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16 files

  1. PRBOOM v2.02

    an official port to WIN32 of the released BOOM source
    -This port is based upon BOOM v2.02
    -This port was written by Florian "Proff" Schulze, member of TeamTNT http://www.teamtnt.com
    -DOOM is copyright ID software (www.idsoftware.com)
    -This port is not endorsed by id software, so don't bug them about it
    -I am not responsible for any damage that may be done by this program

    419 downloads

       (16 reviews)

    Submitted

  2. BOOM 2.02

    The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.

    111 downloads

       (60 reviews)

    Submitted

  3. PRBoom version 2.02 source code

    This file contains the source code and ancillary files for PRBoom version 2.02. If you don't plan to use the source code, you won't need this. The ancillary files are also available with Boom in BOOM202.ZIP.

    27 downloads

       (1 review)

    Submitted

  4. BOOM 2.02 source

    The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.

    26 downloads

       (6 reviews)

    Submitted

  5. Boom Edit Example Wad

    The wad shows many of the effects possible with the BOOM engine, and uses text signs to label them, and where appropriate the linedef type number used to produce them. Reference information on specific linedefs can be found in BOOMREF.TXT in EDITUTIL.ZIP at http://www.teamtnt.com.

    21 downloads

       (16 reviews)

    Submitted

  6. utilsrc.zip

    This archive, UTILSRC.ZIP contains the sources for the following BOOM utilities:

    8 downloads

       (2 reviews)

    Submitted

  7. LinBoom source code

    Early port of Boom 2.01 to Linux, source code

    7 downloads

       (5 reviews)

    Submitted

  8. DETH v4.16b

    1) Upped local limit on number of levels loaded from 64 to 100

    7 downloads

       (1 review)

    Submitted

  9. TNT BOOM Phase I Source Release

    These are the TNT BOOM sources for the final Phase I release, May 27, 1998. They were based on the DOSDoom .20 release, which was in turn based on the Linux DOOM sources released by John Carmack around Christmas 1997.

    7 downloads

       (0 reviews)

    Submitted

  10. LinBoom

    Early port of Boom 2.01 to Linux, binary version

    6 downloads

       (4 reviews)

    Submitted

  11. Rage

    Well done level to show some off the great features of BOOM.

    5 downloads

       (3 reviews)

    Submitted

  12. BOOM editing utilities

    A collection of editing utilities for Boom.

    CLED v4.88 - a commandline editor for DOOM

    CMAPTOOL - a colormap generation utility

    CVTTHING - a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM

    MAKTRLMP - a tool to turn a TRANMAP.DAT file made by BOOM into a TRANMAP.LMP file that can be included as a custom translucency lump

    MUSPUT - used to put a music source file into a wad

    STAT - a program used to inspect the general nature of a wad

    SWANTBLS - a tool that will generate both the SWITCHES and ANIMATED lumps from a text file

    TRIGCALC - a tool for for calculating numbers for generalized linedef types

    5 downloads

       (0 reviews)

    Submitted

  13. BOOM.WCF - WadAuthor configuration file customized for BOOM

    5/11/98 - For Phase I release version of BOOM only

    4 downloads

       (2 reviews)

    Submitted

  14. Dawning

    4 downloads

       (1 review)

    Submitted

  15. DCK BOOM configuration files

    Linetypes for Boom engine (TeamTNT)

    Contact killough@classicgaming.com for questions about this file (not DCK generally), as Ben Morris no longer maintains DCK, and does not use Boom.

    No linedef types > 255 are supported with DCK versions starting with DCK3.0. Use DCK2.2-f if you want to use linedef types > 255, as DCK3.* will ruin wads that use such linedefs.

    2 downloads

       (0 reviews)

    Submitted

  16. cvtthing.zip

    The CVTTHING.ZIP archive contains a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM. The only change is that the point source wind things 4001 and 4002 had to be renumbered to avoid conflict with DosDOOM's Player Start 5 and 6 things.

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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