Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Sign in to follow this  

Sub Category  
Welcome to the TeamTNT directory! ======== The files in this directory are products of TeamTNT or files related to them. These are complete projects done by TeamTNT members and not just level compilations. Final DOOM was created by TeamTNT. Eternal DOOM is by Team Eternal, now also part of TeamTNT. ======== FILENAME PROJECT NAME RELEASED DESCRIPTION -------- ---------------------- -------- --------------------------- tntrecl Reclamation [Feb 99] (32 levels DM-only) edm Eternal Deathmatch [Jun 98] (19 levels DM-only) boom202 BOOM modified engine [Oct 98] Current version 2.02 prboom202 PRBoom port of BOOM [Nov 98] 32-bit Windows port of Boom tntpurst Pursuit [Oct 97] (32 levels DM-only) eternal Eternal DOOM [Nov 97] (32 levels solo preferred) tntgrvnc Grievance [Dec 96] (32 levels DM-only) tntblood Bloodlands [Aug 96] (32 levels DM-only) icarus Icarus: Alien Vanguard [Mar 96] (32 levels solo/coop/DM) -------- Final DOOM (two 32-level sets solo/coop/DM) completed Oct 95 sold in stores/mail order by id Software and GT Interactive -------- Demos and Postscript Maps: pluvdemo.zip - demos - Final DOOM Plutonia done very fast, 2 hours total e3demos.zip - demos - Eternal DOOM - 89 demos totalling over 43 hrs fdgmdemo.zip - demos - Final DOOM - all 64 levels with -fast! fduvdemo.zip - demos - Final DOOM - all 64 levels by a 4-man team fdnmdemo.zip - demos - Final DOOM - 48 demos of 45 maps in nightmare! plutdemo.zip - demos - Final DOOM - Plutonia levels, by Dario Casali icuvdemo.zip - demos - Icarus - all 32 levels, by George Bell icgmdemo.zip - demos - Icarus - all 32 levels with -fast icarhelp.zip - demos - Icarus - help demos with no monsters plutmaps.zip - maps - Final DOOM Plutonia postscript maps tntmaps.zip - maps - Final DOOM TNT:Evilution postscript maps ======== TeamTNT Home page: http://www.teamtnt.com

No files in this category yet.

Sign in to follow this  
  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux