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20 files

       (6 reviews)

    Submitted

  1. Doom U.H.S.: A PWAD of Unionville High School

    Unionville High School

    Unionville High School, built in 1985, is situated in Unionville,

    14 downloads

       (8 reviews)

    Submitted

  2. The Unholy Trinity for Doom 2

    A reasonable representation of Trinity College, Cambridge. The DOOM 2 conversion of the famous Trinity DOOM.

    Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas.

    13 downloads

       (10 reviews)

    Submitted

  3. SCHOOL DOOM II

    MAP01: This level represents a real school- building, "Gymnasium Nilu". (No, it's not a gym, it means something like High School or 6th Form.) The building has four floors, with stairs replaced by teleporters which look like stairs. The point is to kill the teachers and students and drink their beer. Imagine yourself stuffing the teachers with lead, looking for the Blue Key through classrooms filled with hostile students, and attacking the Party Hall during a play.
    MAP02: Sewer (yes, we have played both Dark Forces and Hexen :). Fully imaginary and dark maze without AutoMap but with lots of ammo: use flame thrower as a radar! Cheaters watch out!
    MAP03: The park has trees, a hanging rope and lots of guys waiting to be hanged. This level was built especially for Coop games, where one must be sacrificed for many.
    MAP04: This level, "Gymnasium J-Norssi", is an another schoolbuilding. It's also one of the hugest levels ever made for DOOM or DOOM II (in fact, the largest one we have seen!) There are two floors, filled with classrooms. In addition to the stairs, there's an elevator. This means of course elevator jazz musak! There are a lot of switches scattered around the school. Some of them do something, some of them don't. You have to pull two of them, but which two?
    MAP05: "Voutilainen's". This is a shop where the students of J-Norssi go to buy some candy, cigarettes and beer. The problem is that you can't get out of there! You will need a key which is buried deep beyond the ground. What awaits you there, no one knows. MAP06: "Hangover" (Single/Coop) The only possible end for this adventure: a wakeup in jail with skinheads. You can get out of there, but there are still some surprises waiting for you...
    MAP06: "The Gallery" (DeathMatch) This level was made especially for 2 player DeathMatch with monsters (recommended skill level: Nightmare). It provides very fast DM play with some special jippos (activate the SuperSwitch and let the monsters give your opponent a hot time, for example).

    28 downloads

       (20 reviews)

    Submitted

  4. HSFC.WAD

    Lot's of wad's of offices and universities have been made over the years, and now with interest in Doom dwindling due to the advent of quake, we are ready to release the definitive Doom II reconstruction of a real building. This WAD recreates Hartlepool 6th Form College located on the North East coast of England. This college could practically have been built to be made into a Doom level. The structure of the college is ideal for deathmatch with many open corridors and stuff leading to deadly crossfire situations. All monsters have been replaced with staff and students of the college, music and sounds have also been replaced and a compehensive dehacked patch has been created to facilitate the realism. The level can also be played in simulator mode (1st 2 skill levels) to get to know the building. This wad represents almost a years worth of hard work and incorporates many recent innovations in wad design. Play it, be amazed, tell your friends, and spend the next year waiting for the upcoming Quake version.

    7 downloads

       (5 reviews)

    Submitted

  5. rgrta1b.wad rrgraph.wad

    This file is about my "alma mater" Ryazan Radiotechnical (Rocket) College

    2 downloads

       (1 review)

    Submitted

  6. St. John's College, Oxford V1.01

    Wander around St. John's College, Oxford, absorbing the atmosphere of the city of dreaming spires whilst eagerly grasping your shotgun. An accurate map based on original blueprints of the college. "Trinity.wad with interiors"?

    10 downloads

       (6 reviews)

    Submitted

  7. CAMPE.ZIP

    As you wake up in the morning you ask yourself: "What's going on here? Where am I?" The last thing you can remember is going to bed after a long night of playing DOOM II on your computer. As you open your eyes you slowly realize that you are sitting in a classroom in your school. You think to yourself: "Oh no, did I fall asleep in class again?" You look up from the table and see your teacher writing something on the black board. You wonder:"Oh, he grew a beard. .... on his BACK?" At once you're awake. You notice a shotgun to your right and a big spider outside.

    "OOOHHH NOOOO, I'M DOOMED."

    "I have to find a way out of this level!!!"

    25 downloads

       (20 reviews)

    Submitted

  8. Elphi.wad

    5 downloads

       (4 reviews)

    Submitted

  9. Campus

    Doom2 level designed loosly around the

    6 downloads

       (5 reviews)

    Submitted

  10. MHS Doom II

    After saving Phobos, destroying Hell,

    3 downloads

       (2 reviews)

    Submitted

  11. DIIE!

    DIIE! is the new version of IIE (the difficulty is increased) which crashed a computer with a Sound Blaster, Pro and 16 (I own a Gravis UltraSound and it does not crash). The problem was the music so I have decided to remove it. DIIE! is a big one-player (or cooperative) level for original DOOM.

    4 downloads

       (3 reviews)

    Submitted

  12. Yarmouth High School

    This PWAD is based on the floor plan of the Yarmouth High School. New graphics have been created. I have a 486DX2/66 and this level crawls because of its size. I would recommend something faster. It could be called poor design since I didn't know this level would be so large when I began. Otherwise, I think this a great level. I have been told that this level is a good representation of the macintrashes and general layout of the school. I know the graphics for the macs came from another patch file for Doom, but I do not remember where. Type 'SCHOOL' in the Doom directory to play this level.

    6 downloads

       (3 reviews)

    Submitted

  13. CREOL1_2.WAD

    This Wad is for DOOM ][ only. (If there is enough interest, maybe a DOOM I version will be created.) It is designed to look like the current location of CREOL (Center for Research in Optics and Lasers) at the University of Central Florida. It is designed as things were in March 95 (ie, student bull pen in Dr. Riza's lab, etc.). For those that know the author, goodies can be found in his laboratories and on his office desk. Bad monsters can be found in appropriate places (advisor's office, etc.).

    Any constructive criticism or new ideas will be appreciated (I already have some plans for the next version). Anyone who felt cheated that I didn't include their lab, tough :), I only had so much space and time.

    4 downloads

       (3 reviews)

    Submitted

  14. The Ultimate Trinity

    A patch wad to accompany trinity2.zip which allows it to run with Thy Flesh Consumed. Note that if you include this wad on your Doom command line, it will no longer work with plain Doom. And it never worked with Doom II, so don't even think about it.

    4 downloads

       (3 reviews)

    Submitted

  15. University Hell Hall

    3 downloads

       (2 reviews)

    Submitted

  16. The Unholy Trinity for Heretic, beta version

    A reasonable representation of Trinity College, Cambridge. The heretic conversion of the famous trinity DOOM.

    Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas.

    4 downloads

       (3 reviews)

    Submitted

  17. The Unholy Trinity

    A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits.

    112 downloads

       (105 reviews)

    Submitted

  18. STJOHNS.WAD

    This is a (fairly) topologically accurate map of St John's College,Cambridge. Architecturally speaking its fairly reasonable too (at least I think so). Contains no altered bitmaps,textures, sprites or sounds. Extensively play tested, designed primarily for deathmatch but single player is ok. A co-operative ending is required (2 players in co-operation) for a net game.

    Secret passages are (mostly) relevant to St John's College and to the author, a graduate of St Johns . A working knowledge of St John's will help you find your way around.

    4 downloads

       (3 reviews)

    Submitted

  19. purdue.zip

    This PWAD file is a model of Purdue University's Engineering campus. It was created by Scott Schuricht using DEU 5.0 and BSP 1.1x and took up way too much of my time, but hey, is there anything more important than DOOM :-)

    8 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
    • By NuMetalManiak · Posted
      so it seems I have not actually written a full review of Eternal Doom yet, Eternal Doom is often touted as the classic megawad of getting lost, with people crying "SWITCH HUNT!" and completely obtuse progression no casual player can think of. yet if I were to have a say, I'd say it's the best thing TeamTNT ever actually made. by comparison, Icarus is a standard megawad with some weird bits, and the same for Evilution. Daedalus is all sorts of fucked up, and the deathmatch sets aren't memorable to the singleplayer levels. this means that Eternal Doom forever stands the test of time despite its age.   you'll be happy for some of the shorter maps, which include MAP01, MAP06-08, MAP16-18, MAP21, and contrary to popular belief, MAP28. for the rest though, you'll get lost, that's the whole point. you'll likely cry foul at the obtuseness of several of the levels, in which knowing the author style really sort of helps. but when you're not hating it, you're liking it. some puzzles are actually fun, and combat remains serviceable in most locations. there's still loads of obscurity, so it helps to use that automap, especially for the memorable MAP12.   from the looks of it, it looks like Chris Couleur and Dia Westerteicher were the two who's maps will likely be felt the most. Couleur's style is making generally expansive locations in medieval fields, so there's a lot of room to run around in and quite a lot of meat in every nook and cranny imaginable. I can perhaps think it would get old after a while, but MAP11 is a nice treat and easily the best map he's done. Westerteicher seems to be responsible for most of the shorter outings, all of which have at least one bit of obtuse progression that casual players won't see. MAP03 is his best work if I'm being honest, and one of the best ways to utilize six keys in a non-Boom fashion. for the other authors, we have Adam Landefeld, with two large and two short maps, usually similar in style to Dia, Alex Mayberry, with two very linear levels, and Paul Schmitz, who may have made two short maps by ED standards, but actually somehow manages to make their progression memorable by being quite perplexing.   the showstealers are Sverre Kvernmo, Jim Flynn, and Bob Evans. it's likely these are the ones who's maps will be the ones you'll get lost in the most. Kvernmo went with MAP04, a large crate maze and sewer system, although progressing through it is generally just long, while MAP05 is actually quite short. MAP12 however is a certified magnum opus, a nicely done medieval castle with an interesting puzzle for the yellow key that still proves memorable to this day. the late Jim Flynn holds three rather notorious maps, the first being Monster Mansion (MAP31) a map that holds the most insane realism of a mansion with loads of crannies. the next is the appropriately named Beginner's End (MAP25) with numbers of confusing puzzles, and having to retrace your steps often, then right after that is the frantic MAP26, loads of ground to cover but hard to even go around. then there's Bob Evans; if MAP20 makes you squirm trying to figure out where and what is to be done, MAP30 will certainly be a true treasure hunt. these two maps are the ones where you'll need all the luck and patience to go through them.   I've played Eternal Doom all the way through many times, and my opinion of stuff tends to shift constantly on each and every map, but I tend to enjoy what I play through as I go along and memorize where anything and everything is. Eternal Doom surprisingly has linear key progression throughout the entire set, something that I'd love to see done in level progression diagrams some time soon. its maps are made out to be both long and memorable and perfectly deliver on those fronts, standing the test of time to this day. of course, there are much longer and larger maps than even Excalibur, which shows how inspirational the whole set ends up being to make much longer creative children. all this makes this the greatest accomplishment TeamTNT ever made.
    • By RonLivingston · Posted
      I have to say this, But this is the most scariest wad I've ever played, you know the yuri battle before all of those pictures came up, the super scream sound nearly made me have nightmares!
    • By TheBoltDoomer · Posted
      It has some good construction's for '98 but nowadays is not so good compare to other maps. One of his good aspects is that it has an RNG system for Teleporters making for each reset a new encounter variation but the areas are too dark forcing you to change the Gamma Correction.
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