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twc

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6 files

  1. The TWC Wad Compendium November/December 96

    This is the November/December 96 compilation of wads made by The Wad Crew. This is our final Doom ][ project. Our next project will be Quake related.

    15 downloads

       (3 reviews)

    Submitted

  2. The TWC Wad Compendium January 96

    This is the January 96 compilation of wads made by The Wad Crew. Each month we release a wad compiled of wads made by our members and contributors.

    7 downloads

       (3 reviews)

    Submitted

  3. The TWC Wad Collection December 95

    This is the December 95 collection of wads made by The Wad Crew. Each month we release a pack of wads made by our members and contributors.

    3 downloads

       (1 review)

    Submitted

  4. The TWC Wad Collection September 95 V.2

    This is the September 1995 collection of wads made by The Wad Crew. Each month we release a pack of wads that our members and contributors have made.

    15 downloads

       (0 reviews)

    Submitted

  5. The TWC Wad Compendium March/April 96

    This is the March/April 96 compilation of wads made by The Wad Crew. Every two months we release a wad compiled of wads made by our members.

    4 downloads

       (1 review)

    Submitted

  6. The TWC Wad Collection Oct/Nov 95

    This is the Oct/Nov 1995 collection of wads made by The Wad Crew. Each month we release a pack of wads that our members and contributors have made.

    3 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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