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finaldoom

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9 files

  1. TNT: Evilution: MAP31 fix

    Patch level for MAP31 to solve a solo play problem. The yellow key is not available except in multiplayer mode and therefore you cannot complete the level. This has never been fixed by id Software since the release of Final DOOM in 1996.

    Original textfile included as tnt31fix.orig.txt

    87 downloads

       (22 reviews)

    Submitted

  2. Virgil's Final DOOM demos (batch 1)

    Just a few demos that I recorded while screwing around with Final DOOM's "The Plutonia Experiment". One afternoon I was revisiting the Final DOOM levels and then suddenly decided "Ah, what the hell! I'll record some demos while I'm at it."

    If you are wondering how to beat the levels or how good I am in single player, etc., this might help you. (Check out the Cyberdemon 1-on-1s on map31 => now THAT's what you all should play like :))

    I played as I would NORMALLY play single-player while recording these, so these are not one of those 'perfect' demo batches. Just fun to watch.

    2 downloads

       (0 reviews)

    Submitted

  3. pluvdemo.zip

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    4 downloads

       (1 review)

    Submitted

       (0 reviews)

    Submitted

  4. fdgmdemo.zip

    3 downloads

       (1 review)

    Submitted

  5. plutmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's PLUTONIA.WAD (The Plutonia Experiment). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    14 downloads

       (1 review)

    Submitted

  6. tntmaps.zip

    This ZIP file contains postscript maps of all the levels in Final DOOM's TNT.WAD (TNT:Evilution). Some hints are given by the legend on the maps, though the official secrets list is available separately on the TeamTNT web site.

    20 downloads

       (6 reviews)

    Submitted

  7. fduvdemo.zip

    2 downloads

       (0 reviews)

    Submitted

  8. plutdemo.zip

    Each demo starts fresh on the level, so it follows that I only get a pistol and whatever weponary there is available in that level.

    Each level is played on Skill 4 and fully completed. I use some secrets only because I don't have the firepower I would've had, had I not started fresh.

    I don't reveal ALL the secrets, nor do I kill ALL the monsters, I tried to keep the demos as short and sweet as possible.

    39 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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