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11 files

  1. New installation for Simpsons 2 for Doom2/Doom1

    type "install" and the sprites will be appended to simp2spr.wad as well as the creation of a runnable simpsons.bat file for either Doom2 or Doom1 depending on which you have in the current directory. This installation uses new features of deutex and a bug fixed version of deusf to save about 1.5MB on the zip file and 2MB on the wad files.

    158 downloads

       (13 reviews)

    Submitted

  2. HOMERDOOM2 revised version

    This is HOMERDOOM2 revised version New installation, cleaner, safer, no need to uninstall, 3 separate PWAD instead of a bunch of .gif and .wav.

    This replaces and obsoletes TOONDOOM.ZIP and .TXT

    46 downloads

       (2 reviews)

    Submitted

  3. the ULTIMATE SIMPSONS-DooM2: Hell in Springfield!!!

    After playing this wad, I would imagine you'd be asking yourself one ques- tion... "Why?" Why the hell did I spend 2 weeks creating this elaborate modifi- cation of DooM2? Well, as a professional, award-winning commercial animator at a small but reputable studio in Dallas, I found myself with a lot of free time on my hands during a slow project season with very few clients. I was poking around AOL for some game demos I could download when I found the original SIMP- SONS DooM patch created by "Spooky" Steve Blauwkamp and "Decapitated" Chuck Fuoco. The .wav files they chose for the sounds were hilarious, except they ran so long that they'd all run together during game play, making them difficult to listen to. The artwork on the sprites was very creative, although somewhat primitive-looking with a limited number of animated frames per character. It was still pretty fun, but being such a discernable animator, I felt compelled to improve it for my own satisfaction. Besides, I did have a LOT of free time, as I said.

    So, if the old DooM2 has become tiresome and dull, these wads will add a whole new look to those drab textures. The original design is almost unrecog- nizable in some places! Now if I can just figure out the level editor...

    690 downloads

       (35 reviews)

    Submitted

  4. SIMPSONS DOOM

    Simpsons sprites and sounds replacements

    325 downloads

       (3 reviews)

    Submitted

  5. SIMPSONS DOOM

    Simpsons sprites and sounds replacements

    3370 downloads

       (34 reviews)

    Submitted

  6. HOMER'S DOOM (version 2b). I had to call it version 2b because there's already a homerdm3.zip in the

    A Partial Conversion for all versions of Doom/Doom2 based on The Simpsons TV show. Homer's Doom features: 2 new monsters, a new shotgun, new menu graphics and status bar (including Homer's face), and lots of new sounds from The Simpsons.

    The only changes I made from the original Dmgraph/Dmaud patch are: - fixed a few graphics faults and sprite offsets. - added some missing animation frames for the Imp and the exploding TVs. - added blank graphic patches for Doom's Episode1 intermission screen. - copied sky1 to rsky1 for use with Doom2. - copied wimap0 to interpic also for use with Doom2. - modified some of the main menu option graphics (load/save game, episode/skill selection, etc).

    61 downloads

       (13 reviews)

    Submitted

  7. HOMERS' DOOM - The PWAD version

    Homers' Doom is a complete collection of Simpson sounds to replace the ones that come with Doom. Let's face it - if a moon base is infested with demonic monsters and needs cleaning up, Homer J. Simpson is the man to do it.

    In creating Homers' Doom we made over 100 samples from about 80 different episodes, but only used 45 of them. This means that there were some classic quotes that are not used. We felt that it was better to use sounds and quotes that fitted the game rather than try to include all the characters.

    Homers' Doom was created by two rabid Simpsons fans from Cambridge, England. We believe that Homer is God and we try to emulate him in everything we do. The tricky part is putting on 150 pounds and making all our hair fall out.

    13 downloads

       (1 review)

    Submitted

  8. HOMER2

    A replacement level for Map01 of Doom2 designed

    16 downloads

       (5 reviews)

    Submitted

  9. The OFFICIAL Cacodemon > Homer J. Simpson PWAD!

    Yeah, yeah... I know. There are PLENTY of Simpsons patches out there. But back in May of '94, there existed only the excellent (original) Simpsons sound patch. This got me thinking... wouldn't it be neat to make a graphics patch that would change a character in the game into a Simpsons character? This was later done (in much greater detail) by another party, but at the time I had a new idea. While perusing the banter on a local BBS message base, I saw someone say something about how cool it would be to be able to blast Homer's head in place of those $#%@ Cacodemons. The rest is history! (sorta)

    Anyhow, this PWAD changes the Cacodemons in DOOM into yellow, stubbly, balding Homer Simpson heads, who spit donuts at you rather than the usual gas balls.

    18 downloads

       (3 reviews)

    Submitted

  10. HOMER

    A replacement level for E1M1 designed to be played either by itself or else in conjunction with other Simpsons PWADS (such as the Fuoco/Blauwkamp WAD).

    6 downloads

       (3 reviews)

    Submitted

  11. simpsnde.zip

    Here is a dehacked patch that corrects the sounds for "The Simpsons" wads (simpsn2i.zip). It swaps sounds and makes it so the characters don't say eachother's lines.

    19 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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