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bloodlands

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  1. Bloodlands

    Bloodlands is a set of 32 DOOM II Deathmatch-only levels from TeamTNT. It is now available on ftp.cdrom.com and its mirrors. See below for the exact path.

    We tried to pay attention to deathmatch in Icarus: Alien Vanguard, but there's no substitute for dedication. Bloodlands is all deathmatch, all the time. We have small levels for tight, high frag-count mayhem, and larger ones for more players and for the folks who like hunt-and-seek deathmatch. But in every case it's going to be a fun time.

    You wondered what happened to the weekend when you played Icarus. You'll wonder what happened to the month when you play Bloodlands.

    15 downloads

       (12 reviews)

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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