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20 files

       (6 reviews)

    Submitted

  1. Doom U.H.S.: A PWAD of Unionville High School

    Unionville High School

    Unionville High School, built in 1985, is situated in Unionville,

    14 downloads

       (8 reviews)

    Submitted

  2. The Unholy Trinity for Doom 2

    A reasonable representation of Trinity College, Cambridge. The DOOM 2 conversion of the famous Trinity DOOM.

    Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas.

    13 downloads

       (10 reviews)

    Submitted

  3. SCHOOL DOOM II

    MAP01: This level represents a real school- building, "Gymnasium Nilu". (No, it's not a gym, it means something like High School or 6th Form.) The building has four floors, with stairs replaced by teleporters which look like stairs. The point is to kill the teachers and students and drink their beer. Imagine yourself stuffing the teachers with lead, looking for the Blue Key through classrooms filled with hostile students, and attacking the Party Hall during a play.
    MAP02: Sewer (yes, we have played both Dark Forces and Hexen :). Fully imaginary and dark maze without AutoMap but with lots of ammo: use flame thrower as a radar! Cheaters watch out!
    MAP03: The park has trees, a hanging rope and lots of guys waiting to be hanged. This level was built especially for Coop games, where one must be sacrificed for many.
    MAP04: This level, "Gymnasium J-Norssi", is an another schoolbuilding. It's also one of the hugest levels ever made for DOOM or DOOM II (in fact, the largest one we have seen!) There are two floors, filled with classrooms. In addition to the stairs, there's an elevator. This means of course elevator jazz musak! There are a lot of switches scattered around the school. Some of them do something, some of them don't. You have to pull two of them, but which two?
    MAP05: "Voutilainen's". This is a shop where the students of J-Norssi go to buy some candy, cigarettes and beer. The problem is that you can't get out of there! You will need a key which is buried deep beyond the ground. What awaits you there, no one knows. MAP06: "Hangover" (Single/Coop) The only possible end for this adventure: a wakeup in jail with skinheads. You can get out of there, but there are still some surprises waiting for you...
    MAP06: "The Gallery" (DeathMatch) This level was made especially for 2 player DeathMatch with monsters (recommended skill level: Nightmare). It provides very fast DM play with some special jippos (activate the SuperSwitch and let the monsters give your opponent a hot time, for example).

    29 downloads

       (20 reviews)

    Submitted

  4. HSFC.WAD

    Lot's of wad's of offices and universities have been made over the years, and now with interest in Doom dwindling due to the advent of quake, we are ready to release the definitive Doom II reconstruction of a real building. This WAD recreates Hartlepool 6th Form College located on the North East coast of England. This college could practically have been built to be made into a Doom level. The structure of the college is ideal for deathmatch with many open corridors and stuff leading to deadly crossfire situations. All monsters have been replaced with staff and students of the college, music and sounds have also been replaced and a compehensive dehacked patch has been created to facilitate the realism. The level can also be played in simulator mode (1st 2 skill levels) to get to know the building. This wad represents almost a years worth of hard work and incorporates many recent innovations in wad design. Play it, be amazed, tell your friends, and spend the next year waiting for the upcoming Quake version.

    7 downloads

       (5 reviews)

    Submitted

  5. rgrta1b.wad rrgraph.wad

    This file is about my "alma mater" Ryazan Radiotechnical (Rocket) College

    2 downloads

       (1 review)

    Submitted

  6. St. John's College, Oxford V1.01

    Wander around St. John's College, Oxford, absorbing the atmosphere of the city of dreaming spires whilst eagerly grasping your shotgun. An accurate map based on original blueprints of the college. "Trinity.wad with interiors"?

    10 downloads

       (6 reviews)

    Submitted

  7. CAMPE.ZIP

    As you wake up in the morning you ask yourself: "What's going on here? Where am I?" The last thing you can remember is going to bed after a long night of playing DOOM II on your computer. As you open your eyes you slowly realize that you are sitting in a classroom in your school. You think to yourself: "Oh no, did I fall asleep in class again?" You look up from the table and see your teacher writing something on the black board. You wonder:"Oh, he grew a beard. .... on his BACK?" At once you're awake. You notice a shotgun to your right and a big spider outside.

    "OOOHHH NOOOO, I'M DOOMED."

    "I have to find a way out of this level!!!"

    25 downloads

       (20 reviews)

    Submitted

  8. Elphi.wad

    5 downloads

       (4 reviews)

    Submitted

  9. Campus

    Doom2 level designed loosly around the

    6 downloads

       (5 reviews)

    Submitted

  10. MHS Doom II

    After saving Phobos, destroying Hell,

    3 downloads

       (2 reviews)

    Submitted

  11. DIIE!

    DIIE! is the new version of IIE (the difficulty is increased) which crashed a computer with a Sound Blaster, Pro and 16 (I own a Gravis UltraSound and it does not crash). The problem was the music so I have decided to remove it. DIIE! is a big one-player (or cooperative) level for original DOOM.

    4 downloads

       (3 reviews)

    Submitted

  12. Yarmouth High School

    This PWAD is based on the floor plan of the Yarmouth High School. New graphics have been created. I have a 486DX2/66 and this level crawls because of its size. I would recommend something faster. It could be called poor design since I didn't know this level would be so large when I began. Otherwise, I think this a great level. I have been told that this level is a good representation of the macintrashes and general layout of the school. I know the graphics for the macs came from another patch file for Doom, but I do not remember where. Type 'SCHOOL' in the Doom directory to play this level.

    7 downloads

       (3 reviews)

    Submitted

  13. CREOL1_2.WAD

    This Wad is for DOOM ][ only. (If there is enough interest, maybe a DOOM I version will be created.) It is designed to look like the current location of CREOL (Center for Research in Optics and Lasers) at the University of Central Florida. It is designed as things were in March 95 (ie, student bull pen in Dr. Riza's lab, etc.). For those that know the author, goodies can be found in his laboratories and on his office desk. Bad monsters can be found in appropriate places (advisor's office, etc.).

    Any constructive criticism or new ideas will be appreciated (I already have some plans for the next version). Anyone who felt cheated that I didn't include their lab, tough :), I only had so much space and time.

    4 downloads

       (3 reviews)

    Submitted

  14. The Ultimate Trinity

    A patch wad to accompany trinity2.zip which allows it to run with Thy Flesh Consumed. Note that if you include this wad on your Doom command line, it will no longer work with plain Doom. And it never worked with Doom II, so don't even think about it.

    4 downloads

       (3 reviews)

    Submitted

  15. University Hell Hall

    3 downloads

       (2 reviews)

    Submitted

  16. The Unholy Trinity for Heretic, beta version

    A reasonable representation of Trinity College, Cambridge. The heretic conversion of the famous trinity DOOM.

    Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas.

    4 downloads

       (3 reviews)

    Submitted

  17. The Unholy Trinity

    A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits.

    212 downloads

       (105 reviews)

    Submitted

  18. STJOHNS.WAD

    This is a (fairly) topologically accurate map of St John's College,Cambridge. Architecturally speaking its fairly reasonable too (at least I think so). Contains no altered bitmaps,textures, sprites or sounds. Extensively play tested, designed primarily for deathmatch but single player is ok. A co-operative ending is required (2 players in co-operation) for a net game.

    Secret passages are (mostly) relevant to St John's College and to the author, a graduate of St Johns . A working knowledge of St John's will help you find your way around.

    4 downloads

       (3 reviews)

    Submitted

  19. purdue.zip

    This PWAD file is a model of Purdue University's Engineering campus. It was created by Scott Schuricht using DEU 5.0 and BSP 1.1x and took up way too much of my time, but hey, is there anything more important than DOOM :-)

    8 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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