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This directory contains user-provided DOOM source code modifications and related files. User patches to these engines can be found in the patches/ subdirectory. The BOOM engine mod and its 32-bit Windows port PRBoom can be found in the TeamTNT area: /pub/idgames/themes/TeamTNT/boom The officially released DOOM source code can be found in the idstuff/source subdirectory, not here. Questions? Contact idgmaint AT gamers.org .

46 files

  1. Calico 1.0

    Calico is a backport of the Atari Jaguar version of DOOM to PC. It is highly accurate and mostly feature complete as of this first release.

    12 downloads

       (0 reviews)

    Submitted

  2. Russian DOOM

    My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov was the first who figured out how to do this.

    15 years have passed, a lot of experience gained, both technical and informational, and only one question appears: "What if I apply all my current knowledge and redone that project from long time gone youth from scratch?".

    Chocolate Doom as code base was chooses because of it is one only modern source port with interpretation of original DOS executable, that good old game.

    Simon Howard, author of Chocolate Doom kindly accepts my request to work with his code, and two and a half months of hard work with code, graphics, design, translation and information searching was started.

    As result - all ingame content was fully translated, and I think I have done it well. :)

    13 downloads

       (7 reviews)

    Submitted

  3. DS Doom

    Nintendo DS source port based off of PrBoom

    19 downloads

       (12 reviews)

    Submitted

  4. DS Doom source code

    Nintendo DS source port based off of PrBoom

    10 downloads

       (6 reviews)

    Submitted

  5. PDoom source code

    Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.

    5 downloads

       (4 reviews)

    Submitted

  6. PDoom

    Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.

    6 downloads

       (4 reviews)

    Submitted

  7. Heretic and Hexen engine source code

    This is the source code of Heretic and Hexen by Raven Software, originally released in January 1999 under a restrictive EULA, and eventually re-released under the GNU Public Licence (GPL) version 2 in 2008.

    The original Raven site for the source code has gone away. The re-licensed software was uploaded to Source- Forge which is at risk of disappearing. This upload is to ensure the ongoing preservation of this historically important release, on a mirrored source, the accepted home of Doom/Heretic/Hexen-related stuff.

    12 downloads

       (8 reviews)

    Submitted

  8. FraggleScript standalone source code

    This is the original FraggleScript source that I found on my hard drive. I originally developed it separately; it was later integrated into SMMU. This may be useful to anyone who wants a standalone version of FraggleScript.

    Various features found inside Doom are missing here; for example, there is no "separate script" capability. Features that are missing were added to the language after its integration into Doom. If needed they will have to be backported.

    I have made some minor fixes to this to make it compile under modern gcc. More information is found inside origdoc.txt

    8 downloads

       (7 reviews)

    Submitted

  9. Doom source code, under the GNU GPL

    This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of ports and extensions of the DOOM game engines. A copy of the source under the DOOM license may be obtained at id Software's FTP, or at one of its mirrors on /idgames in the /idstuff/source directory.

    248 downloads

       (239 reviews)

    Submitted

  10. SvStrife source

    The source of svstrife is completly idenical to Prboom's source, so if you have compiled Prboom's source before, then, compiling svstrife shouldn't be a problem. Everything should be included for everything to work correctly. SvStrife is based on Prboom version 2.2.3 source.

    5 downloads

       (4 reviews)

    Submitted

  11. SvStrife 1.4

    After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well but it never happened. The source code eventually got lost. Since Strife was originally designed for DOS, Strife wasn't very compatible on WinNT operating systems such as Windows 2000 and XP. SvStrife aims to recreate the Strife game detail by detail while running on Windows 2000 and XP.

    38 downloads

       (37 reviews)

    Submitted

  12. RORDoom

    This was one of the first Doom source ports to feature rooms above rooms capability, simaler to the Build engine.

    11 downloads

       (4 reviews)

    Submitted

  13. WinMBF v2.03 Build 2

    22 downloads

       (21 reviews)

    Submitted

  14. The Eternity Engine Version: 3.31.10

    Eternity is the newest source port to inherit the banner of BOOM. Descended from MBF, it attempts to carry on the effort to put editability, reliability, and compatibility first. From SMMU it also gains the momentum to give the player new options rather than to dictate DOOM purity.

    Eternity includes full BOOM compatibility, as well as most features added in MBF and SMMU. In addition, Eternity adds many more. Check out the extensive documentation package for full information.

    6 downloads

       (4 reviews)

    Submitted

       (3 reviews)

    Submitted

  15. WinMBF v2.03 Build 2 source code

    7 downloads

       (5 reviews)

    Submitted

  16. Eternity Engine v3.31.10 Documentation

    This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive.

    3 downloads

       (2 reviews)

    Submitted

  17. gledge32-l2.zip

    This is the Gl rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.

    It is optimized for Pentium (compatible) processors with L2 cache.

    PII / PIII / PIV and the L2 AMD's.

    It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.

    4 downloads

       (1 review)

    Submitted

  18. edge32-l2.zip

    This is the Standard software rendering Edge32 L2 in a version Compiled with Bcc 32 over Tasm52 Assembler.

    It is optimized for Pentium (compatible) processors with L2 cache.

    PII / PIII / PIV and the L2 AMD's.

    It uses Fast internally managed thread storage and is as independend as can be, of W32 system RT components.

    1 download

       (0 reviews)

    Submitted

  19. EDGE DDFs V3.7

    These files are the default configuration files for EDGE which allow it to support Doom, Doom II and Final Doom. These are providd for reference to anyone developing games for EDGE.

    2 downloads

       (1 review)

    Submitted

  20. EDGE WAD for V1.27

    Required engine data file for EDGE V1.27. This is needed for developers in addition to the source code.

    1 download

       (0 reviews)

    Submitted

  21. EDGE v1.27 - Win32 (Win9x/ME/2000/XP) Version

    Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology on multiple platforms.

    10 downloads

       (9 reviews)

    Submitted

  22. ZDAEMON (v0.96)

    A client/server port for playing DOOM and DOOM II online

    ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of the csDoom project. It's released under the GNU General Public License and is being developed by NightFang.

    8 downloads

       (6 reviews)

    Submitted

       (1 review)

    Submitted

  23. ZDoom Knowledge Base Compiled Help Format

    This is a set of tutorials for the ZDoom engine. Features full text search of all tutorials.

    4 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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