deathmatch

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Sub Category  
Files in the 'deathmatch' subdir are centered around multiplayer deathmatch games (duh!) of all kinds. Whether it's player contact lists, deathmatch wad reviews, or tips and tricks for DM, you'll find it here. Actual deathmatch wads can be found under the 'levels' directory structure.

4 files

  1. Don't you just hate it when some guy with no life who all he does is play Heretic on his computer challenges you to a game of Heretic? "Ahh, c'mon! I'll play easy on ya! It'll be fun!". Well, I don't know because I'm the one killing, maiming, and just bustin' heads in general. I've been beat really hard at games such as Street Fighter II because I wasn't some expert on the subject. Well, time for revenge! Read this, practice, pump up and challenge that sucker to "one last game". Remember the ad where a guy and his girl are at the beach and some big jerk kicks sand in his face and takes the guy's girl? Well, you can be just like that ad. Have fun!

    14 downloads

    (7 reviews)

    Submitted

  2. This is not a deathmatch simulator, but rather a deathmatch warmup. Many enemies that not only look like but act like players in this patch/wad. Use this when you can't find somebody or need to warm up!

    53 downloads

    (44 reviews)

    Submitted

  3. This zipfile is a package containing documents, recordings, and a Doom2 level (wad). These are intended to help a player develop skill in agility and aim for Doom2 deathmatch, and to increase understanding of the game specifics as they apply to deathmatch.

    The main document, Manual.doc, starts with discussion of beginning skills and concepts, and moves through intermediete skill, then to advanced skill. The manual suggests certian things be practiced in the wad at specific stages of the player's development.

    34 downloads

    (23 reviews)

    Submitted

  4. Jupiterian CTF is a new Capture the Flag mod that will revolutionize the world of CTF on DooM. This mod contains a series of maps that have balanced and blended gameplay, and will make for some intense matches for you and your friends.

    31 downloads

    (19 reviews)

    Submitted

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  • File Reviews

    • By Summer Deep · Posted
      Played on UV, continuous, ZDoom, took just over 2.5 hours to complete. Quite enjoyable, difficulty varies but never excessive. I particularly liked map 2, which had an interesting layout, good use of revenants, pain elementals, damaging floors and was tight on health (if you didn't discover one of the soul spheres). The final level is a bit slaughterish in a sort of fun, unstressful kind of way, unless the player opts to go into a series of small side rooms towards the end, where things hot up considerably.....   Overall just short of four stars, 3.8 let's say.
    • By Xindage · Posted
      Its a very simple map focused in one theme Slaughter, map filled whit revenants and other monsters has you progress, it's indeed hard but looks beatable, if you're a pro gamer give it a try.
    • By Xindage · Posted
      Fror Who want high dificult stuff and mass archivile usange this wad is for you, otherwise you're going to rage quit easily, i tried my harded to keep playing but after 1 hour i gave up it's way too hard.
    • By NuMetalManiak · Posted
      the community is very selective when it comes to liking strange things. you have weird mapsets like this and nicolas monti sets, and they are either hated, liked, or completely ignored altogether. i mean, just look at how this one is structure, no sign of anything realistic, the monsters and textures are laid out in various ways. and then there's a few jumping parts to the maps.   but in the end, it is still very much playable. I believe this is what matters most. who cares about the author's opinions on things at this point. as long as he makes a mapset playable from start to finish, it can be played and even replayed at anyone's leisure. therefore, i will award this 5 stars. it was the kind of thing you can expect if you play a joe-ilya megawad, but if you mustered enough courage not to immediately call his work crap upon booting up the game and seeing and playing the maps, then it's all fine and dandy. it's just something to get used to.
    • By Count651 · Posted
      This wad was quite a love/hate relationship for me. Episode 1 and 2 were fantastic. They flowed so well and were challenging without being stupid. Sadly once I got to episode 3 the wad took a turn for the worst. Most of episode 3 is too dark, too big, too confusing, and too full of mandatory damaging sectors without a radsuit. Episodes 1 and 2 were a blast but 3 and 4 just felt like a lot of work. I had to use the console to give myself radsuits and light amp goggles many times. Its no fun to find a secret soul sphere if you're just gonna burn it all away crossing lava without a radsuit. In the end I'd highly recommend the first 2 episodes. They're what Doom is all about; fast fun simple maps. The later half was quite the opposite.