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6 files

  1. Hell Revealed II

    The long-awaited sequel to Yonatan Donner & Haggay Niv's "Hell Revealed".

    354 downloads

       (279 reviews)

    Submitted

  2. Hell Revealed UV lmp set version 2.0

    This is the new lmp set for Hell Revealed. All lmps were recorded on skill 4 (Ultra-Violence), killing every monster and finding every secret, as quickly as possible. The time improvement over the first set is huge! (Many of the lmps are twice as fast as the original ones, and even more!)

    All of the demos are new! Even the ones we thought were already unbeatable, we managed to beat!

    3 downloads

       (0 reviews)

    Submitted

  3. Hell Revealed UV lmp collection

    This is a collection of recorded demos (lmps) for all 32 levels of Hell Revealed. All lmps were recorded on skill 4 (Ultra-Violence), ending with at least 100% kills and 100% secrets.

    1 download

       (0 reviews)

    Submitted

  4. Hell Revealed infopack

    This is the infopack of Hell Revealed, containing detailed information about the project, levels and screenshots.

    Requires Windows to run!

    The first time you'll run hrinfo.exe, it might give you an error and quit.
    (It seems to do that on win95 and not do that on Windows 3.11)
    If it happens, just run it again and it's supposed to work. I have no idea why it happens.

    Note: the infopack looks best at 640x480, 16-bit color or more, full screen.

    13 downloads

       (8 reviews)

    Submitted

  5. Hell Revealed help demos

    These are 32 -nomonsters demos showing how to finish all levels of Hell Revealed with 100% secrets. Level 7 is impossible to finish with -nomonsters, so I recorded it on skill 1. I tried to do the demos as fast as possible.

    1 download

       (0 reviews)

    Submitted

  6. Hell Revealed

    Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv.

    In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge.

    Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch).

    672 downloads

       (462 reviews)

    Submitted

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  • File Reviews

    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
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