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TeamTNT

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Welcome to the TeamTNT directory! ======== The files in this directory are products of TeamTNT or files related to them. These are complete projects done by TeamTNT members and not just level compilations. Final DOOM was created by TeamTNT. Eternal DOOM is by Team Eternal, now also part of TeamTNT. ======== FILENAME PROJECT NAME RELEASED DESCRIPTION -------- ---------------------- -------- --------------------------- tntrecl Reclamation [Feb 99] (32 levels DM-only) edm Eternal Deathmatch [Jun 98] (19 levels DM-only) boom202 BOOM modified engine [Oct 98] Current version 2.02 prboom202 PRBoom port of BOOM [Nov 98] 32-bit Windows port of Boom tntpurst Pursuit [Oct 97] (32 levels DM-only) eternal Eternal DOOM [Nov 97] (32 levels solo preferred) tntgrvnc Grievance [Dec 96] (32 levels DM-only) tntblood Bloodlands [Aug 96] (32 levels DM-only) icarus Icarus: Alien Vanguard [Mar 96] (32 levels solo/coop/DM) -------- Final DOOM (two 32-level sets solo/coop/DM) completed Oct 95 sold in stores/mail order by id Software and GT Interactive -------- Demos and Postscript Maps: pluvdemo.zip - demos - Final DOOM Plutonia done very fast, 2 hours total e3demos.zip - demos - Eternal DOOM - 89 demos totalling over 43 hrs fdgmdemo.zip - demos - Final DOOM - all 64 levels with -fast! fduvdemo.zip - demos - Final DOOM - all 64 levels by a 4-man team fdnmdemo.zip - demos - Final DOOM - 48 demos of 45 maps in nightmare! plutdemo.zip - demos - Final DOOM - Plutonia levels, by Dario Casali icuvdemo.zip - demos - Icarus - all 32 levels, by George Bell icgmdemo.zip - demos - Icarus - all 32 levels with -fast icarhelp.zip - demos - Icarus - help demos with no monsters plutmaps.zip - maps - Final DOOM Plutonia postscript maps tntmaps.zip - maps - Final DOOM TNT:Evilution postscript maps ======== TeamTNT Home page: http://www.teamtnt.com

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  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
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