Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

startrek

Sign in to follow this  

17 files

  1. STARSHP1.WAD

    The Story: After a routine period of diplomatic negotiations, you beam back aboard your starship only to find a body in the transporter room, and shotguns and shells all over the place!!! A quick scan of the console reveals your ship is under control of some wicked monstrosities from the south side of hell! Their course straight to earth, with all weapons locked on!

    Can you make it to the bridge and stop the ship from its destructive mission?

    5 downloads

       (3 reviews)

    Submitted

  2. Star Trek - Doom Invasion

    Stardate 46154.2

    Captain Picard recording:

    The Enterprise (NCC-1701-D) has been attacked by aliens from a group called the Underworld Alliance. They surrounded the ship with a nebula-like energy cloud rendering our phasers and photons useless. A boarding party came aboard next. After a fierce firefight, the crew has been forced to abandon ship. We managed to shutdown the warp core prior to leaving the ship, however, I must accept responsibility for not initiating the self-destruct sequence before the Aliens gained control of the Engineering and Bridge sections. The ship is adrift in the Velera system.

    Just before Lt. Commander Data departed the ship, he reported the aliens had begun to modify the ship, converting it to what he theorized was more like their homeworld. This was mainly in the lower decks and engineering compartments.

    Starfleet has authorized the use of "whatever means necessary" to remove the aliens from the ship and regain control. A new group of elite Starfleet Commandos (THAT'S YOU) has just arrived and are going to attempt to retake the ship. If they are unble to, we will be forced to destroy the Enterprise.

    Sensor analysis indicates the aliens are not vulnerable to phaser fire, but that they can be killed by more crude means, namely projectile weapons, rockets, and phased plasma energy patterned after the Ghym'Hadar. Due to the shielding placed by the aliens, transporting will be difficult. Chief O'Brien, just arrived from Deep Space Nine, states that inanimate objects may rematerialize in various parts of the ship. So, even if the Commandos are fully loaded, they may have to hunt for their weaponry once aboard the Enterprise.

    The Commandos have one hour to retake the ship before I must order its destruction. Repeated efforts at communication haved failed and Counselor Troi has sensed only "pure evil" from the ship.

    Good luck! And remember the clock is ticking!

    7 downloads

       (7 reviews)

    Submitted

  3. STARTREK.WAD

    This Wad is for DOOM ][ only. Based on the Startrek TNG TV series, it includes all new grafix and sounds and is designed loosely around the configuration of the NCC-1701D Enterprise. We'd like to think that it's almost like being there. I started it because I wanted to have some kind of focus for my next wad, so being a Startrek fan I thought that would be a good idea. It was NEVER originally supposed to be as huge a progect as it turned out to be, but every time I worked on it I thought of another cool idea for it (grin).

    It has been designed from the beginning with Deathmatch

    11 downloads

       (10 reviews)

    Submitted

  4. albtrek.zip

    It replaces the voices to most of the sounds in DOOM or DOOM2. Basically, you are Scotty, and every one else (inluding Jim Kirk and Bones McCoy) is after you!

    3 downloads

       (3 reviews)

    Submitted

  5. PHASERS.wad

    Use this file with any DOOM2 map for Star Trek style weapons and a "Mr. Spock" player sprite.

    - Phasers.wad uses over 50 new bitmaps, and a dozen sound effects to relpace seven of the eight Doom2 weapons with phasers from STAR TREK.

    - The file will also replace the sprites for "player 1" and the "former human".

    3 downloads

       (2 reviews)

    Submitted

  6. STRTRK2

    This level is meant to be an actual combat zone aboard the Enterprise NCC-1701D. Most Enterprise levels are either all-tour zone and no fighting, or vice-versa. This is both. I've included(and imported) some interesting weapons, including a lightsaber, pulse rifle, and and the Series 4 D-Atomizer from Men in Black.The level contains the Brigde, Battle Bridge, Engineering, 10-Forward, Sick Bay, Transporter Room, Crew Quarters, and the Shuttle bay (don't step outside!). Many Thanks To :Dave Humphrey, Claude Martins

    2 downloads

       (2 reviews)

    Submitted

  7. Deck01.wad

    - A deathmatch on Deck01 of the Starship Enterprise NCC1701-D.

    - This file is a "demo" of a larger wad that I made for Doom2 called "ncc1701.wad". Ncc1701.wad uses over 300 new bitmaps, 55 sound effects, and a dozen new level-maps to depict the look and feel of "Star Trek" (it is a 2.8Meg download...)

    Since people are often reluctant to download such a large file without first knowing what they will be getting, I have prepared this "demo" to give users an idea of what my "total conversion" is all about.

    - Actually, I had a lot that I wanted to show off in this "demo" wad; but in the end I thought it would be best to "think small" and to just reproduce ONE setting from the TV shows, that would be the most familiar to as many people as possible.

    Since the bridge of the Enterprise-D was probably the most well-used set in all of Star Trek (it was certainly the most "photographed"), most people already know what it is supposed to look like. I thought that would make it a perfect choice for a "demo".

    1 download

       (1 review)

    Submitted

  8. Klingon DOOM v1.02

    This heavily modified WAD is Star Trek with a twist. In it, you are a Klingon, fighting against Federation officers {enemy pics not yet done} and Klingon traitors. A variety of assault weapons await you. This WAD also contains 5 new levels.

    6 downloads

       (5 reviews)

    Submitted

  9. NCC1701.wad

    - Ncc1701.wad uses over 300 new bitmaps, 55 sound effects, and a dozen new level-maps to depict the look and feel of Star Trek (the original series and the Next Generation). This file will also replace the sprites for seven of the eight Doom2 weapons, as well as the "player 1" sprite, the "former human", "former sergeant", "chaingun soldier", and many of the items and scenery.

    - In creating this Star Trek theme for DOOM, my original "vision" was limited to simply recreating the Starships from the various TV shows, reproducing the look and feel of the shows using Bitmaps and Sound FX. I only created three different levels, and it has occurred to me that a crucial aspect of "Star Trek" is missing from my wadfile. (ie: the variety that comes with visiting a different planet each episode). It didn't seem enough for me to just re-create the various TV sets as "walk-throughs-with-monsters", without somehow addressing the "serial" nature of the Star Trek genre.

    So, then I redesigned my WAD under the following premise: a small-sized version of the Enterprise could be created, and carried through from one level to the next, with different "level-maps" connected to the Enterprise via the transporter room. The player would become familiar with the Starship Enterprise after just a few levels, but the variety comes from having a different "adventure" connected to that same Starship on each level.

    In this wad, the Enterprise changes very little from one level to the next, but in each level the "planet" is different; just go to the transporter room and "beam down" to the area of the map that DOES change from level to level.

    In deathmatch games, the battles tend to center around the different "planet" areas; since the player will always rematerialize on the "ship", he/she can grab a few weapons & supplies before hitting the "transporter room" to rejoin the fight. (This adds a unique strategic element to the game as well, since players can be prepared before rejoining a dangerous situation.)

    1 download

       (1 review)

    Submitted

  10. Security to the Bidet!

    SECURITY TO THE BIDET! Jean Luc is

    nowhere to be seen, the security team

    was toasted hours ago and Deanna Troi

    has a headache. Just why the Enterprise

    is crawling with Imps and Cacodemons,

    no-one knows. They should be aliens

    with latex on their foreheads and noses,

    but alas, we make do.



    You are Ensign Wesley Crusher - your

    mother was on planet leave when _strange_

    things started to happen. Data got a life,

    Lwaxana became a nun, the security team

    came back from planetside intact, Worf

    came out of the closet, Riker _didn't_

    scam on some babe and Tasha Yar came back

    from the dead ... again. Ya-know, it's the

    little things that give it away. It's

    gonna be a tough day.

    Set phasers to rotisserie and report to

    transporter room three on the double. You

    must join your mum before _you_ get toasted

    and the Enterprise gets a parking ticket.

    Just look out for Q in a very special guest

    appearance in engineering!

    7 downloads

       (7 reviews)

    Submitted

  11. Star Trek - Doom Invasion

    6 downloads

       (6 reviews)

    Submitted

  12. Star Trek Sounds

    Star Trek Sounds for DooM!! Play as Captain Jean Luc Picard in HELL!

    7 downloads

       (7 reviews)

    Submitted

  13. NCC-1701-E (Nova Class) for DOOM II

    This level was modeled around the Starship Enterprise NCC-1701-D. It was built around multi-player mode of play but is a VERY challenging and exciting level for one player as well. This level was released Jan 22, 1996, even though it's still not finished. As soon as Quake is released, we figure DOOM will be a thing of the past, and we'll be able to build bigger and better levels for Quake.

    4 downloads

       (3 reviews)

    Submitted

  14. Incident at Starbase 21

    The beginning of what will be a Star Trek (original series) total conversion. Created on a Macintosh.

    1 download

       (1 review)

    Submitted

  15. STRTRK

    This is a WAD of the starship NCC-1701D, otherwise known as the ENTERPRISE on STAR TREK: The Next Generation. It can be played as a normal wad, but is mostly meant as a 'tour' of the EnterPrise. It is not totally finished, and will never be unless someone else finishes it for me. I just added some monsters, and 'cleaned' some things up so it could be released. It presently contains the Brigde, the Battle Bridge, Engineering, 10-Forward, Sick Bay, a Transporter Room, a Crew Quarter, and a Cargo Bay as well as some hallways. It is approximately 1/6 the size of Deck 8 of the Enterprise, the center and largest deck of the Enterprise. Any comments/suggestions/praise on an awesome WAD..:), email me.

    0 downloads

       (0 reviews)

    Submitted

  16. of Game treknut

    0 downloads

       (0 reviews)

    Submitted

  17. Trek

    0 downloads

       (0 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
×