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6 files

  1. Hell Revealed II

    The long-awaited sequel to Yonatan Donner & Haggay Niv's "Hell Revealed".

    299 downloads

       (278 reviews)

    Submitted

  2. Hell Revealed UV lmp set version 2.0

    This is the new lmp set for Hell Revealed. All lmps were recorded on skill 4 (Ultra-Violence), killing every monster and finding every secret, as quickly as possible. The time improvement over the first set is huge! (Many of the lmps are twice as fast as the original ones, and even more!)

    All of the demos are new! Even the ones we thought were already unbeatable, we managed to beat!

    3 downloads

       (0 reviews)

    Submitted

  3. Hell Revealed UV lmp collection

    This is a collection of recorded demos (lmps) for all 32 levels of Hell Revealed. All lmps were recorded on skill 4 (Ultra-Violence), ending with at least 100% kills and 100% secrets.

    1 download

       (0 reviews)

    Submitted

  4. Hell Revealed infopack

    This is the infopack of Hell Revealed, containing detailed information about the project, levels and screenshots.

    Requires Windows to run!

    The first time you'll run hrinfo.exe, it might give you an error and quit.
    (It seems to do that on win95 and not do that on Windows 3.11)
    If it happens, just run it again and it's supposed to work. I have no idea why it happens.

    Note: the infopack looks best at 640x480, 16-bit color or more, full screen.

    13 downloads

       (8 reviews)

    Submitted

  5. Hell Revealed help demos

    These are 32 -nomonsters demos showing how to finish all levels of Hell Revealed with 100% secrets. Level 7 is impossible to finish with -nomonsters, so I recorded it on skill 1. I tried to do the demos as fast as possible.

    1 download

       (0 reviews)

    Submitted

  6. Hell Revealed

    Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv.

    In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge.

    Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch).

    599 downloads

       (458 reviews)

    Submitted

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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