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16 files

  1. LinBoom source code

    Early port of Boom 2.01 to Linux, source code

    5 downloads

       (5 reviews)

    Submitted

  2. LinBoom

    Early port of Boom 2.01 to Linux, binary version

    4 downloads

       (4 reviews)

    Submitted

  3. BOOM 2.02

    The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.

    71 downloads

       (60 reviews)

    Submitted

  4. BOOM 2.02 source

    The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.

    7 downloads

       (6 reviews)

    Submitted

  5. PRBOOM v2.02

    an official port to WIN32 of the released BOOM source
    -This port is based upon BOOM v2.02
    -This port was written by Florian "Proff" Schulze, member of TeamTNT http://www.teamtnt.com
    -DOOM is copyright ID software (www.idsoftware.com)
    -This port is not endorsed by id software, so don't bug them about it
    -I am not responsible for any damage that may be done by this program

    16 downloads

       (16 reviews)

    Submitted

  6. PRBoom version 2.02 source code

    This file contains the source code and ancillary files for PRBoom version 2.02. If you don't plan to use the source code, you won't need this. The ancillary files are also available with Boom in BOOM202.ZIP.

    8 downloads

       (0 reviews)

    Submitted

  7. BOOM.WCF - WadAuthor configuration file customized for BOOM

    5/11/98 - For Phase I release version of BOOM only

    2 downloads

       (2 reviews)

    Submitted

  8. DCK BOOM configuration files

    Linetypes for Boom engine (TeamTNT)

    Contact killough@classicgaming.com for questions about this file (not DCK generally), as Ben Morris no longer maintains DCK, and does not use Boom.

    No linedef types > 255 are supported with DCK versions starting with DCK3.0. Use DCK2.2-f if you want to use linedef types > 255, as DCK3.* will ruin wads that use such linedefs.

    0 downloads

       (0 reviews)

    Submitted

  9. utilsrc.zip

    This archive, UTILSRC.ZIP contains the sources for the following BOOM utilities:

    4 downloads

       (2 reviews)

    Submitted

  10. cvtthing.zip

    The CVTTHING.ZIP archive contains a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM. The only change is that the point source wind things 4001 and 4002 had to be renumbered to avoid conflict with DosDOOM's Player Start 5 and 6 things.

    0 downloads

       (0 reviews)

    Submitted

  11. Rage

    Well done level to show some off the great features of BOOM.

    3 downloads

       (3 reviews)

    Submitted

  12. Dawning

    2 downloads

       (1 review)

    Submitted

  13. Boom Edit Example Wad

    The wad shows many of the effects possible with the BOOM engine, and uses text signs to label them, and where appropriate the linedef type number used to produce them. Reference information on specific linedefs can be found in BOOMREF.TXT in EDITUTIL.ZIP at http://www.teamtnt.com.

    16 downloads

       (16 reviews)

    Submitted

  14. DETH v4.16b

    1) Upped local limit on number of levels loaded from 64 to 100

    1 download

       (1 review)

    Submitted

  15. BOOM editing utilities

    A collection of editing utilities for Boom.

    CLED v4.88 - a commandline editor for DOOM

    CMAPTOOL - a colormap generation utility

    CVTTHING - a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM

    MAKTRLMP - a tool to turn a TRANMAP.DAT file made by BOOM into a TRANMAP.LMP file that can be included as a custom translucency lump

    MUSPUT - used to put a music source file into a wad

    STAT - a program used to inspect the general nature of a wad

    SWANTBLS - a tool that will generate both the SWITCHES and ANIMATED lumps from a text file

    TRIGCALC - a tool for for calculating numbers for generalized linedef types

    0 downloads

       (0 reviews)

    Submitted

  16. TNT BOOM Phase I Source Release

    These are the TNT BOOM sources for the final Phase I release, May 27, 1998. They were based on the DOSDoom .20 release, which was in turn based on the Linux DOOM sources released by John Carmack around Christmas 1997.

    0 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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