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12 files

  1. Ambush

    One of the Artifact levels

    4 downloads

       (3 reviews)

    Submitted

  2. Bah DM #1

    5-level set, made for 2-player DM.

    1 download

       (1 review)

    Submitted

  3. Blackness

    11 downloads

       (10 reviews)

    Submitted

  4. Bloody Base

    A big map. Some puzzles, lots of fighting. Tons of strategy required.

    2 downloads

       (1 review)

    Submitted

  5. Dsv

    53 downloads

       (35 reviews)

    Submitted

  6. For Dear Life

    Long hallway that suddenly opens up into 2 big arenas, with ledges and halls that lead to more trouble... You will have to fight "for dear life".

    6 downloads

       (5 reviews)

    Submitted

  7. Induction

    An introductory level. Was going to be the first level when The Return was planned to release with levels

    4 downloads

       (3 reviews)

    Submitted

  8. Mars Base: 1 (Unfinished)

    This was going to be my intro to the DTNC world. However, my time is increasing being devoted to writing so I have decided to release this as it is in the hopes that someone will finish it. All the scripts are in the wad under the Scripts lumps as well as the dehacked patch. If you get stuck playing, see below. Feel free to use this as a base or learning tool. I am doing things in this, nobody has done before (like in game scripted sequences and random monsters). I at least I haven't see them them. :) You'll need to get The Return resource wad from TeamTNT, as per their request. See enclosed text file.

    3 downloads

       (2 reviews)

    Submitted

  9. Phouse: "The house of portals"

    To start the wad, type: Boom -file phthp.wad -deh phthp.deh

    Phthp is a 9 level single player only doom2 wad, inspired by the great game, Realms of the haunting. I've tried to recreate a creepy experience like in this game (especially in the house). I hope i've succeeded. You will need a Boom compatible engine to play it. Any comments are welcome, just mail me. In every level (except the last) there's one secret. If you don't find the portals or the secrets, just read phhint.txt file.

    !!!!! IMPORTANT TO KNOW !!!!!

    The first level plays in the house of portals. Here you come accross two key doors, but the keys aren't in the first level. The yellow key is in the second level. You have to find the hidden portal to that level (the world Homophobia)and recover the yellow key there. In level three, you're back in the house, with the yel- low key, wich you can use to open the yellow door. Then you must find the next portal to level four (the world Demoka).

    !!!!! IMPORTANT TO KNOW !!!!!

    15 downloads

       (11 reviews)

    Submitted

  10. River Dead

    One of the Artifact levels

    8 downloads

       (4 reviews)

    Submitted

  11. The Artifact

    One of the Artifact levels

    3 downloads

       (2 reviews)

    Submitted

  12. The Return

    So what is "The Return"?

    It's several things, but it's mostly a set of resources from the folks who brought you Eternal DOOM and the BOOM engine. In addition there will be levels from a variety of people, and you can be one of those yourself. Read on.

    Note: No levels are included in this ZIP file.

    We have received many requests over the years to use material from the mega-release Eternal DOOM. You know what we mean - the cool railings, breakable glass, and awesome textures - everything from Medieval to High Tech.

    So here is our gift to you:

    We are releasing the entire Eternal DOOM Resource WAD as a publicly available resource. That's right! Now you can use the entire Eternal DOOM resource (plus all the new resources released for "The Return") to decorate your levels.

    19 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By MuratMikal · Posted
      Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
    • By magicsofa · Posted
      Again, an improvement over the last one (castle3.wad). Still some hallway-isms but this time they aren't a thousand miles long. Also, repeating the same "puzzle" more than once is never a great idea. But, it's quite playable and actually a little challenging in some spots. 2.6/5
    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
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