    Submitted

  2. Russian DOOM

    My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov was the first who figured out how to do this.

    15 years have passed, a lot of experience gained, both technical and informational, and only one question appears: "What if I apply all my current knowledge and redone that project from long time gone youth from scratch?".

    Chocolate Doom as code base was chooses because of it is one only modern source port with interpretation of original DOS executable, that good old game.

    Simon Howard, author of Chocolate Doom kindly accepts my request to work with his code, and two and a half months of hard work with code, graphics, design, translation and information searching was started.

    As result - all ingame content was fully translated, and I think I have done it well. :)

    13 downloads

       (7 reviews)

    Submitted

  3. DS Doom

    Nintendo DS source port based off of PrBoom

    19 downloads

       (12 reviews)

    Submitted

  4. DS Doom source code

    Nintendo DS source port based off of PrBoom

    10 downloads

       (6 reviews)

    Submitted

  5. PDoom source code

    Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.

    5 downloads

       (4 reviews)

    Submitted

  6. PDoom

    Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.

    6 downloads

       (4 reviews)

    Submitted

  7. Heretic and Hexen engine source code

    This is the source code of Heretic and Hexen by Raven Software, originally released in January 1999 under a restrictive EULA, and eventually re-released under the GNU Public Licence (GPL) version 2 in 2008.

    The original Raven site for the source code has gone away. The re-licensed software was uploaded to Source- Forge which is at risk of disappearing. This upload is to ensure the ongoing preservation of this historically important release, on a mirrored source, the accepted home of Doom/Heretic/Hexen-related stuff.

    11 downloads

       (8 reviews)

    Submitted

  8. FraggleScript standalone source code

    This is the original FraggleScript source that I found on my hard drive. I originally developed it separately; it was later integrated into SMMU. This may be useful to anyone who wants a standalone version of FraggleScript.

    Various features found inside Doom are missing here; for example, there is no "separate script" capability. Features that are missing were added to the language after its integration into Doom. If needed they will have to be backported.

    I have made some minor fixes to this to make it compile under modern gcc. More information is found inside origdoc.txt

    8 downloads

       (7 reviews)

    Submitted

  9. Doom source code, under the GNU GPL

    This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.

    248 downloads

       (239 reviews)

    Submitted

  10. SvStrife source

    The source of svstrife is completly idenical to Prboom's source, so if you have compiled Prboom's source before, then, compiling svstrife shouldn't be a problem. Everything should be included for everything to work correctly. SvStrife is based on Prboom version 2.2.3 source.

    5 downloads

       (4 reviews)

    Submitted

  11. SvStrife 1.4

    After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well but it never happened. The source code eventually got lost. Since Strife was originally designed for DOS, Strife wasn't very compatible on WinNT operating systems such as Windows 2000 and XP. SvStrife aims to recreate the Strife game detail by detail while running on Windows 2000 and XP.

    38 downloads

       (37 reviews)

    Submitted

  12. RORDoom

    This was one of the first Doom source ports to feature rooms above rooms capability, simaler to the Build engine.

    9 downloads

       (4 reviews)

    Submitted

  13. WinMBF v2.03 Build 2

    22 downloads

       (21 reviews)

    Submitted

  14. The Eternity Engine Version: 3.31.10

    Eternity is the newest source port to inherit the banner of BOOM. Descended from MBF, it attempts to carry on the effort to put editability, reliability, and compatibility first. From SMMU it also gains the momentum to give the player new options rather than to dictate DOOM purity.

    Eternity includes full BOOM compatibility, as well as most features added in MBF and SMMU. In addition, Eternity adds many more. Check out the extensive documentation package for full information.

    6 downloads

       (4 reviews)

    Submitted

       (3 reviews)

    Submitted

  15. WinMBF v2.03 Build 2 source code

    7 downloads

       (5 reviews)

    Submitted

  16. Eternity Engine v3.31.10 Documentation

    This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive.

    3 downloads

       (2 reviews)

    Submitted

  17. gledge32-l2.zip

    This is the Gl rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.

    It is optimized for Pentium (compatible) processors with L2 cache.

    PII / PIII / PIV and the L2 AMD's.

    It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.

    4 downloads

       (1 review)

    Submitted

  18. edge32-l2.zip

    This is the Standard software rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.

    It is optimized for Pentium (compatible) processors with L2 cache.

    PII / PIII / PIV and the L2 AMD's.

    It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.

    1 download

       (0 reviews)

    Submitted

  19. EDGE DDFs V3.7

    These files are the default configuration files for EDGE which allow it to support Doom, Doom II and Final Doom. These are providd for reference to anyone developing games for EDGE.

    2 downloads

       (1 review)

    Submitted

  20. EDGE WAD for V1.27

    Required engine data file for EDGE V1.27. This is needed for developers in addition to the source code.

    1 download

       (0 reviews)

    Submitted

  21. EDGE v1.27 - Win32 (Win9x/ME/2000/XP) Version

    Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology on multiple platforms.

    10 downloads

       (9 reviews)

    Submitted

  22. ZDAEMON (v0.96)

    A client/server port for playing DOOM and DOOM II online

    ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of the csDoom project. It's released under the GNU General Public License and is being developed by NightFang.

    8 downloads

       (6 reviews)

    Submitted

       (1 review)

    Submitted

  23. ZDoom Knowledge Base Compiled Help Format

    This is a set of tutorials for the ZDoom engine. Features full text search of all tutorials.

    4 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
    • By Voltcom9 · Posted
      This was an experience similar to the end of the movie 2001... It throws all conventional Dooming etiquette out the airlock and into the vacuum of space. Once I started playing this I simply had to keep playing, just to see how ridiculously stupid things could get.  As a jokewad I'd say it does it's job pretty well. It's worth a download if you want a laugh. 
    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
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