windoom

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  1. This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

    The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

    10 downloads

    (7 reviews)

    Submitted

  2. This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

    The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

    3 downloads

    (0 reviews)

    Submitted

  3. This is my version (so far) of a Win32 port of the Linux Doom source code released by id Software. I have gotten most of the features of the original program working but it isn't quite ready for primetime. It does odd things occasionally, and sometimes sounds just disappear. Probably because of the sound buffer manager being non-existent.

    5 downloads

    (1 review)

    Submitted

  4. This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

    The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

    6 downloads

    (3 reviews)

    Submitted

  5. This is my version (so far) of a Win32 port of the Linux Doom source code released by id Software. I have gotten most of the features of the original program working but it isn't quite ready for primetime. It does odd things occasionally, and sometimes sounds just disappear. Probably because of the sound buffer manager being non-existent.

    7 downloads

    (4 reviews)

    Submitted

    (0 reviews)

    Submitted

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  • File Reviews

    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
      A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....   A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.   Played on UV, continuous, GZDoom.    
    • By Dedalus 80 · Posted
      Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.