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TeamTNT

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Welcome to the TeamTNT directory! ======== The files in this directory are products of TeamTNT or files related to them. These are complete projects done by TeamTNT members and not just level compilations. Final DOOM was created by TeamTNT. Eternal DOOM is by Team Eternal, now also part of TeamTNT. ======== FILENAME PROJECT NAME RELEASED DESCRIPTION -------- ---------------------- -------- --------------------------- tntrecl Reclamation [Feb 99] (32 levels DM-only) edm Eternal Deathmatch [Jun 98] (19 levels DM-only) boom202 BOOM modified engine [Oct 98] Current version 2.02 prboom202 PRBoom port of BOOM [Nov 98] 32-bit Windows port of Boom tntpurst Pursuit [Oct 97] (32 levels DM-only) eternal Eternal DOOM [Nov 97] (32 levels solo preferred) tntgrvnc Grievance [Dec 96] (32 levels DM-only) tntblood Bloodlands [Aug 96] (32 levels DM-only) icarus Icarus: Alien Vanguard [Mar 96] (32 levels solo/coop/DM) -------- Final DOOM (two 32-level sets solo/coop/DM) completed Oct 95 sold in stores/mail order by id Software and GT Interactive -------- Demos and Postscript Maps: pluvdemo.zip - demos - Final DOOM Plutonia done very fast, 2 hours total e3demos.zip - demos - Eternal DOOM - 89 demos totalling over 43 hrs fdgmdemo.zip - demos - Final DOOM - all 64 levels with -fast! fduvdemo.zip - demos - Final DOOM - all 64 levels by a 4-man team fdnmdemo.zip - demos - Final DOOM - 48 demos of 45 maps in nightmare! plutdemo.zip - demos - Final DOOM - Plutonia levels, by Dario Casali icuvdemo.zip - demos - Icarus - all 32 levels, by George Bell icgmdemo.zip - demos - Icarus - all 32 levels with -fast icarhelp.zip - demos - Icarus - help demos with no monsters plutmaps.zip - maps - Final DOOM Plutonia postscript maps tntmaps.zip - maps - Final DOOM TNT:Evilution postscript maps ======== TeamTNT Home page: http://www.teamtnt.com

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  • File Reviews

    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
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